In the realm of autonomous agents, ensuring safety and reliability in complex and dynamic environments remains a paramount challenge. Safe reinforcement learning addresses these concerns by introducing safety constrai...
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As safety is of paramount importance in robotics, reinforcement learning that reflects safety, called safe RL, has been studied extensively. In safe RL, we aim to find a policy which maximizes the desired return while...
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This paper aims to solve a safe reinforcement learning (RL) problem with risk measure-based constraints. As risk measures, such as conditional value at risk (CVaR), focus on the tail distribution of cost signals, cons...
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Differential dynamic programming (DDP) is a popular technique for solving nonlinear optimal control problems with locally quadratic approximations. However, existing DDP methods are not designed for stochastic systems...
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This paper tackles a localization problem in large-scale indoor environments with wayfinding maps. A wayfinding map abstractly portrays the environment, and humans can localize themselves based on the map. However, wh...
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ISBN:
(数字)9798350384574
ISBN:
(纸本)9798350384581
This paper tackles a localization problem in large-scale indoor environments with wayfinding maps. A wayfinding map abstractly portrays the environment, and humans can localize themselves based on the map. However, when it comes to using it for robot localization, large geometrical discrepancies between the wayfinding map and the real world make it hard to use conventional localization methods. Our objective is to estimate a robot pose within a wayfinding map, utilizing RGB images from perspective cameras. We introduce two different imagination modules which are inspired by how humans can comprehend and interpret their surroundings for localization purposes. These modules jointly learn how to effectively observe the first-person-view (FPV) world to interpret bird-eye-view (BEV) maps. Providing explicit guidance to the two imagination modules significantly improves the precision of the localization system. We demonstrate the effectiveness of the proposed approach using real-world datasets, which are collected from various large-scale crowded indoor environments. The experimental results show that, in 85% of scenarios, the proposed localization system can estimate its pose within 3m in large indoor spaces. Project Site: https://***/projects/WayIL/
In this paper, we introduce the Semantic Environment Atlas (SEA), a novel mapping approach designed to enhance visual navigation capabilities of embodied agents. The SEA utilizes semantic graph maps that intricately d...
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As the complexity of tasks addressed through reinforcement learning (RL) increases, the definition of reward functions also has become highly complicated. We introduce an RL method aimed at simplifying the reward-shap...
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In this paper, we introduce the Semantic Environment Atlas (SEA), a novel mapping approach designed to enhance visual navigation capabilities of embodied agents. The SEA utilizes semantic graph maps that intricately d...
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We propose EdiText, a controllable text editing method that modify the reference text to desired attributes at various scales. We integrate an SDEdit-based editing technique that allows for broad adjustments in the de...
In Reinforcement Learning (RL), designing precise reward functions remains to be a challenge, particularly when aligning with human intent. Preference-based RL (PbRL) was introduced to address this problem by learning...
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