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检索条件"机构=Entertainment Arts and Engineering Program"
27 条 记 录,以下是11-20 订阅
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SCOPE: Selective cross-validation over parameters for elo  15
SCOPE: Selective cross-validation over parameters for elo
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15th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2019
作者: Bisberg, Alexander J. Cardona-Rivera, Rogelio E. School of Computing University of Utah Salt Lake CityUT84112 United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
It is crucial to develop reusable methods for explaining and evaluating esports given their popularity and diversity. Quantifying skill in an esport has the potential to improve win prediction, matchmaking, and storyt...
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Partial-Order, Partially-Seen Observations of Fluents or Actions for Plan Recognition as Planning
arXiv
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arXiv 2019年
作者: Nelson, Jennifer M. Cardona-Rivera, Rogelio E. School of Computing Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
This work aims to make plan recognition as planning more ready for real-world scenarios by adapting previous compilations to work with partial-order, half-seen observations of both fluents and actions. We first redefi... 详细信息
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Plan-based intention revision  32
Plan-based intention revision
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32nd AAAI Conference on Artificial Intelligence, AAAI 2018
作者: Amos-Binks, Adam Michael Young, R. Department of Computer Science NC State University RaleighNC27695 United States School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
To extend the behavior range of character agents in story plans, we have defined plan-based intention revision with two key properties. The first is when an agent should reconsider an intention frame. We use a causal-...
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Sketching a Generative Model of Intention Management for Characters In Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm  13
Sketching a Generative Model of Intention Management for Cha...
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13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Michael Young, R. School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
Previous work on story planning has shown success in the generation of plans that are both intention-coherent and demonstrate aspects of inter-character conflict. However, the initial models of intention and conflict ... 详细信息
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Sketching a Generative Model of Intention Management for Characters In Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm
Sketching a Generative Model of Intention Management for Cha...
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Workshops of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Young, R. Michael School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
Previous work on story planning has shown success in the generation of plans that are both intention-coherent and demonstrate aspects of inter-character conflict. However, the initial models of intention and conflict ... 详细信息
来源: 评论
Automated Screenplay Annotation for Extracting Storytelling Knowledge  13
Automated Screenplay Annotation for Extracting Storytelling ...
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13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Winer, David R. Michael Young, R. School of Computing University of Utah Salt Lake CityUT84112 United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
Narrative screenplays follow a standardized format for their parts (e.g., stage direction, dialogue, etc.) including short descriptions for what, where, when, and how to film the events in the story (shot headings). W... 详细信息
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An empirical evaluation of a generative method for the expression of personality traits through action choice  13
An empirical evaluation of a generative method for the expre...
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13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Bahamón, Julio Cesár Young, R. Michael Department of Computer Science UNC Charlotte CharlotteNC28233 United States School of Computing and the Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
The presence of interesting and compelling characters is an essential component of effective narrative. Well-developed characters have features that enable them to significantly enhance the believability and quality o... 详细信息
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Merits of hierarchical story and discourse planning with merged languages  13
Merits of hierarchical story and discourse planning with mer...
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13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Winer, David R. Michael Young, R. School of Computing University of Utah Salt Lake CityUT United States School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
A hierarchical, bipartite model can characterize many complex narrative phenomena associated with coordinating plot and communication in storytelling (e.g., cinematography), but the predominant pipeline-based strategy... 详细信息
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Directing Intentional Superposition Manipulation  13
Directing Intentional Superposition Manipulation
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13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Robertson, Justus Amos-Binks, Adam Michael Young, R. Liquid Narrative Group Department of Computer Science NC State University RaleighNC27695 United States Liquid Narrative Group School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
Strong story interactive narratives (IN) are stories that branch based on participant actions where all branches conform to a set of predefined constraints. However, participants in these systems may create branches w... 详细信息
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Narrative Mediation as Probabilistic Planning  13
Narrative Mediation as Probabilistic Planning
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13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Robertson, Justus Michael Young, R. Liquid Narrative Group Department of Computer Science NC State University RaleighNC27695 United States Liquid Narrative Group School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
Narrative mediation is a plan-based process that converts a planning problem into a mediation tree that models an interactive story. Probabilistic planning relaxes the classical planning constraint of deterministic ac... 详细信息
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