In this paper, calculation of electrical equivalent circuit parameters versus design parameters of high frequency disk-type hysteresis motors are presented in details for steady state operating conditions. It is demon...
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In this paper, calculation of electrical equivalent circuit parameters versus design parameters of high frequency disk-type hysteresis motors are presented in details for steady state operating conditions. It is demonstrated that some of the equivalent circuit parameters alter significantly with input voltage and for different operating conditions. Therefore an equivalent circuit with fixed elements may give an inaccurate prediction of the steady state performance of a machine in many circumstances. Furthermore in this paper for a disk-type hysteresis motor which is designed and manufactured by use of variable parameter model, a sensitivity analysis is presented and influences of some design parameters on machine performances are discussed.
In this paper, a vision based localization is described. Mobile robots must be able to determine their own position to operate successfully in any environments. The Simultaneous Localization and Mapping (SLAM) problem...
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In this paper, a vision based localization is described. Mobile robots must be able to determine their own position to operate successfully in any environments. The Simultaneous Localization and Mapping (SLAM) problem is the key problem for any autonomous mobile robot. We will consider the positioning system of the autonomous minirobot Khepera II. The system uses different colored cylinder landmarks which are positioned at the corners of the environment. This paper describes development of an analytical model to calculate the robot's position based on a parameter set and the knowledge of the positions of landmarks. By using 2D vision, the robot is able to identify colored landmarks and to extract the centre of each landmark.
The lag effects of utterance to communicative motions in human-robot and in human-CG character greeting interaction have been clarified. In this paper, information presentation timing by an agent based on the time lag...
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The lag effects of utterance to communicative motions in human-robot and in human-CG character greeting interaction have been clarified. In this paper, information presentation timing by an agent based on the time lag effects of utterance to communicative action is analyzed by synthesis for applying to a human-agent interaction support. First, the analysis of a human information presentation action clarifies the average pause and average time delay of utterance. Then, the analysis by synthesis is performed by using an agent of CG character and confirms that the lags of utterance in certain information presentation timing bring communication effects, i.e. the moderate lag is familiar and the longer lag is polite. It is also clarified that it is unnatural to start motions and utterance simultaneously in human-agent interaction. These results demonstrate the importance of timing in human-to-agent embodied interaction and the method to perform an information presentation effectively.
The embodied communication system for mind connection (E-COSMIC) has been developed by applying the entrainment mechanism of the embodied rhythms of nodding and body movements to physical robots and CG characters in v...
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The embodied communication system for mind connection (E-COSMIC) has been developed by applying the entrainment mechanism of the embodied rhythms of nodding and body movements to physical robots and CG characters in verbal communication. E-COSMIC comprises an embodied virtual communication system for human interaction analysis by synthesis and a speech-driven embodied interaction system for supporting essential human interaction and communication based on the analysis that uses the embodied virtual communication system. A human-entrained embodied interaction and communication technology for an advanced media society is introduced through some applications of E-COSMIC. A generation and control technology of human entrained embodied media is also introduced.
A problem to make a graph strongly connected is one of the most fundamental problems in graph theory. The known parallel algorithm solves this problem in O(log n) time using O(n 3 ) processors on a CRCW PRAM model. In...
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A problem to make a graph strongly connected is one of the most fundamental problems in graph theory. The known parallel algorithm solves this problem in O(log n) time using O(n 3 ) processors on a CRCW PRAM model. In this paper we present a parallel algorithm to find the minimum edges to make a disconnected directed acyclic graph strongly connected in O(log(m + n)) time using O(m + n) processors on a CREW PRAM model. This algorithm is an efficient parallel algorithm because the number of processors varies according to the density of the given graph.
Route selection is one of the most important problems for a car navigation system. Given a pair of origin and destination, there are many possible routes. Most current car navigation systems propose the shortest path ...
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Route selection is one of the most important problems for a car navigation system. Given a pair of origin and destination, there are many possible routes. Most current car navigation systems propose the shortest path from the origin to the destination. Selecting the shortest path is not a hard problem, but the shortest path is not always what the user wants; what the user really wants to have is the most comfortable route for him or her to drive. In other words, the driver wants to have a car navigation system to propose the subjectively optimal route for him or her. Finding such a route requires enumerating all the possible routes, and is known as a NP-hard problem. In order to reduce computational complexity, we have employed a GA to find a (subjectively) quasi optimal route for the driver. In this paper, we report our attempt to integrate uncomfortable-turns in to the conditions of our GA-based route selection algorithm. The numerical experiments demonstrate the feasibility of our GA-based route selection method.
We have developed an embodied avatar mediated communication system by using a human avatar called the 'VirtualActor' and an abstract avatar called the 'VirtualWave' within the same communication space....
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We have developed an embodied avatar mediated communication system by using a human avatar called the 'VirtualActor' and an abstract avatar called the 'VirtualWave' within the same communication space. VirtualActor is a CG character based on a talker's embodied information in the virtual space. The self-referable avatar's motion is consistent with the talker's conscious behavior and unconscious communication rhythms of the body, w hich are measured using sensors. This paper show s the effect of embodied avatar mediated communication for remote talkers in a communication experiment in which the head motion of the listener's VirtualActor is stopped inconsistently. And we propose the concept of the embodied avatar called the 'PuppetAvatar' based on the talker's hand motion and the prototype of the system by using the glove sensor or trackball is developed.
In this paper, we present a new approach to investigate the existence and design of reduced-order proper H_(infinity) controllers that provide the same level of performance as that of full-order controllers. By reveal...
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In this paper, we present a new approach to investigate the existence and design of reduced-order proper H_(infinity) controllers that provide the same level of performance as that of full-order controllers. By revealing some special features of the LMI-based solvability conditions for the H_(infinity) control problem for descriptor systems, we obtain a refined bound on the order of H_(infinity) controllers, which is independent of (invariant under the allowed transformations on) a descriptor realization of the generalized plant. Moreover, we provide two LMI-based algorithms to design the reduced-order controllers and demonstrate the validity of the presented theoretical results via two numerical examples. This paper not only extends in a satisfying way the results on reduced-order H_(infinity) controllers for state-space systems to descriptor systems, but also provides insight into the mechanism by which the order of H_(infinity) controllers for descriptor systems can be reduced through a consideration of the unstable finite zeros or infinite zeros.
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