Previous work on story planning has lacked a knowledge representation for characters that make mistakes in the execution of their actions. In particular, characters' execution mistakes that arise from errors in be...
详细信息
A goal of Experience Managers (EM) is to guide users through a space of narrative trajectories, or story branches, in an Interactive Narrative (IN). When a user performs an action that deviates from the intended traje...
详细信息
A goal of Experience Managers (EM) is to guide users through a space of narrative trajectories, or story branches, in an Interactive Narrative (IN). When a user performs an action that deviates from the intended traje...
详细信息
Strong story interactive narratives (IN) are stories that branch based on participant actions where all branches conform to a set of predefined constraints. However, participants in these systems may create branches w...
详细信息
In this paper we present the system called Bardic, which was developed over three years as the core technology in the Narrative for Sensemaking project, an effort to automatically generate narrative from low-level eve...
详细信息
In this paper we present the system called Bardic, which was developed over three years as the core technology in the Narrative for Sensemaking project, an effort to automatically generate narrative from low-level eve...
详细信息
Pitching, the act of trying to convince others to support the development of a project, has a long, storied tradition in the game industry. This practice has also been adopted by game educators and incorporated into t...
详细信息
暂无评论