Currently, most of the human detection methods are based on low-level features. In this paper, we proposed a middle-level feature generation method based on non-negative matrix factorization (NMF) for human detection....
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ISBN:
(纸本)9781479987467
Currently, most of the human detection methods are based on low-level features. In this paper, we proposed a middle-level feature generation method based on non-negative matrix factorization (NMF) for human detection. We also proposed an improvement scheme to guarantee that a better middle-level feature can be achieved. The proposed scheme can be applied to a complex background and the experimental results are better than those when only the low-level feature is involved.
Deaf and hard of hearing people in the Indian community now have a way to communicate with society because to Indian Sign Language (ISL). The hand is accorded significant importance in the framework of the ISL. ISL is...
Deaf and hard of hearing people in the Indian community now have a way to communicate with society because to Indian Sign Language (ISL). The hand is accorded significant importance in the framework of the ISL. ISL is composed of both static and dynamic sign hand gestures. Both static and dynamic signs are made up of three components: hand movement, hand orientation, and hand position. The proposed method can recognize static ISL signs. The technique that was suggested makes use of the Microsoft Kinect sensor to locate and separate a hand from its background in a complex scene. SIFT, which stands for “scale-invariant feature transform,” was used to extract the feature. The SIFT algorithm is invariant under changes in perspective, orientation, and lighting. Recognize the 10 ISL digit movements with an accuracy of 94.9% using a multi support vector machine (MSVM).
This paper aims to develop a multiple-video-based e-learning platform for physical education. The sports actions of teaching material can be shot and described by editing video into some desired clips for teaching and...
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ISBN:
(纸本)9781424452279;9781424452286
This paper aims to develop a multiple-video-based e-learning platform for physical education. The sports actions of teaching material can be shot and described by editing video into some desired clips for teaching and learning, and they would be stored into the action database. In this paper, we utilize multiple videos to display the sports action clips with three angle views which include in the front, the right front side and the left front side. The design concept is based on instruction system design (ISD). As a result, users can learn various sports skill within the shortest period of time by looking at the actions from our system. The system is expected to become a computerized education aid to sports action teaching and training, and to be the scientific and un-stereotyped system in physical education.
In India's economy, agriculture is crucially significant. Agriculture automation is a major source of concern and a hot topic all around the world. The world's population is constantly growing, and with it com...
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In India's economy, agriculture is crucially significant. Agriculture automation is a major source of concern and a hot topic all around the world. The world's population is constantly growing, and with it comes increased demand for food as well as occupation. The farmers' old methods were inadequate to satisfy these requirements. As a result, new automated approaches were proposed. These new methods met food demands while simultaneously providing work opportunities for billions of people. Several methods are used for efficient farm management like IoT, cloud computing, AI, machine learning, deep learning, big data, etc. Among these big data is an emerging research area for crop yield prediction. Traditionally, these forecasts were reliant on the farmers' expertise, but now they can roughly anticipate the crop output on their farm by employing a variety of methods. In this paper, we have proposed a recommendation model along with an algorithm to evaluate the future year's crop production. We have compared the random forest machine learning algorithm with the big data algorithm. A brief comparison has been made with these algorithms. The proposed model has been implemented using python.
This paper comprehensively reviews hand gesture datasets based on Ultraleap’s leap motion controller, a popular device for capturing and tracking hand gestures in real-time. The aim is to offer researchers and practi...
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The antenna effect is a phenomenon in the plasma-based nanometer processes that many charges are accumulated on metal wires which cause the degradation of gate-oxide. It also influences the chip reliability and manufa...
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The antenna effect is a phenomenon in the plasma-based nanometer processes that many charges are accumulated on metal wires which cause the degradation of gate-oxide. It also influences the chip reliability and manufacturing yield. Different with other methods based on Manhattan-architecture for the antenna avoidance, we propose the algorithm that combines jumper insertion and layer assignment (JILA) to eliminate antenna effects on X-architecture clock tree. Experimental results on benchmarks show that our algorithm can reduce all the antenna effects effectively by requiring just extra 20.7% in total vias on average, but the penalties in clock delay, skew, and power dissipation are controlled under the increments of 0.02%, 3.1%, and 0.02%, respectively.
In this paper, a novel multi-filter method is proposed for extracting traffic signs. 27 basic image filters including circular Hough transform are provided. The combination of selected filters is called a serial filte...
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Software-defined networking (SDN) and the network function virtualization (NFV) led to great developments in software based control technology by decreasing expenditures. Service function chaining (SFC) is an importan...
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This paper presents a genetic assessment agent and a student and machine co-learning model for high-school students' computational intelligence (CI) experience. We invited the IEEE CIS High School Outreach (HSO) s...
This paper presents a genetic assessment agent and a student and machine co-learning model for high-school students' computational intelligence (CI) experience. We invited the IEEE CIS High School Outreach (HSO) subcommittee members of the years 2021–2022 to provide lectures at CIS activities and conferences and constructed a basic CI conceptual knowledge structure for high-school student learning. From 2021 to 2022 in Taiwan, we collected high-school students' learning data, including labels, attitudes, environment, and effort, from the CI&AI-FML platform using robots and learning tools, then processed the data using natural language processing (NLP) techniques to efficiently evaluate high-school students' learning state. We then applied three evolutionary computation techniques: genetic algorithm (GA), particle swarm optimization (PSO), and genetic algorithm neural network (GANN) in the proposed genetic assessment agent for the co-learning model, with learning performance regression analysis. In this paper, a CI&AI-FML human and machine co-learning Metaverse model is presented as a solution, which provides hands-on learning and experience while also supporting student-centered online learning during the COVID-19 pandemic. Students participated in the course during the 2022 Spring semester to learn basic CI concepts and experience CI applications through interaction with machines using the developed CI&AI- FML learning tools. The experimental results indicate that the genetic assessment agent with the GANN method has better performance in the student and machine co-learning model as compared to the other two methods, and it is effective for student and machine co-learning model construction.
Hierarchical interconnection networks provide high performance at low cost by exploring the locality that exists in the communication patterns of massively parallel computers. A Symmetric Tori connected Torus Network ...
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