咨询与建议

限定检索结果

文献类型

  • 26 篇 会议
  • 1 篇 期刊文献

馆藏范围

  • 27 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 22 篇 工学
    • 19 篇 计算机科学与技术...
    • 18 篇 软件工程
    • 5 篇 控制科学与工程
    • 3 篇 建筑学
    • 3 篇 土木工程
    • 1 篇 力学(可授工学、理...
    • 1 篇 航空宇航科学与技...
    • 1 篇 生物工程
  • 4 篇 理学
    • 2 篇 生物学
    • 1 篇 数学
    • 1 篇 系统科学
    • 1 篇 统计学(可授理学、...
  • 4 篇 管理学
    • 3 篇 图书情报与档案管...
    • 2 篇 管理科学与工程(可...
    • 2 篇 工商管理
  • 3 篇 军事学
  • 2 篇 教育学
    • 1 篇 教育学
    • 1 篇 心理学(可授教育学...
  • 1 篇 医学
    • 1 篇 基础医学(可授医学...
    • 1 篇 临床医学
    • 1 篇 特种医学
    • 1 篇 医学技术(可授医学...

主题

  • 5 篇 artificial intel...
  • 2 篇 report generator...
  • 2 篇 trajectories
  • 2 篇 human robot inte...
  • 2 篇 knowledge repres...
  • 1 篇 generative adver...
  • 1 篇 serious games
  • 1 篇 planning
  • 1 篇 oils
  • 1 篇 military applica...
  • 1 篇 information mana...
  • 1 篇 narrative genera...
  • 1 篇 game design
  • 1 篇 computational li...
  • 1 篇 computational mo...
  • 1 篇 comics
  • 1 篇 semantics
  • 1 篇 machine learning
  • 1 篇 wounds
  • 1 篇 virtual environm...

机构

  • 6 篇 liquid narrative...
  • 6 篇 liquid narrative...
  • 5 篇 school of comput...
  • 5 篇 entertainment ar...
  • 3 篇 entertainment ar...
  • 3 篇 school of comput...
  • 2 篇 department of co...
  • 2 篇 entertainment ar...
  • 2 篇 laboratory for q...
  • 2 篇 center for spaci...
  • 2 篇 department of co...
  • 2 篇 school of comput...
  • 2 篇 school of comput...
  • 2 篇 school of comput...
  • 1 篇 department of ps...
  • 1 篇 department of co...
  • 1 篇 department of co...
  • 1 篇 department of co...
  • 1 篇 school of comput...
  • 1 篇 school of comput...

作者

  • 9 篇 cardona-rivera r...
  • 9 篇 michael young r.
  • 9 篇 young r. michael
  • 5 篇 amos-binks adam
  • 5 篇 robertson justus
  • 3 篇 thorne brandon r...
  • 2 篇 potts colin
  • 2 篇 green nancy
  • 2 篇 zagal josé p.
  • 2 篇 branon michael
  • 2 篇 mattice james
  • 2 篇 potts colin m.
  • 2 篇 shukonobe makiko
  • 2 篇 winer david r.
  • 2 篇 tateosian laura
  • 2 篇 nelson jennifer ...
  • 2 篇 eger markus
  • 2 篇 lang eric w.
  • 2 篇 barot camille
  • 2 篇 sanghrajka rushi...

语言

  • 27 篇 英文
检索条件"机构=Entertainment Arts and Engineering Program"
27 条 记 录,以下是21-30 订阅
排序:
Generating Stories that Include Failed Actions by Modeling False Character Beliefs  13
Generating Stories that Include Failed Actions by Modeling F...
收藏 引用
13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Thorne, Brandon R. Michael Young, R. Liquid Narrative Group Department of Computer Science NC State University RaleighNC27695 United States Liquid Narrative Group School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
Previous work on story planning has lacked a knowledge representation for characters that make mistakes in the execution of their actions. In particular, characters' execution mistakes that arise from errors in be... 详细信息
来源: 评论
Planning Graphs for Efficient Generation of Desirable Narrative Trajectories  13
Planning Graphs for Efficient Generation of Desirable Narrat...
收藏 引用
13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Amos-Binks, Adam Potts, Colin Michael Young, R. Liquid Narrative Group Department of Computer Science NC State University RaleighNC27695 United States Liquid Narrative Group School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
A goal of Experience Managers (EM) is to guide users through a space of narrative trajectories, or story branches, in an Interactive Narrative (IN). When a user performs an action that deviates from the intended traje... 详细信息
来源: 评论
Planning Graphs for Efficient Generation of Desirable Narrative Trajectories
Planning Graphs for Efficient Generation of Desirable Narrat...
收藏 引用
Workshops of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Amos-Binks, Adam Potts, Colin Young, R. Michael Liquid Narrative Group Department of Computer Science NC State University RaleighNC27695 United States Liquid Narrative Group School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
A goal of Experience Managers (EM) is to guide users through a space of narrative trajectories, or story branches, in an Interactive Narrative (IN). When a user performs an action that deviates from the intended traje... 详细信息
来源: 评论
Directing Intentional Superposition Manipulation
Directing Intentional Superposition Manipulation
收藏 引用
Workshops of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Robertson, Justus Amos-Binks, Adam Young, R. Michael Liquid Narrative Group Department of Computer Science NC State University RaleighNC27695 United States Liquid Narrative Group School of Computing The Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT84112 United States
Strong story interactive narratives (IN) are stories that branch based on participant actions where all branches conform to a set of predefined constraints. However, participants in these systems may create branches w... 详细信息
来源: 评论
Bardic: Generating Multimedia Narrative Reports for Game Logs  13
Bardic: Generating Multimedia Narrative Reports for Game Log...
收藏 引用
13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Barot, Camille Branon, Michael Cardona-Rivera, Rogelio E. Eger, Markus Glatz, Michelle Green, Nancy Mattice, James Potts, Colin M. Robertson, Justus Shukonobe, Makiko Tateosian, Laura Thorne, Brandon R. Michael Young, R. Department of Computer Science North Carolina State University RaleighNC United States Center for Spacial Analytics North Carolina State University RaleighNC United States School of Computing The Entertainment Arts and Engineering Program Salt Lake CityUT United States Department of Computer Science UNC Greensboro GreensboroNC United States
In this paper we present the system called Bardic, which was developed over three years as the core technology in the Narrative for Sensemaking project, an effort to automatically generate narrative from low-level eve... 详细信息
来源: 评论
Bardic: Generating Multimedia Narrative Reports for Game Logs
Bardic: Generating Multimedia Narrative Reports for Game Log...
收藏 引用
Workshops of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2017
作者: Barot, Camille Branon, Michael Cardona-Rivera, Rogelio E. Eger, Markus Glatz, Michelle Green, Nancy Mattice, James Potts, Colin M. Robertson, Justus Shukonobe, Makiko Tateosian, Laura Thorne, Brandon R. Young, R. Michael Department of Computer Science North Carolina State University RaleighNC United States Center for Spacial Analytics North Carolina State University RaleighNC United States School of Computing The Entertainment Arts and Engineering Program Salt Lake CityUT United States Department of Computer Science UNC Greensboro GreensboroNC United States
In this paper we present the system called Bardic, which was developed over three years as the core technology in the Narrative for Sensemaking project, an effort to automatically generate narrative from low-level eve... 详细信息
来源: 评论
Designing Inside the Box or Pitching Practices in Industry and Education  7
Designing Inside the Box or Pitching Practices in Industry a...
收藏 引用
7th Digital Games Research Association International Conference, DiGRA 2014
作者: Altizer, Roger Zagal, José P. University of Utah Entertainment Arts and Engineering Program 50 South Central Campus Drive SLC UT84112 United States
Pitching, the act of trying to convince others to support the development of a project, has a long, storied tradition in the game industry. This practice has also been adopted by game educators and incorporated into t... 详细信息
来源: 评论