Wireless sensor network (WSN) is one of the huge advance in wireless communication because its ability to gather a lot of information about the surrounding area that is deployed there by the use of hundreds and thousa...
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Constructing adversarial perturbations for deep neural networks is an important direction of research. Crafting image-dependent adversarial perturbations using white-box feedback has hitherto been the norm for such ad...
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The neutrosophic sets were known since 1999, and because of their wide applications and their great flexibility to solve the problems, we used these the concepts to define a new types of neutrosophic crisp closed sets...
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It is well known that Artificial Neural Networks are universal approximators. The classical result proves that, given a continuous function on a compact set on an n-dimensional space, then there exists a one-hidden-la...
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We investigate two major limiting factors in the design and implementation of modern dynamics solvers that interfere with their full utilization in versatile, manipulation-driven robotic software architectures. The fi...
We investigate two major limiting factors in the design and implementation of modern dynamics solvers that interfere with their full utilization in versatile, manipulation-driven robotic software architectures. The first limitation originates from the design of those solvers which aims at computational efficiency while neglecting composability. Instead, we advocate to design the solvers in such a way that they exploit linearity in the equations of motion to fully decompose the state of a kinematic chain. This enables a versatile recomposition and more flexible applications. Secondly, we have observed that most implementations follow the programming principle of information hiding. Consequently, the internal state that is used to compute motion control commands is withheld from other parts of the software architecture. We tackle this problem by following a dataflow programming paradigm and separating the software's dataflow from the control flow. Thereafter, we demonstrate those two simple, yet effective strategies to overcome the limitations along various case studies.
In this paper, the noise performance of Dual Halo Dual Dielectric Triple Material Surrounding Gate (DH-DD-TM-SG) MOSFET has been investigated. The assessment of noise performance has been carried out in terms of noise...
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The Urban Intelligence (UI) paradigm conceived by CNR consists of an ecosystem of digital technologies joined within a Digital Twin (DT) of the city aimed at improving the city governance towards goals addressed also ...
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ISBN:
(纸本)9781665472500
The Urban Intelligence (UI) paradigm conceived by CNR consists of an ecosystem of digital technologies joined within a Digital Twin (DT) of the city aimed at improving the city governance towards goals addressed also by the UN Agenda 2030, such as urban environment, sustainability and resilience, wellbeing and quality of life, local development, and social inclusion. In particular, UI provides a set of candidate policies in complex scenarios, and supports policy makers and stakeholders in designing shared, evidence-based, and integrated solutions. UI is being applied for the first time to two Italian cities, Matera and Catania, paving the way for a deeper scientific framing of the paradigm, as well as for the technological development and testing of the core UI ecosystem in real-life situations. The paper introduces the UI key-concepts and components, illustrates the ongoing experimentations in these pilot cities related to the development of two DTs on parts of the urban areas, and presents some initial results.
This paper presents an approach on how to retrieve relevant data from a huge set of game-data in order to find evidence for the impact of using spaced-repetition algorithms on the learning success in a mobile learning...
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ISBN:
(数字)9781728156064
ISBN:
(纸本)9781728156071
This paper presents an approach on how to retrieve relevant data from a huge set of game-data in order to find evidence for the impact of using spaced-repetition algorithms on the learning success in a mobile learning game. After having collected approximately 12 million sets of playing data, the database needs to be preprocessed before analyzing it in order to filter out any data that is irrelevant or useless for our analysis or may even dilute its results. One structured and established way to do this is to follow the KDD process, which includes several consecutive steps of consolidating the available data, with preprocessing it being one of them. In order to be able to define the data were are looking for, we set up some proposals about how the relevant data should look like and how to retrieve it from our database.
Dialogue act recognition is an important component of a large number of natural language processing pipelines. Many research works have been carried out in this area, but relatively few investigate deep neural network...
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