咨询与建议

限定检索结果

文献类型

  • 26 篇 会议
  • 1 篇 期刊文献

馆藏范围

  • 27 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 22 篇 工学
    • 19 篇 计算机科学与技术...
    • 18 篇 软件工程
    • 5 篇 控制科学与工程
    • 3 篇 建筑学
    • 3 篇 土木工程
    • 1 篇 力学(可授工学、理...
    • 1 篇 航空宇航科学与技...
    • 1 篇 生物工程
  • 4 篇 理学
    • 2 篇 生物学
    • 1 篇 数学
    • 1 篇 系统科学
    • 1 篇 统计学(可授理学、...
  • 4 篇 管理学
    • 3 篇 图书情报与档案管...
    • 2 篇 管理科学与工程(可...
    • 2 篇 工商管理
  • 3 篇 军事学
  • 2 篇 教育学
    • 1 篇 教育学
    • 1 篇 心理学(可授教育学...
  • 1 篇 医学
    • 1 篇 基础医学(可授医学...
    • 1 篇 临床医学
    • 1 篇 特种医学
    • 1 篇 医学技术(可授医学...

主题

  • 5 篇 artificial intel...
  • 2 篇 report generator...
  • 2 篇 trajectories
  • 2 篇 human robot inte...
  • 2 篇 knowledge repres...
  • 1 篇 generative adver...
  • 1 篇 serious games
  • 1 篇 planning
  • 1 篇 oils
  • 1 篇 military applica...
  • 1 篇 information mana...
  • 1 篇 narrative genera...
  • 1 篇 game design
  • 1 篇 computational li...
  • 1 篇 computational mo...
  • 1 篇 comics
  • 1 篇 semantics
  • 1 篇 machine learning
  • 1 篇 wounds
  • 1 篇 virtual environm...

机构

  • 6 篇 liquid narrative...
  • 6 篇 liquid narrative...
  • 5 篇 school of comput...
  • 5 篇 entertainment ar...
  • 3 篇 entertainment ar...
  • 3 篇 school of comput...
  • 2 篇 department of co...
  • 2 篇 entertainment ar...
  • 2 篇 laboratory for q...
  • 2 篇 center for spaci...
  • 2 篇 department of co...
  • 2 篇 school of comput...
  • 2 篇 school of comput...
  • 2 篇 school of comput...
  • 1 篇 department of ps...
  • 1 篇 department of co...
  • 1 篇 department of co...
  • 1 篇 department of co...
  • 1 篇 school of comput...
  • 1 篇 school of comput...

作者

  • 9 篇 cardona-rivera r...
  • 9 篇 michael young r.
  • 9 篇 young r. michael
  • 5 篇 amos-binks adam
  • 5 篇 robertson justus
  • 3 篇 thorne brandon r...
  • 2 篇 potts colin
  • 2 篇 green nancy
  • 2 篇 zagal josé p.
  • 2 篇 branon michael
  • 2 篇 mattice james
  • 2 篇 potts colin m.
  • 2 篇 shukonobe makiko
  • 2 篇 winer david r.
  • 2 篇 tateosian laura
  • 2 篇 nelson jennifer ...
  • 2 篇 eger markus
  • 2 篇 lang eric w.
  • 2 篇 barot camille
  • 2 篇 sanghrajka rushi...

语言

  • 27 篇 英文
检索条件"机构=Entertainment Arts and Engineering Program"
27 条 记 录,以下是1-10 订阅
排序:
Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions  18
Evaluating Reader Comprehension of Plan-Based Stories Contai...
收藏 引用
18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Sanghrajka, Rushit Young, R. Michael School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
A growing number of algorithms for story planning include the ability to create stories with failed actions – in particular failed actions that occur because of the mistaken beliefs of the characters attempting them....
来源: 评论
MULTISTYLE: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner  19
MULTISTYLE: Characterizing Multiplayer Cooperative Gameplay ...
收藏 引用
19th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2023
作者: Lang, Eric W. Young, R. Michael School of Computing University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States Entertainment Arts and Engineering Program University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States
This paper presents MULTISTYLE, a multi-agent centralized heuristic search planner that incorporates distinct agent playstyles to generate solution plans where characters express individual preferences while cooperati... 详细信息
来源: 评论
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design  18
Game System Models: Toward Semantic Foundations for Technica...
收藏 引用
18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Cardona-Rivera, Rogelio E. Zagal, José P. Debus, Michael S. School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States School of Architecture Design and Conservation Royal Danish Academy of Fine Arts Copenhagen Denmark
Game system models introduce abstractions over games in order to support their analysis, generation, and design. While excellent, models to date leave tacit what they abstract over, why they are ontologically adequate... 详细信息
来源: 评论
OGrES Welcome! Toward a systematic theory for serious game design  21
OGrES Welcome! Toward a systematic theory for serious game d...
收藏 引用
8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
作者: Blackburn, Nancy N. Cardona-Rivera, Rogelio E. Laboratory for Quantitative Experience Design School of Computing and the Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
Despite the vast scholarship around serious games, there is still no consensus methodology for how to best go about designing them. This paper presents work-in-progress toward synthesizing an actionable, systematic se... 详细信息
来源: 评论
RPGPref: A Planning Heuristic that Uses Playstyle Preferences to Model Player Action and Choice  18
RPGPref: A Planning Heuristic that Uses Playstyle Preference...
收藏 引用
18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Lang, Eric W. Young, R. Michael School of Computing University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States Entertainment Arts and Engineering Program University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States
Recent work extending planning algorithms that reason about action and change has been successful at supporting game design, player modeling, and story generation. Incorporating agent preferences over actions and prop... 详细信息
来源: 评论
HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning  18
HeadSpace: Incorporating Action Failure and Character Belief...
收藏 引用
18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Sanghrajka, Rushit Young, R. Michael Thorne, Brandon School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States Spectra Logic Salt Lake CityUT United States
Previous work on story planning has lacked a knowledge representation for characters that attempt actions that fail because of the characters’ misconceptions about the world state. This work describes HEADSPACE, a st... 详细信息
来源: 评论
Foundations of a computational science of game design: Abstractions and tradeoffs  16
Foundations of a computational science of game design: Abstr...
收藏 引用
16th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2020
作者: Cardona-Rivera, Rogelio E. Laboratory for Quantitative Experience Design School of Computing and the Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
This paper presents the foundations of a computational science of game design—a model of abstraction: the outcome of a situated design process that conceptualizes something in terms of something else for a specific p... 详细信息
来源: 评论
Using domain compilation to add belief to narrative planners  16
Using domain compilation to add belief to narrative planners
收藏 引用
16th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2020
作者: Christensen, Matthew Nelson, Jennifer M. Cardona-Rivera, Rogelio E. School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
Using domain compilation, we present a narrative planning system that is capable of creating narrative plans that use both character intention and character beliefs. We introduce a model capable of representing charac... 详细信息
来源: 评论
Invisible Dynamic Mechanic Adjustment in Virtual Reality Games
Invisible Dynamic Mechanic Adjustment in Virtual Reality Gam...
收藏 引用
IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
作者: Justus Robertson Rogelio E. Cardona-Rivera R. Michael Young University of York York UK School of Computing and the Entertainment Arts and Engineering Program University of Utah UT USA
A key part of managing a player's virtual reality experience is ensuring that the environment behaves consistently to the player's interaction. In some instances, however, it is important to change how the wor... 详细信息
来源: 评论
Computational approaches to analyzing and generating comics  42
Computational approaches to analyzing and generating comics
收藏 引用
42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020
作者: Upadhyayula, Aditya Martens, Chris Cardona-Rivera, Rogelio E. Hendrickson, Andrew T. Cohn, Neil Department of Psychological and Brain Sciences Johns Hopkins University United States Department of Computer Science North Carolina State University United States School of Computing The Entertainment Arts and Engineering Program University of Utah United States Department of Cognitive Science and Artificial Intelligence Tilburg University Netherlands Department of Cognition and Communication Tilburg University Netherlands
来源: 评论