This study aims to analyze covariance with non-generic parameters across seven renowned statically-typed object-oriented languages: C++, Eiffel, Java, C#, Scala, Kotlin, and Swift, presented in chronological order fro...
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Although the standard way to learn algorithms is by coding, learning through games is another way to obtain knowledge while having fun. Virtual reality is a computer-generated three-dimensional environment in which th...
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ISBN:
(数字)9798350382501
ISBN:
(纸本)9798350382518
Although the standard way to learn algorithms is by coding, learning through games is another way to obtain knowledge while having fun. Virtual reality is a computer-generated three-dimensional environment in which the player is fully immersed by having external stimuli mostly blocked out. In the game presented in this paper, players are enhancing their algorithms skills by playing an escape room game. The goal is to complete the room within the designated time by solving puzzles. The puzzles change for every playthrough with the use of generative artificial intelligence to provide every player with a unique experience. There are multiple types of puzzles such as. time complexity, sorting algorithms, searching algorithms, and code execution. The paper presents the results of a study indicating students’ preference for learning through gaming as a method of acquiring algorithms knowledge.
Person re-identification (Re-ID) is a classical computer vision task and has significant applications for public security and information forensics. Recently, long-term Re-ID with clothes-changing has attracted increa...
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Another name for Down syndrome is Trisomy 21, which is a complex chromosomal disorder that poses a substantial challenge in prenatal care due to its widespread prevalence. An additional copy of chromosome 21 is the de...
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Aiming at the problems of low recognition rate of Chinese dialects and poor robustness in noisy environment, this paper proposes an improved feature extraction algorithm, which combines the Sparrow Search Algorithm (S...
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Educational teaching apps are primarily available in app stores to educate students in various contexts. Lack of educational resources, physical and mental health conditions, and poverty cause some students to skip sc...
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Accurate identification of ships is vital for global trade and maritime security. More specifically, reliable recognition of the vessel registration number helps in orderly navigation and port use for maritime transpo...
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As the hotel industry increasingly relies on online reviews to attract and retain customers, distinguishing between genuine and fraudulent feedback has become critical. This paper presents a methodology for anomaly de...
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The metaverse is a concept that has recently emerged as a key topic of discussion across various industries, including education. Although there is no universally accepted definition of the metaverse, it is generally ...
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ISBN:
(数字)9798331539498
ISBN:
(纸本)9798331539504
The metaverse is a concept that has recently emerged as a key topic of discussion across various industries, including education. Although there is no universally accepted definition of the metaverse, it is generally understood as a collective technology-supported virtual space that facilitates interactive communication, collaborative learning, and innovative content creation. This paper seeks to investigate multiple perspectives on the definition of the metaverse, placing special emphasis on its applications within the educational sector, and employing keyword analysis from relevant academic literature to highlight current trends and key insights. The need for this study stems from the potential of the metaverse to transform educational experiences by offering personalized, immersive, and engaging learning opportunities. Nonetheless, successful implementation of the metaverse in education requires overcoming a range of technical, security, and social challenges. Educational institutions must invest in the necessary infrastructure, training, and resources to effectively integrate these technologies into their curricula. This paper contributes to the body of research with a coherent overview of how the metaverse can be defined and applied in educational processes, and by analyzing key terms and trends, aims to highlight the essential technologies and approaches that shape this emerging field. The research findings indicate that the metaverse in education is increasingly linked to the development and application of cutting-edge technologies that foster richer interactive experiences. Key technologies such as virtual reality (VR) and augmented reality (AR), as well as artificial intelligence (AI), Internet-of-Things (IoT), blockchain technologies and others, are revolutionizing traditional educational paradigms by providing immersive environments where students can engage with content in new and innovative ways. Critical issues like ethical concerns, data privacy, AI b
Heart disease is a severe condition that has a significant impact on human life and is the leading cause of death in many countries. Clinicians can access clinical datasets to assist in diagnosing cardiovascular condi...
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