The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the development of Ludii, a general game system ...
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—Domains such as logo synthesis, in which the data has a high degree of multi-modality, still pose a challenge for generative adversarial networks (GANs). Recent research shows that progressive training (ProGAN) and ...
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Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of g...
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In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each oth...
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Providing sufficient labeled training data in many application domains is a laborious and costly task. Designing models that can learn from partially labeled data, or leveraging labeled data in one domain and unlabele...
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Consider a problem where 4k given vectors need to be partitioned into k clusters of four vectors each. A cluster of four vectors is called a quad, and the cost of a quad is the sum of the component-wise maxima of the ...
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The medical context for a drug indication provides crucial information on how the drug can be used in practice. However, the extraction of medical context from drug indications remains poorly explored, as most researc...
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Finding semantically rich and computerunderstandable representations for textual dialogues, utterances and words is crucial for dialogue systems (or conversational agents), as their performance mostly depends on under...
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Large models, exemplified by ChatGPT, have reached the pinnacle of contemporary artificial intelligence (AI). However, they are plagued by three inherent drawbacks: excessive training data and computing power consumpt...
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Large models, exemplified by ChatGPT, have reached the pinnacle of contemporary artificial intelligence (AI). However, they are plagued by three inherent drawbacks: excessive training data and computing power consumption, susceptibility to catastrophic forgetting, and a deficiency in logical reasoning capabilities within black-box models. To address these challenges, we draw insights from human memory mechanisms to introduce “machine memory,” which we define as a storage structure formed by encoding external information into a machine-representable and computable format. Centered on machine memory, we propose the brand-new machine memory intelligence (M 2 I) framework, which encompasses representation, learning, and reasoning modules and loops. We explore the key issues and recent advances in the four core aspects of M 2 I, including neural mechanisms, associative representation, continual learning, and collaborative reasoning within machine memory. M 2 I aims to liberate machine intelligence from the confines of data-centric neural networks and fundamentally break through the limitations of existing large models, driving a qualitative leap from weak to strong AI.
Catheter ablation treatment for atrial fibrillation (AF) is still suboptimal, possibly due to the difficulty to identify AF drivers. Recurrence analysis can be used to detect and eventually locate repetitive patterns ...
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