The Group Learning At Significant Scale (GLASS) approach is developed to increase the scalability and efficacy of student design teams during group sessions of a Flipped Classroom (FC), as well as conventional modalit...
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The Group Learning At Significant Scale (GLASS) approach is developed to increase the scalability and efficacy of student design teams during group sessions of a Flipped Classroom (FC), as well as conventional modality courses. GLASS utilizes freely-available collaboration tools to facilitate instructional delivery, assessment, and review of teams that leverage campus WiFi connectivity, along with a pedagogical approach using excerpts from actual data sheets and open Internet resources. This immersive collaborative design experience is interwoven on a weekly basis with the technical content provided via video during the preceding week. The instructor manages multiple design teams to conduct a weekly Challenge Problem during inclass time. First, students are randomized by the Learning Management System into small groups. Second, a challenge problem is provided, delivered via WiFi-enabled laptops, tablets, or smart phones, forming virtual design teams, regardless of where students are seated. Third, students utilize their WiFi enabled devices to discuss the challenge question via chatroom-style dialog channels alongside a solution whiteboard and/or figure drawing space, while utilizing open resources on the Internet to postulate a solution. Fourth, once the design team concurs that their results are complete, they submit their answers to the Learning Management System (LMS) for auto-grading and score-recording in the grade book. Credit is earned by correctly answering each designated question sub-part, which provides partial credit. Throughout the team design activity, the instructor monitors the assignment progress online in real-time, including windows for each design team showing a solution draft as it is constructed, and providing feedback via each group's designated chat channel. LMS statistics are available in real-time for the autograded answer of the first design team having a correct solution, dubbed the Pioneer Group, which receives a bonus after its group l
Autism Spectrum Disorder is a pervasive developmental disorder that will affect children in terms of interpersonal communication, social interaction, and imaginative levels in play. Many therapies to help the motor ne...
Autism Spectrum Disorder is a pervasive developmental disorder that will affect children in terms of interpersonal communication, social interaction, and imaginative levels in play. Many therapies to help the motor neuron performance is one of them Pretend Play. Pretend Play is a therapy that invites children in playing to demonstrate something else and tell how to use objects that are considered in the child's imagination. However, in the era of highly developed technology, many fields have used the Augmented Reality method as a visualization of various aspects. With this method researchers will present the therapeutic visualization of the block to 3D transportation tool that is useful for strengthening motor nerves and visual strength of the child. The system can run well during marker detection, marker movement, and 3D object display with the accuracy of precision angle and distance between virtual world with real world reach 100% with angle 0 at distance 31 cm and the maximum distance from the marker is 46 cm and the maximum angle is 30˚.
This work examines the validity of facial phenotypes as Autism Spectrum Disorders (ASD) biomarkers in boys with essential autism. A family-based association analysis framework is presented that uses previously identif...
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This work proposes an efficient approach to recover the mechanical strain profile applied on fibre Bragg grating sensors. The proposed method is based on differential evolution and uses only the sensor reflectivity, w...
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The human visual system employs a mechanism of visual attention, which selects only part of the incoming information for further processing. Through this mechanism, the brain avoids overloading its limited cognitive c...
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Image retargeting has seen many applications in areas such as content adaptation for small displays and thumbnailing for image database browsing. Most retargeting methods, however, are too expensive computationally to...
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This is an Innovative Practice Full Paper. engineering education research has often tended to focus on subject matter and effective pedagogy. Lacking is research illuminating the learning process itself and developmen...
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This is an Innovative Practice Full Paper. engineering education research has often tended to focus on subject matter and effective pedagogy. Lacking is research illuminating the learning process itself and development of learning skills in engineering students. This paper presents a framework for engineering learner development that leverages processes allowing learners to learn more effectively, i.e., learning to learn engineering. Components include: engineering knowledge forms and levels; relationships between engineering knowledge and performance; risk factors; learner characteristics that produce working expertise; cultural shifts supporting learner development, and a model for the engineering learning process. Two case studies show how these components guide curricular implementation of learning to learn engineering.
High efficiency and low costs are requirements for any industrial plant. Advancements in digital technology and integrated components have made it easier to incorporate device level communications and intelligence int...
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