Finite state machine (FSM) is a model of computation that executes an exact finite number of states at any given time where Hierarchical Finite State Machines (HFSM) can group multiple FSMs and execute as one state. G...
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This study investigates the integration of advanced signal processing techniques with the AdaBoost classification algorithm for the purpose of identifying malfunctions in brushless DC motors through audio analysis. Gi...
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This study proposes an innovative diabetes prediction chatbot that utilizes large language models (LLMs) to determine the likelihood of diabetes based on specific patient inputs. Unlike conventional machine learning m...
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Atmospheric haze significantly impairs the performance of computer vision tasks such as image dehazing and object detection. Existing methods often address these tasks independently, failing to provide an integrated s...
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Emotion is a complex phenomenon that greatly affects human behavior and thinking in daily life. Electroencephalography (EEG), one of the human physiological signals, has been emphasized by most researchers in emotion ...
Emotion is a complex phenomenon that greatly affects human behavior and thinking in daily life. Electroencephalography (EEG), one of the human physiological signals, has been emphasized by most researchers in emotion recognition as its specific properties are closely associated with human emotion. However, the number of human emotion recognition studies using computer games as stimuli is still insufficient as there were no relevant publicly available datasets provided in the past decades. Most of the recent studies using the Gameemo public dataset have not clarified the relationship between the EEG signal’s changes and the emotion elicited using computer games. Thus, this paper is proposed to introduce the use of data mining techniques in investigating the relationships between the frequency changes of EEG signals and the human emotion elicited when playing different kinds of computer games. The data acquisition stage, data pre-processing, data annotation and feature extraction stage were designed and conducted in this paper to obtain and extract the EEG features from the Gameemo dataset. The cross-subject and subject-based experiments were conducted to evaluate the classifiers’ performance. The top 10 association rules generated by the RCAR classifier will be examined to determine the possible relationship between the EEG signal's frequency changes and game-induced emotions. The RCAR classifier constructed for cross-subject experiment achieved highest accuracy, precision, recall and F1-score evaluated with over 90% in classifying the HAPV, HANV and LANV game-induced emotions. The 20 experiment cases’ results from subject-based experiments supported that the SVM classifier could accurately classify the 4 emotion states with a kappa value over 0.62, demonstrating the SVM-based algorithm’s capabilities in precisely determining the emotion label for each participant’s EEG features’ instance. The findings in this study fill the existing gap of game-induced emotion recog
Visual-based corrosion detection is one of the techniques that can be utilised for performing inspection in areas where human access is impossible because of environment, safety and other concerns such as underwater. ...
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Operating System(OS)is a critical piece of software that manages a computer’s hardware and resources,acting as the intermediary between the computer and the *** existing OS is not designed for Big Data and Cloud Comp...
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Operating System(OS)is a critical piece of software that manages a computer’s hardware and resources,acting as the intermediary between the computer and the *** existing OS is not designed for Big Data and Cloud computing,resulting in data processing and management *** paper proposes a simplified and improved kernel on an x86 system designed for Big Data and Cloud computing *** proposed algorithm utilizes the performance benefits from the improved Input/Output(I/O)*** performance engineering runs the data-oriented design on traditional data management to improve data processing speed by reducing memory access overheads in conventional data *** OS incorporates a data-oriented design to“modernize”various Data Science and management *** resulting OS contains a basic input/output system(BIOS)bootloader that boots into Intel 32-bit protected mode,a text display terminal,4 GB paging memory,4096 heap block size,a Hard Disk Drive(HDD)I/O Advanced Technology Attachment(ATA)driver and *** are also I/O scheduling algorithm prototypes that demonstrate how a simple Sweeping algorithm is superior to more conventionally known I/O scheduling algorithms.A MapReduce prototype is implemented using Message Passing Interface(MPI)for big data *** attempt was made to optimize binary search using modern performance engineering and data-oriented design.
This paper shows the findings and results of combining Heart Rate and Electrodemography signals with KNN classifier for multimodal emotion detection using Virtual Reality (VR). The study was conducted by using a VR he...
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This paper presents developments in crowd analysis, with a specific emphasis on crowd density during the Hajj and Umrah pilgrimages. In recent years, there has been a rising interest in increasing video analytics and ...
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Computer vision advancement has proven to be able to automate many practical tasks such as object detection and recognition in challenging environments. However, most notable computer vision models are optimized to wo...
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