As modern software systems become more and more complex, bugs (also called faults) are prevalent and inevitable. Automated fault localization focuses on identifying faulty program elements that cause software failures...
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This paper describes a new course entitled 'Al & Art' offered at Quinnipiac University in the spring of 2023. In this course students used text-to-image AI generators to create artwork, learned to write pr...
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The opioid epidemic is a persistent public health problem throughout Canada, with opioid-related deaths spiking during the COVID-19 pandemic. Focusing on Brantford and Hamilton, Ontario, which have high rates of opioi...
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It remains unknown whether the virtual agents' implicit behaviors (e.g., the agent's eye-gaze shifting) would also cause such an observable effect on the users' experiences even when the users are not cons...
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作者:
Malazita, JamesO'Donnell, CaseyJames Malazita is a co-guest editor for this special issue
Critical Game Design. He is an assistant professor of Science & Technology Studies and the associate director of the Games & Simulation Arts & Sciences Program at Rensselaer Polytechnic Institute in Troy NY. His work examines game engines and design through a feminist technoscience studies lens. is a co-guest editor for this special issue
Critical Game Design and an associate professor in the Department of Media and Information at Michigan State University. His research examines the creative collaborative work of (video)game design and development. This research examines the cultural and collaborative dynamics that occur in both professional “AAA” organizations and formal and informal “independent” game development communities. His book Developer's Dilemma was published by MIT Press (2014).
This special issue addresses the epistemological, institutional, and political challenges of integrating critical games scholarship with gamedevelopment practices and pedagogy. The featured essays help form a foundat...
This special issue addresses the epistemological, institutional, and political challenges of integrating critical games scholarship with gamedevelopment practices and pedagogy. The featured essays help form a foundation for Critical gamedesign and draw from intellectual traditions and debates not only from both game studies and gamedesign, but from the classical design disciplines as well. We aim to build more connective tissue and collaboration between gamedesign and the broader design disciplines, allowing space for research, scholarship, and creative work that drives the underlying epistemological core of the many spaces in which all designers find themselves educated and employed.
Classifying Non-Functional Requirements (NFRs) in software development life cycle is critical. Inspired by the theory of transfer learning, researchers apply powerful pre-trained models for NFR classification. However...
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Higher educational programs in Savannah College of Art and design's (SCAD) School of Digital Media and Entertainment Arts have taken the leap to create a curriculum around virtual production including its adoption...
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As modern software systems become more and more complex, bugs (also called faults) are prevalent and inevitable. Automated fault localization focuses on identifying faulty program elements that cause software failures...
As modern software systems become more and more complex, bugs (also called faults) are prevalent and inevitable. Automated fault localization focuses on identifying faulty program elements that cause software failures. Mutation-based fault localization (MBFL) is one popular approach and has been proved to be more effective in real bugs. However, MBFL brings a problem of execution cost since it requires the execution of the whole test suite against a huge number of generated mutants. In this paper, we propose FastMBFL, a novel technique to improve the efficiency of MBFL by considering the importance of the impact information originated from failed test while maintaining the similar accuracy. The experimental results show that in terms of the widely used evaluation metric Mutant-Test Pair (MTP), FastMBFL can reduce the mutation cost by 24%–40% compared with the state-of-the-art technique.
It remains unknown whether the virtual agents’ implicit behaviors (e.g., the agent’s eye-gaze shifting) would also cause such an observable effect on the users’ experiences even when the users are not consciously a...
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ISBN:
(数字)9798331516475
ISBN:
(纸本)9798331516482
It remains unknown whether the virtual agents’ implicit behaviors (e.g., the agent’s eye-gaze shifting) would also cause such an observable effect on the users’ experiences even when the users are not consciously aware of the implicit behaviors of the agents. More importantly, it is unclear whether the effect of the implicit behaviors of agents can be amplified as the agents’ group size increases. To answer these questions, we asked two participant groups ($\mathrm{N}=12$ each) to deliver a public speech in front of the virtual agents showing either an explicit (head movement) or implicit (eye movement) behavior as we manipulated the agents’ group sizes (small, medium, and large). We measured the users’ perceptions, emotions, and behavior (head and eye movements) in the study. A posterior psychophysical experiment confirmed the implicit nature of the eye-movement behavior of the virtual agents (i.e., participants’ detection rate of the eye movements was less than the chance level). The results showed that the explicit behavior of the virtual agents caused the expected participant behavior changes along with negative emotions. In contrast, the implicit behavior of the agents caused largely positive emotions, yet, without significant behavior changes of the participants. Most importantly, as the group size of the virtual agents increased, the degree of their effect on users increased in both the explicit head-movement condition and the implicit eye-movement condition.
This paper describes a new course entitled “Al & Art” offered at Quinnipiac University in the spring of 2023. In this course students used text-to-image AI generators to create artwork, learned to write prompts ...
This paper describes a new course entitled “Al & Art” offered at Quinnipiac University in the spring of 2023. In this course students used text-to-image AI generators to create artwork, learned to write prompts using ChatGPT, and wrote short essays on critical issues and topics implicated by the rise of AI image-generation software. This course fosters essential learning outcomes such as critical thinking, creativity and hands-on experience with cutting-edge AI technology preparing them for 21st-century careers and citizenship.
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