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检索条件"机构=Department of Computer Science and Human-Computer Interaction Lab"
1487 条 记 录,以下是41-50 订阅
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A Dual-Prompting for Interpretable Mental Health Language Models  9
A Dual-Prompting for Interpretable Mental Health Language Mo...
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9th Workshop on Computational Linguistics and Clinical Psychology, CLPsych 2024
作者: Jeon, Hyolim Yoo, Dongje Lee, Daeun Son, Sejung Kim, Seungbae Han, Jinyoung Department of Applied Artificial Intelligence Sungkyunkwan University Seoul Korea Republic of Department of Human-AI Interaction Sungkyunkwan University Seoul Korea Republic of Department of Computer Engineering Chung-Ang University Seoul Korea Republic of Computer Science & Engineering Department University of South Florida TampaFL United States
Despite the increasing demand for AI-based mental health monitoring tools, their practical utility for clinicians is limited by the lack of interpretability. The CLPsych 2024 Shared Task1 aims to enhance the interpret... 详细信息
来源: 评论
Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality  24
Predicting the Noticeability of Dynamic Virtual Elements in ...
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Proceedings of the CHI Conference on human Factors in Computing Systems
作者: Zhipeng Li Yi Fei Cheng Yukang Yan David Lindlbauer Human-Computer Interaction Institute Carnegie Mellon University United States and Department of Computer Science and Technology Tsinghua University China Human-Computer Interaction Institute Carnegie Mellon University United States
While Virtual Reality (VR) systems can present virtual elements such as notifications anywhere, designing them so they are not missed by or distracting to users is highly challenging for content creators. To address t... 详细信息
来源: 评论
How are ML-Based Online Content Moderation Systems Actually Used? Studying Community Size, Local Activity, and Disparate Treatment  22
How are ML-Based Online Content Moderation Systems Actually ...
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5th ACM Conference on Fairness, Accountability, and Transparency, FAccT 2022
作者: Wang, Leijie Zhu, Haiyi Department of Computer Science and Technology Tsinghua University Beijing China Human-Computer Interaction Institute Carnegie Mellon University PittsburghPA United States
Machine learning-based predictive systems are increasingly used to assist online groups and communities in various content moderation tasks. However, there are limited quantitative understandings of whether and how di... 详细信息
来源: 评论
Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data
Evaluating the Feasibility of Predicting Information Relevan...
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International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Ibrahim A. Tahmid Lee Lisle Kylie Davidson Kirsten Whitley Chris North Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech US Department of Defense
Eye gaze patterns vary based on reading purpose and complexity, and can provide insights into a reader’s perception of the content. We hypothesize that during a complex sensemaking task with many text-based documents...
来源: 评论
Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context: An investigation of the design space for serious game technologies to enhance engagement of children with autism and to facilitate external support provided  34
Opportunities for Serious Game Technologies to Engage Childr...
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34th Australian computer-human interaction Conference: Connected Creativity, OzCHI 2022
作者: Muneeb, Sara Sitbon, Laurianne Ahmad, Faizan Research Center for Human Computer Interaction Comsats University Islamabad Lahore Campus Pakistan Department of Computer Science Queensland University of Technology Australia Department of Computer Science School of Technologies Cardiff Metropolitan University United Kingdom
Usability and design of serious game technologies have been widely investigated as academic interventions tools for children with autism. However, besides the technology, the sociocultural and institutional context al... 详细信息
来源: 评论
Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process
Spaces to Think: A Comparison of Small, Large, and Immersive...
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International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Lee Lisle Kylie Davidson Leonardo Pavanatto Ibrahim A. Tahmid Chris North Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Department of Computer Science Sanghani Center Virginia Tech
Analysts need to process large amounts of data in order to extract concepts, themes, and plans of action based upon their findings. Different display technologies offer varying levels of space and interaction methods ...
来源: 评论
Personalization Trade-offs in Designing a Dialogue-based Information System for Support-Seeking of Sexual Violence Survivors  22
Personalization Trade-offs in Designing a Dialogue-based Inf...
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2022 CHI Conference on human Factors in Computing Systems, CHI 2022
作者: Kim, Hyeok Hwang, Youjin Lee, Jieun Kwon, Youngjin Park, Yujin Lee, Joonhwan Computer Science Northwestern University EvanstonIL United States Human-Computer Interaction+Design Lab. Seoul National University Seoul Korea Republic of
The lack of reliable, personalized information often complicates sexual violence survivors' support-seeking. Recently, there is an emerging approach to conversational information systems for support-seeking of sex... 详细信息
来源: 评论
Tactile Comfort: Lowering Heart Rate Through interactions with a Pocket Robot
Tactile Comfort: Lowering Heart Rate Through Interactions wi...
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IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
作者: Morten Roed Frederiksen Kasper Stoy Maja Matarić Interaction Lab at the University of Southern California Computer Science Department The IT-University of Copenhagen
Children diagnosed with anxiety disorders are taught a range of strategies to navigate situations of heightened anxiety. Techniques such as deep breathing and repetition of mantras are commonly employed, as they are k... 详细信息
来源: 评论
CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse
CLUE HOG: An Immersive Competitive Lock-Unlock Experience us...
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Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Alexander Giovannelli Francielly Rodrigues Shakiba Davari Ibrahim A. Tahmid Logan Lane Cherelle Connor Kylie Davidson Gabriella N. Ramirez Brendan David-John Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
This paper presents our solution to the 2023 3DUI Contest challenge. Our goal was to provide an immersive VR experience to engage users in privately securing and accessing information in the Metaverse while improving ... 详细信息
来源: 评论
A Communication-Focused Framework for Understanding Immersive Collaboration Experiences
A Communication-Focused Framework for Understanding Immersiv...
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Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Jerald Thomas Sang Won Lee Alexander Giovannelli Logan Lane Doug Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
The ability to collaborate with other people across barriers created by time and/or space is one of the greatest features of modern communication. Immersive technologies are positioned to enhance this ability to colla... 详细信息
来源: 评论