We discuss a cellular automaton simulating the process of reaching Heider balance in a fully connected network. The dynamics of the automaton is defined by a deterministic, synchronous and global update rule. The dyna...
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In this paper, we present stochastic synchronous cellular automaton defined on a square lattice. The automaton rules are based on the SEIR (susceptible → exposed → infected → recovered) model with probabilistic par...
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Graphene with its dispersion relation resembling that of photons offers ample opportunities for applications in electron optics. The spacial variation of carrier density by external gates can be used to create electro...
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Graphene with its dispersion relation resembling that of photons offers ample opportunities for applications in electron optics. The spacial variation of carrier density by external gates can be used to create electron waveguides, in analogy to optical fiber, with additional confinement of the carriers in bipolar junctions leading to the formation of few transverse guiding modes. We show that waveguides created by gating graphene with carbon nanotubes (CNTs) allow obtaining sharp conductance plateaus, and propose applications in the Aharonov-Bohm and two-path interferometers, and a pointlike source for injection of carriers in graphene. Other applications can be extended to Bernal-stacked or twisted bilayer graphene or two-dimensional electron gas. Thanks to their versatility, CNT-induced waveguides open various possibilities for electron manipulation in graphene-based devices.
Information about human presence in indoor spaces is crucial for building energy optimization. While there has been a considerable amount of research on using neural networks to automatically detect occupancy from CO2...
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ISBN:
(数字)9798350359312
ISBN:
(纸本)9798350359329
Information about human presence in indoor spaces is crucial for building energy optimization. While there has been a considerable amount of research on using neural networks to automatically detect occupancy from CO2 sensors, their application in practice is limited due to the scarcity of labeled training data. In this paper, we propose Coddora, an off-the-shelf deep learning model pretrained on data from randomized room simulations. Coddora enables quick adaptation to real-world rooms, requiring only minimal data collection. Our contribution includes two model variants for application via fine-tuning or zero-shot classifying, as well as the synthetic dataset providing data from simulations with 100,000 room models.
We analyze joint factorial cumulants of protons and antiprotons in relativistic heavy-ion collisions and point out that they obey the scaling (Formula presented) as a function of acceptance when only long-range correl...
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Forward Brillouin point sensing is demonstrated in a multi-core fiber. Acoustic waves are stimulated by light in one core and monitored using a grating in another. Measurements distinguish between ethanol and water ou...
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Simulation realism is a crucial factor for task performance in virtual reality. The issue is that it does not simply result from a simulation's graphical quality and is often connected to users' expectations a...
Simulation realism is a crucial factor for task performance in virtual reality. The issue is that it does not simply result from a simulation's graphical quality and is often connected to users' expectations and the capacity of the cognitive system. It is assumed that perceived realism may be affected by physiological arousal which is the basis of emotional reactions and of attention prioritizing. The main aim of the presented study is to verify whether perceptual characteristics of a virtual scene – complexity and vividness of virtual objects – affect perceived realism. The secondary aim is to test whether realism assessment changes because of arousal. An experimental study was conducted with 100 participants in total. Four experimental groups differ in terms of the complexity of a virtual scene (i.e., number of objects in the field of view) and vividness of virtual objects (i.e., figure-ground contrast). Participants were asked to perform a task, that was taking on the role of a marshaller and positioning the plane on the airport apron in the virtual reality simulation. During the task, electrodermal activity was measured. After the virtual session, participants assessed perceived realism. Results indicate that the complexity and vividness of virtual scene do not affect perceived realism directly. Physiological arousal (i.e., skin conductance level) is a moderator of the relationship between the vividness of the virtual scene and perceived realism. A high level of arousal increases realism assessment in vivid simulations.
In this article, we show that the completion problem, i.e. the decision problem whether a partial structure can be completed to a full structure, is NP-complete for many combinatorial structures. While the gadgets for...
Measured transport properties of three representative cuprates are reproduced within the paradigm of two electron subsystems, itinerant and localized. The localized subsystem evolves continuously from the Cu 3d9 hole ...
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We present a rough estimation—up to four significant digits, based on the scaling hypothesis and the probability of belonging to the largest cluster vs. the occupation probability—of the critical occupation probabil...
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