Due to the recent development of deep learning techniques applied to satellite imagery, weather forecasting that uses remote sensing data has also been the subject of major progress. The present paper investigates mul...
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The use of formal knowledge representation structures, or ontologies, has found immense applicability for the interoperability of software systems, e.g., alignment of software and business process models. Toward the m...
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The use of formal knowledge representation structures, or ontologies, has found immense applicability for the interoperability of software systems, e.g., alignment of software and business process models. Toward the management of such knowledge structures, an important foundational problem is that of ontology reuse - it is uncommon for new applications or for different components within one application to use an already available ontology in its entirety. Depending on component specific requirements, typical re-usages are restricted to refined versions of an existing ontology, with the refinement taking the form of a contraction of the knowledge contained therein. Furthermore, when the ontology is used to ascribe meaning to independently existing 'resources' (e.g., documents collections, source code, software manuals, process template repositories) by way of meta-data, there exists a direct mapping between different views/re-uses of an ontology and their respective semantic scopes within an annotated resource repository thereby leading to the concept of view/reuse dependent resource retrieval. We implement a framework that supports ontology reuse by way of a requirement driven sub-ontology extraction methodology. Additionally, based on this concept of a sub-ontology, we implement the idea of a user/component 'requirement profile' consisting of semantic descriptions of the user's interest within a 'resource repository' that has been annotated with semantic types from the ontology under consideration. A generic framework that implements these ideas and its application in the domains of medical information retrieval systems and business process management systems (BPMS) is presented.
Time Series forecasting (univariate and multivariate) is a problem of high complexity due the different patterns that have to be detected in the input, ranging from high to low frequencies ones. In this paper we propo...
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When deploying collaborative applications such as instant messaging in ubiquitous computing environments significant enhancements can be afforded by offering additional context information, such as location informatio...
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When deploying collaborative applications such as instant messaging in ubiquitous computing environments significant enhancements can be afforded by offering additional context information, such as location information. However, such environments exert key challenges such as increased diversity of ownership and ad hoc, intermittent network connectivity that suits more decentralized computing architectures. This paper examines how a migration to a more decentralized collaborative architecture can be achieved together with a decentralization of the management of collaborative activities
The paper presents a general architecture for a P2P data sharing facility within a multi-agent framework, where peers as autonomous high-level nodal agents cooperate with each other to solve global tasks. A node may h...
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The paper presents a general architecture for a P2P data sharing facility within a multi-agent framework, where peers as autonomous high-level nodal agents cooperate with each other to solve global tasks. A node may have several lower level local agents including local databases and partial global ontologies. In addition there are also minder agents coordinating the activities of the peers that offer the same type of service, thus providing fault-tolerance. The ability of this architecture in data and task sharing has been demonstrated by considering query processing and directory update strategies.
StarCraft is a Real-Time Strategy game, which has a large state-space, is played in real-time, and commonly features two opposing players, capable of acting simultaneously. One of the aspects of the game is building w...
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ISBN:
(纸本)9781538643600
StarCraft is a Real-Time Strategy game, which has a large state-space, is played in real-time, and commonly features two opposing players, capable of acting simultaneously. One of the aspects of the game is building walls. In this paper, we present an algorithm that can be used for wall building for an agent playing the game of StarCraft: Brood War.
Topology control is one of the most elementary topics in wireless sensor networks. Typically, most of the research only considered the bidirectional communication and symmetric weighted communication model, while the ...
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ISBN:
(纸本)9781605581491
Topology control is one of the most elementary topics in wireless sensor networks. Typically, most of the research only considered the bidirectional communication and symmetric weighted communication model, while the real wireless world contains not only bidirectional but also unidirectional communication links and asymmetric weighted communication model. In this paper, we present two heuristics for the minimum power topology control problem on general model, i.e., given a set of sensors in the Euclidean plane and a transmission power threshold for each directed pair of sensors, to find a power assignment for each sensor to achieve a strong connectivity with minimum total transmission power. Extensive results in simulation evaluate the efficiency of the proposed algorithms. Copyright 2008 ACM.
Given a multi-features data set, a best preference query (BPQ) computes the maximal preference score (MPS) that the tuples in the data set can achieve with respect to a preference function. BPQs are very useful in app...
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Lateral connections play an important role for sensory processing in visual cortex by supporting discriminable neuronal responses even to highly similar features. In the present work, we show that establishing a biolo...
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We can significantly reduce the time required to realize designs if it is possible to find limits to the performance of an embedded system, solely based on high-level system specifications. For that purpose, we presen...
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