An efficient framework is conceived for fractional matrix programming (FMP) optimization problems (OPs) namely for minimization and maximization. In each generic OP, either the objective or the constraints are functio...
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The aim of an in-car communication system is to improve the communication inside a vehicle. This communication is impaired, due to the high background noise occurring at higher velocities and can be improved by record...
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Microphones placed on the seat belts of an automobile (in the following shortly called beltmics) are an interesting alternative compared to other sensor positions. Because of the small distance to the talker's mou...
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Microphones placed on the seat belts of an automobile (in the following shortly called beltmics) are an interesting alternative compared to other sensor positions. Because of the small distance to the talker's mouth, usually a good signal quality (e.g. measured in terms of high signal-tonoise ratio) can be achieved. However, the signals may also be disturbed because beltmics can easily be touched by, e.g., clothes and they might be in the air stream of automotive ventilation systems. In addition, applying array processing techniques is difficult because the geometry is flexible and may change over time. This paper presents signal enhancement algorithms designed for beltmics including echo cancellation, estimation of instationary noise, and microphone combining techniques. Results based on a real-time implementation are shown.
In this paper we demonstrate how the combination of acoustical and visual stimuli can be introduced in an ambiance simulation for automobiles. The synchronization of the audio and the video is very important and is di...
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ISBN:
(纸本)9781510827844
In this paper we demonstrate how the combination of acoustical and visual stimuli can be introduced in an ambiance simulation for automobiles. The synchronization of the audio and the video is very important and is discussed in this paper. Furthermore, a subjective evaluation was performed which proved that the combined presentation of acoustical and visual stimuli is more effective than a separate presentation of audio or video. Ten participants were shown seventeen different scenarios. At the time of the evaluation some questions were asked to measure how realistic the ambiance is. Most of the participants felt that the combined audiovisual ambiance simulation is most effective. This result also shows that the audio-visual simulation has a significant effect for creating a realistic ambiance for automobiles.
In some cases, a speech communication link is necessary in underwater environments. While in terms of data communication advanced techniques are investigated and employed, mostly traditional (analog) forms of speech t...
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Speech communication and dialog systems inside vehicles are usually optimized for a speaker in the driver’s seat who is permanently facing forward. However while driving, a speaker does repeatedly rotate his head lef...
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Cognitive signalprocessing has been intensively studied over the past years. Nevertheless, cognitive sonar systems only draw little attention in the research community. In this paper the signalprocessing of a cognit...
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The Wiener filter approach to noise suppression is well known both theoretically and practically. This paper explains the idea of extending this filtering approach to shape the residual noise of the output signal. Mot...
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In the field of automotive radar signalprocessing, often real data is used from the beginning in the development of algorithms, even if simulated data offers several advantages, for example providing an exact referen...
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In the field of automotive radar signalprocessing, often real data is used from the beginning in the development of algorithms, even if simulated data offers several advantages, for example providing an exact reference and allowing to reduce the number of measurement campaigns. However, a radar simulation, for example based on a ray-tracing model, is very complex to implement and needs extremely large computational resources. In [1]-[3], we have introduced a simulation model for automotive radar target lists that is able to run in real-time on an up-to-date personal computer. The simulation imitates the 24 GHz near-range Pulse-Doppler radar sensor as described in [4], but can be adjusted to other sensors with similar resolution capabilities. In this paper, we present two extensions to the existing model. The first extension improves the simulation of the sensor's resolution capabilities in situations where two targets at the same distance and Doppler velocity melt into a single phantom target. The second new module considers the radar clutter before the sensorinternal tracking.
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