In this paper we evaluate the use of Restricted Bolzmann Machines (RBM) in the context of learning and recognizing human actions. The features used as basis are binary silhouettes of persons. We test the proposed appr...
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In this paper we present a novel algorithm, named GBAP, that jointly uses automatic programming with ant colony optimization for mining classification rules. GBAP is based on a context-free grammar that properly guide...
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This paper describes a co-evolutionary algorithm for generating simple spatially oriented tactics and considers whether students can learn better by playing against co-evolved opponents or by playing against an expert...
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This work presents a novel proposal for incremental intruder detection in collaborative recommender systems. We explore the use of rare association rule mining to reveal the existence of a suspected raid of attackers ...
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This work presents a novel proposal for incremental intruder detection in collaborative recommender systems. We explore the use of rare association rule mining to reveal the existence of a suspected raid of attackers that would alter the normal behaviour of a rating-based system. In this position paper we have extended our previous G3PARM algorithm, which has already proven to serve as a solid method for extracting frequent association rules. G3PARM is an evolutionary algorithm that uses G3P (Grammar Guided Genetic Programming), which provides expressiveness and flexibility enough to adapt and apply the base context-free grammar to each specific problem or domain. We fully outline, moreover, the complete exploration and detection model, which includes some further post-analysis steps. Finally, as a proof of concept, we validate the scalability, efficiency and accuracy of our proposal showing the results obtained when different malicious intruders want to attack an on line recommender system.
In this paper we evaluate the use of Restricted Bolzmann Machines (RBM) in the context of learning and recognizing human actions. The features used as basis are binary silhouettes of persons. We test the proposed appr...
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In this paper we evaluate the use of Restricted Bolzmann Machines (RBM) in the context of learning and recognizing human actions. The features used as basis are binary silhouettes of persons. We test the proposed approach on two datasets of human actions where binary silhouettes are available: ViHASi (synthetic data) and Weizmann (real data). In addition, on Weizmann dataset, we combine features based on optical flow with the associated binary silhouettes. The results show that thanks to the use of RBM-based models, very informative and shorter feature vectors can be obtained for the classification tasks, improving the classification performance.
Executable Biology, also called Algorithmic Systems Biology, uses rigorous concepts from computer science and mathematics to build computational models of biological entities. P systems are emerging as one of the key ...
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ISBN:
(纸本)9781450300728
Executable Biology, also called Algorithmic Systems Biology, uses rigorous concepts from computer science and mathematics to build computational models of biological entities. P systems are emerging as one of the key modelling frameworks within Executable Biology. In this paper, we address the continuous backward problem: given a P system model structure and a target phenotype (i.e. an intended biological behaviour), one is tasked with finding the (near) optimal parameters for the model that would make the P system model produce the target behaviour as closely as possible. We test several real-valued parameter optimisation algorithms on this problem. More specifically, using four different test cases of increasing complexity, we perform experiments with four evolutionary algorithms, and one variable neighbourhood search method combining three other evolutionary algorithms. The results show that, when there are few parameters to optimise, a genetic and two differential evolution based algorithms are robust optimisera attaining the best results. However, when the number of parameters increases, the variable neighbourhood search approach performs better. Copyright 2010 ACM.
Variable Neighbourhood Search is a metaheuristic combining three components: generation, improvement, and shaking components. In this paper, we design a continuous Variable Neighbourhood Search algorithm based on thre...
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This paper presents a new method for constructing ensembles of classifiers based on Immune Network Theory, one of the most interesting paradigms within the field of Artificial Immune Systems. Ensembles of classifiers ...
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This paper focuses on the concept of representations produced in the context of collaborative design. More specifically, on the interplay between collaborative creation of sketches (design proposals), and argumentatio...
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ISBN:
(纸本)0805857826
This paper focuses on the concept of representations produced in the context of collaborative design. More specifically, on the interplay between collaborative creation of sketches (design proposals), and argumentation and negotiation processes taking place in the design activity. The question raised in this paper is how sketches produced during a design session reflect and mediate dialogues and argumentation in the design activity and how the sketches feed into an envisioned use context or vice versa. The concepts of action context and target context representations are introduced and used to illustrate shifts of focus during a design session. We have studied a group of students working on a design task in an interactive space for two weeks. The purpose of the study was to investigate how an environment meant to support collaborative work and learning support collaborative and creative learning of interaction design. The results indicate that students attending a course on interaction design did not pay enough attention to target representations. Furthermore the results suggest that "action context representations" to a large extent occupy student activities as a result of either complex technology or as a result of the students thrust to do something instrumental. We suggest that pedagogical programs for collaborative learning of design may relieve some of the mapping, or interplay, of design proposals and the target context representation.
In this paper, we present a topological approach for simplifying continuous functions defined on volumetric domains. We introduce two atomic operations that remove pairs of critical points of the function and design a...
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