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检索条件"机构=Game Application & Technology Program"
30 条 记 录,以下是11-20 订阅
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Development of “Peter's First-Aid Adventure” Virtual Reality-Based Serious game in First-Aid Education: Usability Analysis of Virtual Reality Interaction Tools
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Procedia Computer Science 2024年 245卷 309-319页
作者: Alexander Rainer Angeline Setiono Kevin Leonardrich Dimas Ramdhan Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480
Incidents that threaten lives can occur unexpectedly, highlighting the importance of immediate first aid. Studies show that Virtual Reality (VR)-based Serious games (SG) are excellent alternatives for learning, especi... 详细信息
来源: 评论
Player evaluation and learning outcomes of “NusaVenturas”: A serious game for enhancing player knowledge and interest in Indonesian traditional foods
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Procedia Computer Science 2024年 245卷 320-329页
作者: Vito Sebastian Sanjaya Nicholas Valenthinus Tanoto Nicholas Tandinata Dimas Ramdhan Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480
The popularity of Indonesian traditional food has been declining due to the increasing influence of foreign cuisine. This study presents the development method that combining game Development Life Cycle (GDLC) with Ex... 详细信息
来源: 评论
Development of educational game as a media to raise public awareness of illegal animal trafficking issue in Indonesia
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Procedia Computer Science 2024年 245卷 337-345页
作者: Jonathan William Khalid Ahmadi Muhamad Fajar Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta 11480 Indonesia
Abstract The amount of illegal wildlife trade cases increases every year in Indonesia. This causes some unique Indonesian wildlife to become endangered or even extinct. Therefore, the purpose of this research is to ra... 详细信息
来源: 评论
User Experience Metric for Augmented Reality application: A Review  3
User Experience Metric for Augmented Reality Application: A ...
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3rd International Conference on Computer Science and Computational Intelligence, ICCSCI 2018
作者: Arifin, Yulyani Sastria, Thomas Galih Barlian, Edo Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia Game Application and Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia
Augmented Reality technology is developing rapidly and has been widely used in the field of education. Due to the ease of developing AR by non-professionals, User Experience (UX) is often not considered in the applica... 详细信息
来源: 评论
A fine-tuned vision transformer-based on limited dataset for facial expression recognition  9th
A fine-tuned vision transformer-based on limited dataset for...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: Febrian, Rio Huang, Ronald Richie Setiono, Nicholas Ramdhan, Dimas Chowanda, Andry Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia
With the increase of interest in Facial Expression Recognition (FER) in the past few decades. Several challenges surfaced with the invention of many different FER models which are often based on Convolution Neural Net... 详细信息
来源: 评论
Investigation of player emotion and instinct on racing video game using 6-11 framework (Case study: split second (2010) single player modes)
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Procedia Computer Science 2024年 245卷 87-99页
作者: Galih Dea Pratama Andien Dwi Novika Elshad Ryan Ardiyanto Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta 11480 Indonesia Master of Computer Science Binus Graduate Program Bina Nusantara University Jakarta 11480 Indonesia
Racing is one of the most prominent genres in the modern video game industry, where the games within the genre enable players to use any vehicle of their choice and win through doing series of action within gameplay. ... 详细信息
来源: 评论
Nge-BatikVR: Innovative Batik Learning and Marketing Through Virtual Reality Serious games with Immersive Hands-On Experience  15
Nge-BatikVR: Innovative Batik Learning and Marketing Through...
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15th International Congress on Advanced Applied Informatics Winter, IIAI-AAI-Winter 2023
作者: Ramdhan, Dimas Pratama, Galih Dea Wijaya, Michael Francis Syahputra, Muhammad Edo Wihendro Game Application & Technology Program School of Computer Science Bina Nusantara University Computer Science Department Jakarta Indonesia School of Computer Science Bina Nusantara University Computer Science Department Jakarta Indonesia School of Information Systems Bina Nusantara University Information Systems Department Jakarta Indonesia
Batik is a cultural heritage of Indonesia, recognized by WHO as an Intangible Cultural Heritage. Batik is dyed by skilled craftsmen who make patterns with dots and lines on the fabric from melted wax. The process is c... 详细信息
来源: 评论
The Friendship game of Pancasila: Design, Implementation, and Evaluation
The Friendship Game of Pancasila: Design, Implementation, an...
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International Conference on Information Management and technology (ICIMTech)
作者: Andrew Jonathan Henry Brando Junus Sompotan Yudhisthira Arya Nandaline Yulyani Arifin Game Application & Technology Program School of Computer Science Bina Nusantara University Jakarta Indonesia School of Computer Science Bina Nusantara University Jakarta Indonesia
Students can learn from many various way, not only from textbook but also from the video game, Young people not so interested when learning about theorical or conceptual. Pancasila as a Indonesia Ideology, so young pe... 详细信息
来源: 评论
User Experience Metric for Augmented Reality application: A Review
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Procedia Computer Science 2018年 135卷 648-656页
作者: Yulyani Arifin Thomas Galih Sastria Edo Barlian Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480 Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480
Augmented Reality technology is developing rapidly and has been widely used in the field of education. Due to the ease of developing AR by non-professionals, User Experience (UX) is often not considered in the applica... 详细信息
来源: 评论
A fine-tuned vision transformer-based on limited dataset for facial expression recognition
收藏 引用
Procedia Computer Science 2024年 245卷 574-582页
作者: Rio Febrian Ronald Richie Huang Nicholas Setiono Dimas Ramdhan Andry Chowanda Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480 Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480
With the increase of interest in Facial Expression Recognition (FER) in the past few decades. Several challenges surfaced with the invention of many different FER models which are often based on Convolution Neural Net... 详细信息
来源: 评论