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检索条件"机构=Department of Data Science and Knowledge Engineering"
537 条 记 录,以下是191-200 订阅
排序:
Improving zero-shot translation by disentangling positional information
arXiv
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arXiv 2020年
作者: Liu, Danni Niehues, Jan Cross, James Guzmán, Francisco Li, Xian Department of Data Science and Knowledge Engineering Maastricht University Facebook AI
Multilingual neural machine translation has shown the capability of directly translating between language pairs unseen in training, i.e. zero-shot translation. Despite being conceptually attractive, it often suffers f... 详细信息
来源: 评论
Symbolic regression for scientific discovery: An application to wind speed forecasting
arXiv
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arXiv 2021年
作者: Abdellaoui, Ismail Alaoui Mehrkanoon, Siamak Department of Data Science and Knowledge Engineering Maastricht University Maastricht Netherlands
Symbolic regression corresponds to an ensemble of techniques that allow to uncover an analytical equation from data. Through a closed form formula, these techniques provide great advantages such as potential scientifi... 详细信息
来源: 评论
‘Thy algorithm shalt not bear false witness’: An Evaluation of Multiclass Debiasing Methods on Word Embeddings
arXiv
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arXiv 2020年
作者: Schlender, Thalea Spanakis, Gerasimos Department of Data Science and Knowledge Engineering Maastricht University Maastricht Netherlands
With the vast development and employment of artificial intelligence applications, research into the fairness of these algorithms has been increased. Specifically, in the natural language processing domain, it has been... 详细信息
来源: 评论
Ludii as a competition platform
arXiv
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arXiv 2019年
作者: Stephenson, Matthew Piette, Éric Soemers, Dennis J.N.J. Browne, Cameron Department of Data Science and Knowledge Engineering Maastricht University Maastricht Netherlands
Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional strategy games, Ludii also has ...
来源: 评论
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
Manipulating the Distributions of Experience used for Self-P...
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IEEE Symposium on Computational Intelligence and Games, CIG
作者: Dennis J. N. J. Soemers Eric Piette Matthew Stephenson Cameron Browne Department of Data Science and Knowledge Engineering Maastricht University Maastricht the Netherlands
Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm -- such as Monte-Carlo tree... 详细信息
来源: 评论
Social emotion mining techniques for facebook posts reaction prediction
arXiv
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arXiv 2017年
作者: Krebs, Florian Lubascher, Bruno Moers, Tobias Schaap, Pieter Spanakis, Gerasimos Department of Data Science and Knowledge Engineering Maastricht University Maastricht Netherlands
As of February 2016 Facebook allows users to express their experienced emotions about a post by using five so-called 'reactions'. This research paper proposes and evaluates alternative methods for predicting t... 详细信息
来源: 评论
LoGAN: Generating logos with a generative adversarial neural network conditioned on color
arXiv
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arXiv 2018年
作者: Mino, Ajkel Spanakis, Gerasimos Department of Data Science and Knowledge Engineering Maastricht University Maastricht Netherlands
Designing a logo is a long, complicated, and expensive process for any designer. However, recent advancements in generative algorithms provide models that could offer a possible solution. Logos are multi-modal, have v... 详细信息
来源: 评论
General game heuristic prediction based on ludeme descriptions
arXiv
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arXiv 2021年
作者: Stephenson, Matthew Soemers, Dennis J.N.J. Piette, Éric Browne, Cameron Department of Data Science and Knowledge Engineering Maastricht University Maastricht Netherlands
This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression learning models to predict the perfo... 详细信息
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LoGANv2: Conditional Style-Based Logo Generation with Generative Adversarial Networks
LoGANv2: Conditional Style-Based Logo Generation with Genera...
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International Conference on Machine Learning and Applications (ICMLA)
作者: Cedric Oeldorf Gerasimos Spanakis Department of Data Science and Knowledge Engineering Maastricht University Maastricht The Netherlands
Domains such as logo synthesis, in which the data has a high degree of multi-modality, still pose a challenge for generative adversarial networks (GANs). Recent research shows that progressive training (ProGAN) and ma... 详细信息
来源: 评论
General board game concepts
arXiv
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arXiv 2021年
作者: Éric Piette, E.P. Stephenson, Matthew Soemers, Dennis J.N.J. Browne, Cameron Department of Data Science and Knowledge Engineering Maastricht University Maastricht Netherlands
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We ... 详细信息
来源: 评论