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检索条件"机构=Game Application & Technology Program"
30 条 记 录,以下是1-10 订阅
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"Nyctophy": Assessing the effectiveness of serious game for nyctophobia based on virtual reality by usability and heart rate monitoring  9th
"Nyctophy": Assessing the effectiveness of serious game for ...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: Ardiyanto, Elshad Ryan Alexander, Patrick Putra, Edyth Novian Ramdhan, Dimas Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia
Nyctophobia is a phobia of the dark and is common among children but also found in adults. While the phobia itself is commonly known, the diversity of its treatment is still minimal. As technology has reached its high... 详细信息
来源: 评论
Development of educational game as a media to raise public awareness of illegal animal trafficking issue in Indonesia  9th
Development of educational game as a media to raise public a...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: William, Jonathan Ahmadi, Khalid Fajar, Muhamad Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia
The amount of illegal wildlife trade cases increases every year in Indonesia. This causes some unique Indonesian wildlife to become endangered or even extinct. Therefore, the purpose of this research is to raise publi... 详细信息
来源: 评论
Comparative usability analysis across different driving control scenarios in a driving simulation game  9th
Comparative usability analysis across different driving cont...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: David Davis, Juan Lewis, Leon Oliver, Christian Fajar, Muhamad Pratama, Galih Dea Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia
This study aims to address the gap in the evaluation of driving simulation games by further assessing and developing ProjectStir (a Driving Simulation game) through its adaptation to two different driving control devi... 详细信息
来源: 评论
Player evaluation and learning outcomes of "NusaVenturas": A serious game for enhancing player knowledge and interest in Indonesian traditional foods  9th
Player evaluation and learning outcomes of "NusaVenturas": A...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: Sanjaya, Vito Sebastian Tanoto, Nicholas Valenthinus Tandinata, Nicholas Ramdhan, Dimas Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia
The popularity of Indonesian traditional food has been declining due to the increasing influence of foreign cuisine. This study presents the development method that combining game Development Life Cycle (GDLC) with Ex... 详细信息
来源: 评论
Development of "Peter's First-Aid Adventure" Virtual Reality-Based Serious game in First-Aid Education: Usability Analysis of Virtual Reality Interaction Tools  9th
Development of "Peter's First-Aid Adventure" Virtual Reality...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: Rainer, Alexander Setiono, Angeline Leonardrich, Kevin Ramdhan, Dimas Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia
Incidents that threaten lives can occur unexpectedly, highlighting the importance of immediate first aid. Studies show that Virtual Reality (VR)-based Serious games (SG) are excellent alternatives for learning, especi... 详细信息
来源: 评论
Investigation of player emotion and instinct on racing video game using 6-11 framework (case study: split second (2010) single player modes)  9th
Investigation of player emotion and instinct on racing video...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: Pratama, Galih Dea Novika, Andien Dwi Ardiyanto, Elshad Ryan Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia Binus Graduate Program Bina Nusantara University Jakarta11480 Indonesia
Racing is one of the most prominent genres in the modern video game industry, where the games within the genre enable players to use any vehicle of their choice and win through doing series of action within gameplay. ... 详细信息
来源: 评论
A Comparative Analysis of User Experience and Educational Outcomes in Math Memory games
A Comparative Analysis of User Experience and Educational Ou...
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2024 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2024
作者: Martin, Nicholas Nathanael, Raffel Jeriyanto, Doni Hermawan, Eric Savero Fung, Janshen Panggabean, Francisco Maruli School of Computer Science Bina Nusantara University Game Application & Technology Program Computer Science Department Jakarta Indonesia Master of Computer Science Binus Graduate Program Bina Nusantara University Jakarta Indonesia
This research explores multiple varieties of effective and child-friendly learning approaches for mathematics and memorization among young children in today's increasingly digital age considering their specific de... 详细信息
来源: 评论
A System Dynamics Computer Model to Assess the Effects of Action games on the Development of Children with Special Need  4
A System Dynamics Computer Model to Assess the Effects of Ac...
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4th International Conference on Information Management and technology, ICIMTech 2019
作者: Satria, Thomas Galih Sardjono, Wahyu Panggabean, Francisco Maruli Game Application Technology Program School of Computer Science Bina Nusantara University Jakarta11480 Indonesia Information Systems Management Department Bina Nusantara University Jakarta11480 Indonesia
Special needs children have a tendency to play more games than children with development in general. game play activities are often carried out by children with special needs can be a support learning and therapy due ... 详细信息
来源: 评论
"Nyctophy": Assessing the effectiveness of serious game for nyctophobia based on virtual reality by usability and heart rate monitoring
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Procedia Computer Science 2024年 245卷 185-192页
作者: Elshad Ryan Ardiyanto Patrick Alexander Edyth Novian Putra Dimas Ramdhan Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta
Nyctophobia is a phobia of the dark and is common among children but also found in adults. While the phobia itself is commonly known, the diversity of its treatment is still minimal. As technology has reached its high... 详细信息
来源: 评论
Comparative usability analysis across different driving control scenarios in a driving simulation game
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Procedia Computer Science 2024年 245卷 330-336页
作者: David Juan Davis Leon Lewis Christian Oliver Muhamad Fajar Galih Dea Pratama Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta 11480 Indonesia
This study aims to address the gap in the evaluation of driving simulation games by further assessing and developing ProjectStir (a Driving Simulation game) through its adaptation to two different driving control devi... 详细信息
来源: 评论