In this work, we present an overview of human gesture recognition in degraded environments with multi-dimensional integral imaging. It is shown that for human gesture recognition in degraded environments such as low l...
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This research presents a novel interdisciplinary framework designed to uncover connections across diverse knowledge domains through advanced semantic modeling techniques. A case study focused on nature-inspired imagin...
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Object manipulation has been extensively studied in the context of fixed base and mobile manipulators. However, the overactuated locomotion modality employed by snake robots allows for a unique blend of object manipul...
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ISBN:
(数字)9798350355369
ISBN:
(纸本)9798350355376
Object manipulation has been extensively studied in the context of fixed base and mobile manipulators. However, the overactuated locomotion modality employed by snake robots allows for a unique blend of object manipulation through locomotion, referred to as loco-manipulation. The following work presents an optimization approach to solving the loco-manipulation problem based on non-impulsive implicit contact path planning for our snake robot COBRA. We present the mathematical framework and show high fidelity simulation results for fixed-shape lateral rolling trajectories that demonstrate the object manipulation.
This paper presents an ultra-low quiescent current output-capacitorless low dropout regulator (OCL-LDO) with fast transient response. We design a rail-to-rail error amplifier with improved adaptive biasing, which prov...
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Given the training data and labels from several seen domains, Domain Generalization (DG) aims to learn models that generalize well on unlabeled data from unseen domains. Due to the distribution of data and/or labels m...
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ISBN:
(数字)9798350374889
ISBN:
(纸本)9798350374896
Given the training data and labels from several seen domains, Domain Generalization (DG) aims to learn models that generalize well on unlabeled data from unseen domains. Due to the distribution of data and/or labels may vary between domains, current DG methods are mainly based on the theme of domain-invariant representation learning which decomposes the learning process into two steps: (1) finding a representation function from the input space to the representation/feature space to learn the so-called domain-invariant features, i.e., the features that are statistically stable between domains, and (2) designing a classifier on top of these domain-invariant features which is mutually optimal for all domains. Recent works on DG show that Contrastive Learning (CL) which was originally proposed to learn a representation function such that similar samples are pulled closer while dissimilar samples are pushed far away in the representation/feature space, appears as a promising solution for domain-invariant features learning. In this paper, we first establish the fundamental theory to justify why CL might be a potential approach for DG by showing that CL, under particular settings, allows a mechanism to minimize a loss function that enforces an optimal classifier for all training domains. Based on these foundations, we revisit the recent works that apply CL for DG to indicate their limitations and suggest a modification by combining the CL method with current DG methods for better out-of-domain generalization. Our numerical results point out that our proposed algorithm can achieve state-of-the-art performance on multiple DG benchmark datasets.
The heightened resistivity and volumetric expansion stemming from alloy formation between silicon and lithium pose significant obstacles to the widespread adoption of silicon-based anodes. We demonstrate that internal...
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We consider a multi-user joint rate adaptation and computation distribution problem in a millimeter wave (mmWave) virtual reality (VR) system. The VR system that we consider comprises an edge computing unit (ECU) that...
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ISBN:
(数字)9798350351255
ISBN:
(纸本)9798350351262
We consider a multi-user joint rate adaptation and computation distribution problem in a millimeter wave (mmWave) virtual reality (VR) system. The VR system that we consider comprises an edge computing unit (ECU) that serves 360° videos to VR users. We formulate a multi-user quality of experience (QoE) maximization problem, in which VR users are assisted with the ECU to decode/render 360° videos. The ECU provides additional computational resources that can be used for processing video frames, at the expense of increased data volume and required bandwidth. To balance this trade-off, we leverage deep reinforcement learning (DRL) for joint rate adaptation and computational resource allocation optimization. Our proposed method, dubbed Deep VR, does not rely on any predefined assumption about the environment and relies on video playback statistics (i.e., past throughput, decoding time, transmission time, etc.), video information, and the resulting performance to adjust the video bitrate and computation distribution. We train Deep VR with real-world mmWave network traces and 360° video datasets to obtain evaluation results in terms of the average QoE, peak signal-to-noise ratio (PSNR), rebuffering time, and quality variation. Our results indicate that the Deep VR improves the users’ QoE compared to state-of-the-art rate adaptation algorithm. Specifically, we show a 3.08 dB to 4.49 dB improvement in video quality in terms of PSNR, a 12.5x to 14x reduction in rebuffering time, and a 3.07 dB to 3.96 dB improvement in quality variation.
This paper presents novel deep-learning network architectures for time series forecasting. First, a singular deep gaining knowledge of network architecture is proposed and tested for the usage of the Google tendencies...
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This article presents a 3D point cloud map-merging framework for egocentric heterogeneous multi-robot exploration, based on overlap detection and alignment, that is independent of a manual initial guess or prior knowl...
This article presents a 3D point cloud map-merging framework for egocentric heterogeneous multi-robot exploration, based on overlap detection and alignment, that is independent of a manual initial guess or prior knowledge of the robots' poses. The novel proposed solution utilizes state-of-the-art place recognition learned descriptors, that through the framework's main pipeline, offer a fast and robust region overlap estimation, hence eliminating the need for the time-consuming global feature extraction and feature matching process that is typically used in 3D map integration. The region overlap estimation provides a homogeneous rigid transform that is applied as an initial condition in the point cloud registration algorithm Fast-GICP, which provides the final and refined alignment. The efficacy of the proposed framework is experimentally evaluated based on multiple field multi-robot exploration missions in underground environments, where both ground and aerial robots are deployed, with different sensor configurations.
In this research, we investigate the uplink (UL) channel of a cellular network that is composed of Internet of Things (IoT) devices by using a reconfigurable intelligent surface (RIS) that has a limited number of diff...
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