In the case of standalone houses, ensuring a continuous and regulated power supply from renewable sources is crucial. To address their unpredictable nature, an environmentally conscious hybrid renewable energy system ...
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Stock price prediction has always been a tough task for all the stakeholders involved. This paper focusses on four different models, namely LSTM, CNN, LSTM-CNN, and Genetic Algorithm-Assisted LSTM-CNN (GA-LSTM-CNN) fo...
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There are many challenges facing organizations. A complex and dynamic environment requires constant change and improvement of activities and reconfiguration of processes carried out in organizations. Market requiremen...
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Cancer detection and predetection are being highly researched and studied recently due to the high density spread of this disease. It occurs when abnormal cells divide continuously without limitation where it can spre...
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This paper presents a novel method for teaching software engineering using the AI tool, ChatGPT, to create an engaging and immersive learning platform. The technique emphasizes understanding requirements engineering p...
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This paper presents measurements of the reflection and transmission coefficient of electromagnetic waves through concrete and two concrete-based composites: concrete with steel fibers and concrete with carbon fibers w...
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Skin tones come in a diverse range of shades and are often necessary for various computer vision tasks. While skin detection is a well-studied focus, skin tone classification is not. Most works also use the Fitzpatric...
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Crime is a widespread societal issue that has a negative impact on people's standard of living and the nation's prosperity. It's a major consideration for potential residents and tourists alike when decidi...
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Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and ***,achieving a balance between the quality...
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Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and ***,achieving a balance between the quality and efficiency of high-performance 3D applications and virtual reality(VR)remains *** This study addresses this issue by revisiting and extending view interpolation for image-based rendering(IBR),which enables the exploration of spacious open environments in 3D and ***,we introduce multimorphing,a novel rendering method based on the spatial data structure of 2D image patches,called the image *** this approach,novel views can be rendered with up to six degrees of freedom using only a sparse set of *** rendering process does not require 3D reconstruction of the geometry or per-pixel depth information,and all relevant data for the output are extracted from the local morphing cells of the image *** detection of parallax image regions during preprocessing reduces rendering artifacts by extrapolating image patches from adjacent cells in *** addition,a GPU-based solution was presented to resolve exposure inconsistencies within a dataset,enabling seamless transitions of brightness when moving between areas with varying light *** Experiments on multiple real-world and synthetic scenes demonstrate that the presented method achieves high"VR-compatible"frame rates,even on mid-range and legacy hardware,*** achieving adequate visual quality even for sparse datasets,it outperforms other IBR and current neural rendering *** Using the correspondence-based decomposition of input images into morphing cells of 2D image patches,multidimensional image morphing provides high-performance novel view generation,supporting open 3D and VR ***,the handling of morphing artifacts in the parallax image regions remains a topic for future resea
The tile-based multiplayer game Mahjong is widely played in Asia and has also become increasingly popular worldwide. Face-to-face or online, each player begins with a hand of 13 tiles and players draw and discard tile...
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The tile-based multiplayer game Mahjong is widely played in Asia and has also become increasingly popular worldwide. Face-to-face or online, each player begins with a hand of 13 tiles and players draw and discard tiles in turn until they complete a winning hand. An important notion in Mahjong is the deficiency number(*** number in Japanese Mahjong) of a hand, which estimates how many tile changes are necessary to complete the hand into a winning hand. The deficiency number plays an essential role in major decision-making tasks such as selecting a tile to discard. This paper proposes a fast algorithm for computing the deficiency number of a Mahjong hand. Compared with the baseline algorithm, the new algorithm is usually 100 times faster and, more importantly,respects the agent's knowledge about available tiles. The algorithm can be used as a basic procedure in all Mahjong variants by both rule-based and machine learning-based Mahjong AI.
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