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检索条件"机构=Department of Human Computer Interface and Robotics Engineering"
168 条 记 录,以下是141-150 订阅
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The Optimum Design of a 6-DOF Parallel Manipulator with Large Orientation Workspace
The Optimum Design of a 6-DOF Parallel Manipulator with Larg...
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SICE Annual Conference
作者: Yoon-kwon Hwang Jung-won Yoon Je-ha Ryu Research Center for Aircraft Parts Technology Gyeongsang National University Jinju South Korea School of Mechanical and AeroSpace Engineering and ReCAPT Gyeongsang National University Jinju South Korea Human-Machine-Computer Interface Department of Mechatronics Gwangju Institute of Science and Technology Gwangju South Korea
The objective of this research is to optimize the designing parameters of the parallel manipulator with large orientation workspace at the boundary position of the constant orientation workspace (COW). The method uses... 详细信息
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What you experience is what you get (WYXIWYG)
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Communications of the ACM 2005年 第7期48卷 76-81页
作者: Lee, Gun A. Kim, Gerard J. Billinghurst, Mark Department of Computer Science and Engineering Pohang University of Science and Technology Pohang Korea Republic of Human Interface Technology Laboratory New Zealand University of Canterbury Christchurch New Zealand
The developing of an interactive augmented reality (AR) application with the help of various authoring tool is discussed. Building an interactive AR application involves two main steps, creating graphics and audio con... 详细信息
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Game on! The role of human factors in serious gaming for defence medicine and other real-time training applications
Game on! The role of human factors in serious gaming for def...
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IEE and MOD HFI DTC Symposium on People and Systems - Who are we Designing for
作者: Stone, R.J. Human Interface Technologies Team Department of Electronic Electrical and Computer Engineering University of Birmingham Edgbaston B15 2TT United Kingdom
"Serious gaming" has been described as a global revolution in interactive 3D (i3D) technology that promises to develop intuitive, affordable, accessible and familiar training environments for a wide range of... 详细信息
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Game on! The role of human factors in serious gaaiing for defence medicine and other real time training applications
Game on! The role of human factors in serious gaaiing for de...
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2005 The IEE and MOD HFI DTC Symposium on People and Systems - Who Are We Designing For (Ref. No. 2005/11078)
作者: R.J. Stone Human Interface Technologies Team Department of Electronic Electrical & Computer Engineering Edgbaston University of Binningham Birmingham UK
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Annotation-based rescue assistance system for teleoperated unmanned helicopter with wearable augmented reality environment
Annotation-based rescue assistance system for teleoperated u...
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IEEE International Workshop on Safety, Security, and Rescue robotics (SSRR)
作者: M. Koeda Y. Matsumoto T. Ogasawara Collage of Information Science and Engineering Department of Human and Computer Intelligence Ritsumeikan University Kusatsu Shiga Japan Graduate School of Information Science Robotics Laboratory Nara Institute of Science and Technology Ikoma Nara Japan
We introduce an annotation-based rescue assistance system for a teleoperated unmanned helicopter with an wearable augmented reality (AR) environment. In this system, an operator controls the helicopter remotely while ... 详细信息
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WACL: supporting telecommunications using - wearable active camera with laser pointer
WACL: supporting telecommunications using - wearable active ...
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International Symposium on Wearable computers
作者: N. Sakata T. Kurata T. Kato M. Kourogi H. Kuzuoka Institute of Engineering Mechanics University of Tsukuba Japan Human Interface Technology Laboratory University of Washington USA Institute of Advanced Industrial Science and Technology AIST Intelligent Systems Institute AIST Japan Department of Computer and Communication Sciences Wakayama University Japan
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WACL: Supporting telecommunications using wearable active camera with laser pointer
WACL: Supporting telecommunications using wearable active ca...
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作者: Sakata, Nobuchika Kurata, Takeshi Kato, Takekazu Kourogi, Masakatsu Kuzuoka, Hideaki Institute of Engineering Mechanics University of Tsukuba Japan Department of Computer and Communication Sciences Wakayama University Japan Japan Human Interface Technology Laboratory University of Washington United States
We propose a wearable active camera with laser pointer (WACL) as a human interface device for use in telecommunications. The WACL laser pointer is attached to the active camera-head and it can point a laser spot while... 详细信息
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Active learning with ensembles for image classification
Active learning with ensembles for image classification
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18th International Joint Conference on Artificial Intelligence, IJCAI 2003
作者: Liu, H. Mandvikar, A. Foschi, P. Torkkola, K. Department of Computer Science and Engineering Arizona State University PO Box 875406 Tempe AZ 85287 United States Romberg Tiburon Center 3152 Paradise Drive Tiburon CA 94920 United States Human Interface Lab. Motorola Labs Tempe AZ 85284 United States
In many real-world tasks of image classification, limited amounts of labeled data are available to train automatic classifiers. Consequently, extensive human expert involvement is required for verification. A novel so... 详细信息
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A support vector machines-based rejection technique for speech recognition
A support vector machines-based rejection technique for spee...
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International Conference on Acoustics, Speech, and Signal Processing (ICASSP)
作者: Changxue Ma M.A. Randolph J. Drish Human Interface Laboratory Motorola Laboratories Schaumburg IL USA Department of Computer science and Engineering University of California San Diego La Jolla CA USA
Support vector machines represent a new approach to pattern classification developed from the theory of structural risk minimization. In this paper, we present an investigation into the application of support vector m... 详细信息
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Effects of field of view on balance in an immersive environment
Effects of field of view on balance in an immersive environm...
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IEEE Annual International Symposium Virtual Reality
作者: H.B.-L. Duh J.W. Lin R.V. Kenyon D.E. Parker T.A. Furness Human Interface Technology Laboratory University of Washington Seattle WA USA Department of Electronic Engineering and Computer Science University of Illinois Chicago Chicago IL USA Department of Otolaryngology University of Washington Seattle WA USA
With technological progress, wide field-of-view (FOV) displays will become increasingly common. Wide FOVs provide a more immersive environment and produce stronger self-motion perception. The objective of this study w... 详细信息
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