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检索条件"机构=Department of Computer Science and Human-Computer Interaction Laboratory"
1896 条 记 录,以下是1621-1630 订阅
排序:
The Mental Rotation Tutors: A Flexible, computer-Based Tutoring Model for Intelligent Problem Selection
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Proceedings of the human Factors and Ergonomics Society Annual Meeting 2004年 第7期48卷 1025 - 1029页
作者: Matthew R. E. Romoser Beverly P. Woolf Dan Bergeron Donald L. Fisher Department of Mechanical & Industrial Engineering Human Performance Laboratory Department of Computer Science Center for Knowledge Communication University of Massachusetts Amherst MA 01002
The present research focuses on the development of an intelligent, computer-based tutoring model for selecting problems in domains where multiple skills are needed to solve a problem and the reasons for errors are not...
来源: 评论
Time Design: Organizers and Panel Co-Chairs
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Proceedings of the human Factors and Ergonomics Society Annual Meeting 2004年 第3期48卷 703 - 707页
作者: Michael Hildebrandt Esa M. Rantanen Human-Computer Interaction Group Department of Computer Science University of York York YO10 5DD UK Institute of Aviation Aviation HF Division University of Illinois at Urbana-Champaign Willard Airport Savoy IL 61874
The goal of this panel is to discuss theoretical and methodological approaches that may inform and support the design of temporal aspects of interactive systems. Time Design is an emerging research and development dom...
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Modular structure generation by greedy network-growing algorithm
Modular structure generation by greedy network-growing algor...
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IEEE Conference on Cybernetics and Intelligent Systems
作者: R. Kamimura H. Takeuchi Information Science Laboratory and Future Science and Technology Joint Research Center Tokai University Hiratsuka Kanagawa Japan Human-Computer Interaction Group Institute for Human Science and Biomedical Engineering National Institute of Advanced Industrial Science and Technology Tsukuba Japan
In this paper, we propose a new method to generate modular structures. In the method, the number of elements, that is, the number of competitive units is gradually increased. To control a process of module generation,... 详细信息
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Accelerated greedy network-growing algorithm by Gaussian activation functions
Accelerated greedy network-growing algorithm by Gaussian act...
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IEEE Conference on Cybernetics and Intelligent Systems
作者: R. Kamimura H. Takeuchi Information Science Laboratory and Future Science and Technology Joint Research Center Tokai University Hiratsuka Kanagawa Japan Human-Computer Interaction Group Institute for Human Science and Biomedical Engineering National Institute for Advanced Industrial Science and Technology Tsukuba Japan
In this paper, we propose a new computational method for a network-growing method called greedy network-growing [R. Kamimura, et al., (2002)]. We have so far introduced a network-growing algorithm called greedy networ... 详细信息
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Motion capture from inertial sensing for untethered humanoid teleoperation
Motion capture from inertial sensing for untethered humanoid...
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IEEE-RAS International Conference on humanoid Robots
作者: N. Miller O.C. Jenkins M. Kallmann M.J. Mataric Department of Computer Science California State University Bakersfield CA USA Center of Robotics Embedded Systems Interaction Laboratory Los Angeles CA USA
We describe the design of a modular system for untethered real-time kinematic motion capture using sensors with inertial measuring units (IMU). Our system is comprised of a set of small and lightweight sensors. Each s... 详细信息
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Energy bounding algorithm based on passivity theorem for stable haptic interaction control
Energy bounding algorithm based on passivity theorem for sta...
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International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS)
作者: Jong-Phil Kim Jeha Ryu Department of Mechatronics Kwang-Ju Institute of Science and Technology Human-Machine-Computer Interface Laboratory South Korea
After a basic theory on the passivity condition for the sampled-data system has been reviewed, passivity conditions on each subsystem of haptic simulation have been investigated. In addition, the virtual wall simulati... 详细信息
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A novel heat kernel based Monte Carlo localization algorithm
A novel heat kernel based Monte Carlo localization algorithm
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IEEE International Workshop on Intelligent Robots and Systems (IROS)
作者: Dejun Wang Jiali Zhao Seok Cheol Kee Beijing Samsung Telecomunication(BST) Science & Tech Tower Human-Computer Interaction (HCI) Laboratory Beijing China Science & Tech Tower HCI Laboratory BST Beijing China Samsung Advanced Institute of Technology HCI Laboratory Company Limited Suwon South Korea
A novel heat kernel based Monte Carlo localization (HK-MCL) algorithm is presented to solve the degeneracy problem of conventional Monte Carlo localization: real-time global localization requires the number of initial... 详细信息
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Usability-supporting architectural patterns  04
Usability-supporting architectural patterns
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International Conference on Software Engineering (ICSE)
作者: L. Bass B.E. John N. Juristo M.-I. Sanchez-Segura Software Engineering Institute Carnegie Mellon University USA Human Computer Interaction Institute Carnegie Mellon University USA School of Computing Technical University Madrid Spain Computer Science Department Carlos III Technical University of Madrid Spain
Software architects have techniques to deal with many quality attributes such as performance, reliability, and maintainability. Usability, however, has traditionally been concerned primarily with presentation and not ... 详细信息
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Shadow boxer - A physically interactive fitness game  04
Shadow boxer - A physically interactive fitness game
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3rd Nordic Conference on human-computer interaction, NordiCHI 2004
作者: Höysniemi, Johanna Aula, Anne Auvinen, Petra Hännikäinen, Jaana Hämäläinen, Perttu Tampere Unit for Computer-Human Interaction University of Tampere FIN-33014 Finland Department of Sociology and Social Psychology University of Tampere FIN-33014 Finland Institute of Electronics Tampere University of Technology Korkeakoulunkatu 3 FIN-33720 Tampere Finland Telecommunications Software and Multimedia Laboratory Helsinki University of Technology P.O.Box 5400 FIN-02015 HUT Finland
This paper presents a prototype implementation of a physically interactive fitness game called Shadow Boxer. The game is controlled by body movements and it utilizes a web camera to detect the player's movements. ... 详细信息
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Low-complexity predictive trellis coded quantization of wideband speech LSF parameters
Low-complexity predictive trellis coded quantization of wide...
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International Conference on Acoustics, Speech, and Signal Processing (ICASSP)
作者: Yongwon Shin Sangwon Kang T.R. Fischer Changyong Son Yongbeom Lee Telecommunication Research and Development Center Samsung Electronics Company Limited Suwon South Korea School of Electrical Engineering and Computer Science Hanyang University Ansan South Korea School of Electrical Engineering and Computer Science Washington State University Pullman WA USA Human & Computer Interaction Laboratory Samsung Advanced Institute of Technology Yongin si South Korea
In this paper, low-complexity block-constrained trellis coded quantization (BC-TCQ) structures are introduced, and a predictive BC-TCQ encoding method is developed for quantization of line spectrum frequencies (LSF) p... 详细信息
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