Creativity is frequently referred to as an important dynamic of design. However, over 50 years of empirical research has suggested that social influences have a detrimental effect on creativity in collaborating groups...
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The human-computerinteraction community has long been concerned with design. Terms such as 'creativity' and 'innovation' are frequently used when referring to the design process and in this paper we e...
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ISBN:
(纸本)1595930256
The human-computerinteraction community has long been concerned with design. Terms such as 'creativity' and 'innovation' are frequently used when referring to the design process and in this paper we examine what creativity is with respect to design. Design is often a collaborative and, therefore, a social activity. We review the evolution of definitions of creativity, leading to our proposal of a unified definition, we present a theoretical account of why social creativity should in principle be more productive than individual creativity. We explain findings to the contrary in terms of three social influences on creativity and suggest that research in supporting design should focus on mitigating the effects of these social influences on the creativity of design teams. Copyright 2005 ACM.
MedioVis is a visual information seeking system which was designed especially for library data. The objective target was to create a system which simplifies and optimizes the user's information seeking process and...
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When faced with a challenging goal, knowledge workers need to concentrate on their tasks so that they move forward toward completion. Since frustrations, distractions, and interruptions can interfere with their smooth...
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The use of multiple monitors for personal desktop computing is becoming more prevalent as the price of display technology decreases. The use of two monitors for a single desktop has been shown to have performance impr...
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Typically viewed as competing design approaches, this paper illustrates how claims and personas can be used together in user interface design. Our combined approach is exemplified in the development of a notification ...
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ISBN:
(纸本)1595930590
Typically viewed as competing design approaches, this paper illustrates how claims and personas can be used together in user interface design. Our combined approach is exemplified in the development of a notification system called NotiFly. We introduce the idea of claims-based personas as a design tool in a scenario-based approach. Following a discussion of NotiFly's development, we speculate on the theories that led to the system development and how they might impact HCI design process. Based on the findings encountered during the development of NotiFly, we present direction for future work to better systems like Notifly and notification systems in general. Copyright 2005 ACM.
This paper describes an investigation of using interactive sonification (non-speech sound) to present geo-referenced statistical data to vision-impaired users for problem solving and decision making. By working with v...
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ISBN:
(纸本)1595930027
This paper describes an investigation of using interactive sonification (non-speech sound) to present geo-referenced statistical data to vision-impaired users for problem solving and decision making. By working with vision-impaired users, the work will identify effective interaction and sound designs for geo-referenced data, and derive principles that can guide general interactive data sonification designs for auditory information seeking.
Large high-resolution screens are becoming increasingly available and less expensive. This creates potential advantages for data visualization in that more dense data and fine details are viewable at once. Also, less ...
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ISBN:
(纸本)1595930027
Large high-resolution screens are becoming increasingly available and less expensive. This creates potential advantages for data visualization in that more dense data and fine details are viewable at once. Also, less navigation may be needed to see more data. However, little work has been done to determine the effectiveness of large highresolution displays, especially for basic low-level data visualization and navigation tasks. This paper describes an exploratory study on the effects of a large tiled display with a resolution of 3840x3072 as compared to two smaller displays (1560x2048 and 1280x1024). We conclude that, with finely detailed data, higher resolution displays that use physical navigation significantly outperform smaller displays that use pan and zoom navigation. Qualitatively, we also conclude that use of the larger display is less stressful and creates a better sense of confidence than the smaller displays.
The tutorial explores interesting and empowering mobile design philosophies, principles and methods as well as giving specific guidance on key emerging consumer application areas such as image browsing and information...
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ISBN:
(纸本)1595930892
The tutorial explores interesting and empowering mobile design philosophies, principles and methods as well as giving specific guidance on key emerging consumer application areas such as image browsing and information access.
Software development can be thought of as the evolution of abstract requirements into a concrete software system. The evolution, achieved through a successive series of elaborations and refinement, is inherently a com...
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