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检索条件"机构=Game Application and Technology Program"
31 条 记 录,以下是11-20 订阅
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Development of educational game as a media to raise public awareness of illegal animal trafficking issue in Indonesia
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Procedia Computer Science 2024年 245卷 337-345页
作者: Jonathan William Khalid Ahmadi Muhamad Fajar Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta 11480 Indonesia
Abstract The amount of illegal wildlife trade cases increases every year in Indonesia. This causes some unique Indonesian wildlife to become endangered or even extinct. Therefore, the purpose of this research is to ra... 详细信息
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Player evaluation and learning outcomes of “NusaVenturas”: A serious game for enhancing player knowledge and interest in Indonesian traditional foods
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Procedia Computer Science 2024年 245卷 320-329页
作者: Vito Sebastian Sanjaya Nicholas Valenthinus Tanoto Nicholas Tandinata Dimas Ramdhan Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480
The popularity of Indonesian traditional food has been declining due to the increasing influence of foreign cuisine. This study presents the development method that combining game Development Life Cycle (GDLC) with Ex... 详细信息
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A fine-tuned vision transformer-based on limited dataset for facial expression recognition  9th
A fine-tuned vision transformer-based on limited dataset for...
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9th International Conference on Computer Science and Computational Intelligence, ICCSCI 2024
作者: Febrian, Rio Huang, Ronald Richie Setiono, Nicholas Ramdhan, Dimas Chowanda, Andry Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta11480 Indonesia
With the increase of interest in Facial Expression Recognition (FER) in the past few decades. Several challenges surfaced with the invention of many different FER models which are often based on Convolution Neural Net... 详细信息
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Investigation of player emotion and instinct on racing video game using 6-11 framework (Case study: split second (2010) single player modes)
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Procedia Computer Science 2024年 245卷 87-99页
作者: Galih Dea Pratama Andien Dwi Novika Elshad Ryan Ardiyanto Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta 11480 Indonesia Master of Computer Science Binus Graduate Program Bina Nusantara University Jakarta 11480 Indonesia
Racing is one of the most prominent genres in the modern video game industry, where the games within the genre enable players to use any vehicle of their choice and win through doing series of action within gameplay. ... 详细信息
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A Comparative Analysis of User Experience and Educational Outcomes in Math Memory games
A Comparative Analysis of User Experience and Educational Ou...
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International Conference on Computer Engineering, Network and Intelligent Multimedia (CENIM)
作者: Nicholas Martin Raffel Nathanael Doni Jeriyanto Eric Savero Hermawan Janshen Fung Francisco Maruli Panggabean Computer Science Department Game Application & Technology Program School of Computer Science Bina Nusantara University Jakart Indonesia Master of Computer Science Binus Graduate Program Bina Nusantara University Jakarta Indonesia
This research explores multiple varieties of effective and child-friendly learning approaches for mathematics and memorization among young children in today's increasingly digital age considering their specific de... 详细信息
来源: 评论
A fine-tuned vision transformer-based on limited dataset for facial expression recognition
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Procedia Computer Science 2024年 245卷 574-582页
作者: Rio Febrian Ronald Richie Huang Nicholas Setiono Dimas Ramdhan Andry Chowanda Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480 Game Application & Technology Program Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia 11480
With the increase of interest in Facial Expression Recognition (FER) in the past few decades. Several challenges surfaced with the invention of many different FER models which are often based on Convolution Neural Net... 详细信息
来源: 评论
Nge-BatikVR: Innovative Batik Learning and Marketing Through Virtual Reality Serious games with Immersive Hands-On Experience  15
Nge-BatikVR: Innovative Batik Learning and Marketing Through...
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15th International Congress on Advanced Applied Informatics Winter, IIAI-AAI-Winter 2023
作者: Ramdhan, Dimas Pratama, Galih Dea Wijaya, Michael Francis Syahputra, Muhammad Edo Wihendro Game Application & Technology Program School of Computer Science Bina Nusantara University Computer Science Department Jakarta Indonesia School of Computer Science Bina Nusantara University Computer Science Department Jakarta Indonesia School of Information Systems Bina Nusantara University Information Systems Department Jakarta Indonesia
Batik is a cultural heritage of Indonesia, recognized by WHO as an Intangible Cultural Heritage. Batik is dyed by skilled craftsmen who make patterns with dots and lines on the fabric from melted wax. The process is c... 详细信息
来源: 评论
Nge-BatikVR: Innovative Batik Learning and Marketing Through Virtual Reality Serious games with Immersive Hands-On Experience
Nge-BatikVR: Innovative Batik Learning and Marketing Through...
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Advanced Applied Informatics Winter (IIAI-AAI-Winter), International Congress on
作者: Dimas Ramdhan Galih Dea Pratama Michael Francis Wijaya Muhammad Edo Syahputra Wihendro Computer Science Department Game Application & Technology Program School of Computer Science Bina Nusantara University Jakarta Indonesia Computer Science Department School of Computer Science Bina Nusantara University Jakarta Indonesia Information Systems Department School of Information Systems Bina Nusantara University Jakarta Indonesia
Batik is a cultural heritage of Indonesia, recognized by WHO as an Intangible Cultural Heritage. Batik is dyed by skilled craftsmen who make patterns with dots and lines on the fabric from melted wax. The process is c...
来源: 评论
Design and Development of a Low-Power Wireless MEMS Lead-Free Piezoelectric Accelerometer System
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IEEE Transactions on Instrumentation and Measurement 2023年 72卷
作者: Li, Cheng-Ying Chen, Ze-Hui Kao, Hsueh-Yu Chang, Sheng-Kai Hsiao, Po-Yu Huang, Yen-Hsiang Huang, Yu-Chieh Chu, Sheng-Yuan Wei, Chia-Ling Liu, Yun-Hui Cheng, Kuang-Wei Tsai, Cheng-Che National Cheng Kung University Department of Electrical Engineering Tainan701 Taiwan National Cheng Kung University Nano-Integrated-Circuit Engineering Program Tainan701 Taiwan Southern Taiwan University of Science and Technology Department of Mechanical Engineering Tainan71005 Taiwan National Cheng Kung University College of Electrical Engineering & Computer Science Department of Electrical Engineering Tainan701 Taiwan Tung Fang Design University School of Application Design Department of Digital Game and Animation Design Kaohsiung82941 Taiwan
In this article, a complete 3-D integrated sensing system intended for practical applications was presented on a printed circuit board (PCB) board, starting with lead-free piezoelectric films deposited using an RF spu... 详细信息
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Nyctophy: Development of virtual reality and smartwatch integrated serious game for nyctophobia therapy
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Software Impacts 2025年
作者: Dimas Ramdhan Elshad Ryan Ardiyanto Patrick Alexander Edyth Novian Putra David Computer Science Department School of Computer Science Bina Nusantara University Jakarta 11480 Indonesia Game Application & Technology Program Computer Science Departement School of Computer Science Bina Nusantara University Jakarta 11480 Indonesia
Nyctophy is a serious game combining virtual reality (VR) and smartwatch integration for nyctophobia (fear of darkness) therapy. The paper thoroughly explores its development framework, simulating dark environments wi... 详细信息
来源: 评论