Internet based virtual reality offers the opportunity to render content in three dimensions. In addition, the Internet provides a medium to support collaborative activities. In this work, we describe how collaborative...
详细信息
Internet based virtual reality offers the opportunity to render content in three dimensions. In addition, the Internet provides a medium to support collaborative activities. In this work, we describe how collaborative capabilities are integrated into the Interactive Land use VRML Application (ILUVA). ILUVA is a VRML based application that supports highly interactive functionality, live updates, and the dynamic generation of VRML content. The collaborative functions have been added in the context of an Internet chat session in which multiple users may participate from the Internet. In addition to the usual functions supported by chat applications, user information sharing is supported. The union or intersection of sessions from different users may be produced and reviewed in the world.
A suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorithms are presented for molecular dynami...
详细信息
A suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorithms are presented for molecular dynamics (MD) simulations and quantum-mechanical (QM) calculations based on the density functional theory. Performance tests have been carried out on 1,088-processor Cray T3E and 1,280-processor IBM SP3 computers. The linear-scaling algorithms have enabled 6.44-billion-atom MD and 111,000-atom QM calculations on 1,024 SP3 processors with parallel efficiency well over 90%. The production-quality programs also feature wavelet-based computational-space decomposition for adaptive load balancing, spacefilling-curve-based adaptive data compression with user-defined error bound for scalable I/O, and octree-based fast visibility culling for immersive and interactive visualization of massive simulation data.
This paper describes a computerized simulation system for minimally invasive vascular interventions using Virtual-Reality (VR) based technology. A virtual human patient is constructed using the Visible Human Data (VHD...
详细信息
This paper describes a computerized simulation system for minimally invasive vascular interventions using Virtual-Reality (VR) based technology. A virtual human patient is constructed using the Visible Human Data (VHD). A knowledge-based human vascular network is developed to describe human vascular anatomy with diseased lesions for different interventional applications. A potential field method is applied to model the interaction between the blood vessels and vascular catheterization devices. A haptic interface is integrated with the computersimulation system to provide tactile sensations to the user during the simulated catheterization procedures. The system can be used for physician training and for pre-treatment planning of interventional vascular procedures.
A new method of adaptable rendering for interaction in Virtual Environment(VE) through different visual acuity equations is proposed. An acuity factor equation of luminance vision is first given. Secondly, five equati...
详细信息
A new method of adaptable rendering for interaction in Virtual Environment(VE) through different visual acuity equations is proposed. An acuity factor equation of luminance vision is first given. Secondly, five equations which calculate the visual acuity through visual acuity factors are presented, and adaptive rendering strategy based on different visual acuity equations is given. The VE system may select one of them on the basis of the host’s load, hereby select LOD for each model which would be rendered. A coarser LOD is selected where the visual acuity is lower, and a better LOD is used where it is higher. This method is tested through experiments and the experimental results show that it is effective.
High-performance networks require sophisticated management systems to identify sources of bottlenecks and detect faults. At the same time, the impact of network queries on the latency and bandwidth available to the ap...
详细信息
The internal mechanism used for a dependence test constrains its accuracy and determines its speed. So does the form in which it represents array subscript expressions. The internal mechanism and representational form...
详细信息
This paper discusses a concept of DEVS middleware that would provide a set of services for constructing discrete event models and executing them in simulation or in real-time. Although generic middleware such as CORBA...
详细信息
Gossip protocols provide a means by which failures can be detected in large, distributed systems in an asynchronous manner without the limits associated with reliable multicasting for group communications. However, in...
Gossip protocols provide a means by which failures can be detected in large, distributed systems in an asynchronous manner without the limits associated with reliable multicasting for group communications. However, in order to be effective with application recovery and reconfiguration, these protocols require mechanisms by which failures can be detected with system-wide consensus in a scalable fashion. This paper presents three new gossip-style protocols supported by a novel algorithm to achieve consensus in scalable, heterogeneous clusters. The round-robin protocol improves on basic randomized gossiping by distributing gossip messages in a deterministic order that optimizes bandwidth consumption. Redundant gossiping is completely eliminated in the binary round-robin protocol, and the round-robin with sequence check protocol is a useful extension that yields efficient detection times without the need for system-specific optimization. The distributed consensus algorithm works with these gossip protocols to achieve agreement among the operable nodes in the cluster on the state of the system featuring either a flat or a layered design. The various protocols are simulated and evaluated in terms of consensus time and scalability using a high-fidelity, fault-injection model for distributed systems comprised of clusters of workstations connected by high-performance networks.
Real time simulation has time constraints within which certain model execution has to be completed. Such simulation usually has interactions with a surrounding environment, such as software components, hardware compon...
详细信息
Real time simulation has time constraints within which certain model execution has to be completed. Such simulation usually has interactions with a surrounding environment, such as software components, hardware components or human operators. A proper scheduling policy for model execution and an associated method for feasibility analysis of real time execution are needed. This paper proposes a scheduling policy and its feasibility analysis method for real time discrete event system specification (RT-DEVS) models. The proposed analysis method consists of two phases: synchronization analysis and feasibility analysis. The former checks if the model specifications are consistent with their interactions. The latter examines feasibility for real time simulation of a given model under the proposed scheduling policy and a given hardware resource.
This paper applies to Free Flight some lessons learned from ten years of investigation into computing in the modern cockpit. Early efforts concluded that Artificial Intelligence was better suited to Flight Management ...
详细信息
暂无评论