A very compact UWB monopole antenna with stable radiation pattern is presented. The antenna is constructed on FR4 with dielectric constant of 4.4 and 1.6 thickness. The antenna has a bandwidth of 4.2 - 11.2 GHz. The a...
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The automotive industry is eventually evolving into a complex network of services. The heterogeneous and distributed nature of automotive software systems demands flexible software components which can operate in diff...
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The automotive industry is eventually evolving into a complex network of services. The heterogeneous and distributed nature of automotive software systems demands flexible software components which can operate in different environments. Because of heterogeneous automotive development environments, the domain experts, must cope with too many diversities, adaption layers, and incompatibilities to design applications for the current generation of autonomous driving vehicles. In this context, interface adaptation is a promising approach to achieve flexibility without directly changing the respective components. AUTOSAR, which is the de-facto standard for describing automotive system architecture and is a hugely comprehensive standard allowing designers full control from abstract system description to bare metal level deployment. However, the vehicle subsystems have still evolved to include multifarious high-level domains not covered by AUTOSAR e.g. Infotainment, Telematics etc. Therefore, it seems beneficial to bridge the semantic gaps between AUTOSAR applications and other standards of automotive application domains. The goal of this paper is to investigate interface semantic mapping and achieve transparent integration of domain-specific applications using the translation of semantics among the AUTOSAR platform software component models and other software components models of open source development platforms e.g. GENIVI. A key goal of such a modelling approach is the reuse of existing interface description languages and respective code generators. This will enhance future interoperability and decrease in incompatibility among these platforms.
Three way decision model, as a new and meaningful decision making method, has attracted much attention and various results and applications have been reported. This paper investigates decision-theoretic rough set (DTR...
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Data Envelopment Analysis (DEA) is one method that is often used in the benchmarking process. The benchmarking process with DEA is often faced with problems where there is a Decision Making Unit (DMU) both Input and O...
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Institutional assessment in the current era is indispensable because of increasing global competition and economic and information growth. Assessment efforts were also carried out on various factors including improvin...
Institutional assessment in the current era is indispensable because of increasing global competition and economic and information growth. Assessment efforts were also carried out on various factors including improving the quality of lecturers, meeting study programs that were in line with national development needs, developing educational curricula, improving the quality of community services and research, and adding internal and external collaboration. It aims to strengthen management and governance so that it has good performance and makes the university a World Class University (WCU). Fulfillment of WCU criteria in faculties or departments is one of the steps to determine the strategy for achieving a tertiary institution by giving more weight to faculty excellence to encourage the use of relevant new criteria. Also, in the ranking process, there are different criteria or indicators in several ranking techniques in the world as a manifestation of performance appraisal of the overall implementation of the organization. Quacquarelli Symonds (QS) is a rating agency that evaluates university weaknesses and strengths and produces assessments that show achievement ratings. The QS ranking also has six indicators that are believed to illustrate the value of the university.
Fluorescence polarization is related to the dipole orientation of chromophores,making fuores-cence polarization microscopy possible to_reveal structures and functions of tagged cellularorganelles and biological *** re...
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Fluorescence polarization is related to the dipole orientation of chromophores,making fuores-cence polarization microscopy possible to_reveal structures and functions of tagged cellularorganelles and biological *** recent super resolution techniques have beenapplied to fluorescence polarization microscopy,achieving dipole measurement at *** this review,we summarize both difraction limited and super resolution fluorescence polari-zation microscopy techniques,as well as their applications in biological imaging.
Currently, the growth of information and technology is rapid. It makes a lot of things in various fields including education becoming more effective and efficient. In education, one of its implementation which is a ga...
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ISBN:
(数字)9781728126654
ISBN:
(纸本)9781728126661
Currently, the growth of information and technology is rapid. It makes a lot of things in various fields including education becoming more effective and efficient. In education, one of its implementation which is a game is proven to be a useful tool to support conventional teaching methods and bring a more natural understanding of learning materials. Moreover, as a product of the popular culture in modern society, video game mirrors the general culture practice in real life and reflects it via its own culture inside the game. This makes a video game can give a contribution to the social construction of reality as it affects the player's view towards learning in real life and vice versa. From there, we see that there is an opportunity for learning about religion to be supported by its utilization to provide an interactive and fun learning experience. In this paper, we discuss how a video game is implemented to support religious learning. The game was developed with the scrum method where we surveyed to gather the user requirements before the design step. The game design was made by using the use case diagram and storyboard, and it was built using Unity version 2017.3.0f3.
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