In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve ...
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Behavioral researchers code video to extract systematic meaning from subtle human actions and emotions. While this has traditionally been done by analysts within a research group, recent methods have leveraged online ...
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A1 Functional advantages of cell-type heterogeneity in neural circuits Tatyana O. Sharpee A2 Mesoscopic modeling of propagating waves in visual cortex Alain Destexhe A3 Dynamics and biomarkers of mental disorders Mits...
A1 Functional advantages of cell-type heterogeneity in neural circuits Tatyana O. Sharpee A2 Mesoscopic modeling of propagating waves in visual cortex Alain Destexhe A3 Dynamics and biomarkers of mental disorders Mitsuo Kawato F1 Precise recruitment of spiking output at theta frequencies requires dendritic h-channels in multi-compartment models of oriens-lacunosum/moleculare hippocampal interneurons Vladislav Sekulić, Frances K. Skinner F2 Kernel methods in reconstruction of current sources from extracellular potentials for single cells and the whole brains Daniel K. Wójcik, Chaitanya Chintaluri, Dorottya Cserpán, Zoltán Somogyvári F3 The synchronized periods depend on intracellular transcriptional repression mechanisms in circadian clocks. Jae Kyoung Kim, Zachary P. Kilpatrick, Matthew R. Bennett, Kresimir Josić O1 Assessing irregularity and coordination of spiking-bursting rhythms in central pattern generators Irene Elices, David Arroyo, Rafael Levi, Francisco B. Rodriguez, Pablo Varona O2 Regulation of top-down processing by cortically-projecting parvalbumin positive neurons in basal forebrain Eunjin Hwang, Bowon Kim, Hio-Been Han, Tae Kim, James T. McKenna, Ritchie E. Brown, Robert W. McCarley, Jee Hyun Choi O3 Modeling auditory stream segregation, build-up and bistability James Rankin, Pamela Osborn Popp, John Rinzel O4 Strong competition between tonotopic neural ensembles explains pitch-related dynamics of auditory cortex evoked fields Alejandro Tabas, André Rupp, Emili Balaguer-Ballester O5 A simple model of retinal response to multi-electrode stimulation Matias I. Maturana, David B. Grayden, Shaun L. Cloherty, Tatiana Kameneva, Michael R. Ibbotson, Hamish Meffin O6 Noise correlations in V4 area correlate with behavioral performance in visual discrimination task Veronika Koren, Timm Lochmann, Valentin Dragoi, Klaus Obermayer O7 Input-location dependent gain modulation in cerebellar nucleus neurons Maria Psarrou, Maria Schilstra, Neil Davey, Benjamin Torben-Ni
A recent body of work has demonstrated that the incremental presentations of linguistic search cues can speed up visual processing in conjunctive visual search. In this paper, we investigate different processing confi...
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There are many sets of guidelines concerning the accessibility of the web for older adults, but little empirical evidence from studies with older people to support their recommendations. In addition, all the recommend...
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In this paper, we propose a prototype of machine-to-machine interaction system using a single RGBD camera. Based on the 3D arm pointing and tracking algorithm, system enables user to select multiple objects using thei...
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The wealth of resources online has empowered individuals and businesses with an unprecedented volume of information to aid in decision making processes. However, finding the many details needed for a non-trivial decis...
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The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry ou...
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The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a future oriented science fiction prototype. The work was carried out in close co-operation with an industrial partner who was a domain expert in the field of crane industry. The aim was to focus on clearly defined user experience goals to which the industrial partner committed. The consequent immediate objective was to focus on two explicit experiences relating to 'Feeling of being motivated' and to 'Sense of community' that were placed at the core of the design investigations. These experiences were deliberated into a science fiction prototype entitled 'Remote operator's day in a future control centre'. The science fiction prototype was further introduced to users by twofold means: as a plain, simple short story and through an interactive experience path. The main contribution of the paper is to demonstrate how an emerging technology research of a new domain may employ science fiction prototyping method as a primary means of experience design investigations.
Three-dimensional point clouds are generated by devices such as laser scanners and depth cameras, but their output is a set of unstructured, unlabeled points. Many scenarios require users to identify parts of the poin...
Three-dimensional point clouds are generated by devices such as laser scanners and depth cameras, but their output is a set of unstructured, unlabeled points. Many scenarios require users to identify parts of the point cloud through manual annotation. Inspired by the current generation of “natural user interface” technologies, we present Slice-n-Swipe, a technique for 3D point cloud annotation based on free-hand gesture input. The technique is based on a chef's knife metaphor, and uses progressive refinement to allow the user to specify the points of interest. We demonstrate the Slice-n-Swipe concept with a prototype using the Leap Motion Controller for free-hand gesture input and a 3D mouse for virtual camera control.
With the emergence of interest in the humancomputer symbiosis al so rises the need to find input systems adequate to this paradigm The present research aims to compare three different input systems during the interact...
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