Daily living skills are difficult for autistic children to learn because they have low motivation in learning new things. Some research has developed virtual environment to assist parents and teachers teaching autisti...
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Daily living skills are difficult for autistic children to learn because they have low motivation in learning new things. Some research has developed virtual environment to assist parents and teachers teaching autistic children daily living skills, educators still need to spend a lot of time in preparing personalized and more realistic tasks for children to practice. This research designs an activity generation mechanism by measuring activity's weight with fuzzy theory and rough set's help. Based on the activity generation mechanism and weight measurement, a Flash-based situated game is developed for providing autistic children personalized and non-repeated practices of activities of daily living. An evaluation plan of the pilot for verifying the effectiveness of the game and gathering the users' (include teachers, parents, and the autistic children) perceptions toward the game and the game-play is designed.
This paper discusses on Malay language anaphor and antecedent candidate determination using the knowledge-poor techniques. The process to determine the candidate for anaphor and antecedent is important because the usa...
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CULTURA will deliver personalisation and community-aware adaptivity for Digital Humanities communities through an innovative environment which is tailored to the investigation, comprehension and enrichment of digital ...
This paper1 presents a novel technique to reduce large-scale strategic interactions to bilateral normal-form games with a significantly smaller strategy space, while preserving many of the strategic characteristics of...
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This paper1 presents a novel technique to reduce large-scale strategic interactions to bilateral normal-form games with a significantly smaller strategy space, while preserving many of the strategic characteristics of the original setting. We demonstrate our technique on the Colored Trails (CT) framework, which allows to model a large variety of multi-agent interactions. We define a set of representative heuristics describing players' actions, called meta-strategies, and show that a three-player CT game decomposes into pairwise social dilemma games. We also present a set of criteria for generating interesting CT game instances and show that these instances indeed decompose into social dilemmas.
This paper presents a novel method to describe and analyze strategic interactions in settings that include multiple actors, many possible actions and relationships among goals, tasks and resources. It shows how to red...
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A crucial piece of semantic web development is the creation of viable ontology matching approaches to ensure interoperability in a wide range of applications such as information integration and semantic multimedia. In...
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We propose a radial user interface which supports phrasing and interactive visual refinement of vague queries in order to search and explore large document sets. The core idea is to provide an integrated view of queri...
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We propose a radial user interface which supports phrasing and interactive visual refinement of vague queries in order to search and explore large document sets. The core idea is to provide an integrated view of queries and related results, where both queries and results can be interactively manipulated and changes are immediately visualized. Furthermore, the relevance of queries and results can be gradually changed and thus it is possible for a user to explore effects even of slight query changes. Besides the interface itself, we present results of a first user study. The proposed interface can be applied in many interactive text retrieval scenarios. However, it can also be used to support decision making processes where an exploration and interpretation of complex data sets is required.
Predicting new user's reaction behavior to its recommended candidate partner correctly is critical to improve recommendation accuracy in online dating systems. However, new user (cold start) problem and data spars...
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ISBN:
(纸本)9783642258558
Predicting new user's reaction behavior to its recommended candidate partner correctly is critical to improve recommendation accuracy in online dating systems. However, new user (cold start) problem and data sparseness problem in the online dating system make this task very challenging. In this paper, we propose a hybrid method called crowd wisdom based behavior prediction to solve the two problems and achieve good prediction accuracy. By this method, old users who have been recommended partners before are first separated into groups. Users in each group have similar preference for partners. Then, we propose a novel measure to combine a group user's collective behavior to predict one user's behavior, which can solve the data sparseness problem. By calculating the probability a new user belongs to each group and utilizing the group's behavior we can solve the new user problem. Based on these strategies. we develop a behavior prediction algorithm for new users. Experimental results conducted on a real online dating dataset show that our proposed method performs better than other traditional methods.
The AAAI-11 workshop program was held Sunday and Monday, August 7-18, 2011, at the Hyatt Regency San Francisco in San Francisco, California USA. The AAAI-11 workshop program included 15 workshops covering a wide range...
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An important research challenge that needs to be address in the area of intelligent systems is the development of new, innovative and original methods, algorithms and implementations of systems with a high level of in...
An important research challenge that needs to be address in the area of intelligent systems is the development of new, innovative and original methods, algorithms and implementations of systems with a high level of intelligent; that is, with a high level of flexibility and autonomy. This intelligence needs to be developed by understanding the environment in which these systems operate. However, these environments could be non-stationary, unpredictably changing and partially or completely unknown. For this reason, in order to develop an intelligent system - able to face with problems such as modeling, control, prediction, classification or data mining - in such environments, they need to be able to evolve, to self-develop, to self-organize, to self-evaluate and to self-improve. This is the cornerstone behind the Evolving and Adaptive Intelligent systems.
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