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检索条件"机构=Game Design and Development Program"
3 条 记 录,以下是1-10 订阅
Introduction: Toward Critical game design
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design ISSUES 2023年 第1期39卷 4-13页
作者: Malazita, James O'Donnell, Casey James Malazita is a co-guest editor for this special issue Critical Game Design. He is an assistant professor of Science & Technology Studies and the associate director of the Games & Simulation Arts & Sciences Program at Rensselaer Polytechnic Institute in Troy NY. His work examines game engines and design through a feminist technoscience studies lens. is a co-guest editor for this special issue Critical Game Design and an associate professor in the Department of Media and Information at Michigan State University. His research examines the creative collaborative work of (video)game design and development. This research examines the cultural and collaborative dynamics that occur in both professional “AAA” organizations and formal and informal “independent” game development communities. His book Developer's Dilemma was published by MIT Press (2014).
This special issue addresses the epistemological, institutional, and political challenges of integrating critical games scholarship with game development practices and pedagogy. The featured essays help form a foundat...
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Critical Disciplinary Thinking and Curricular design in games
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design ISSUES 2023年 第1期39卷 88-104页
作者: Rouse, Rebecca Malazita, James Rebecca Rouse is an associate professor (Biträdande Professor) in Media Arts Aesthetics and Narration in the Division of Game Development at the University of Skövde Sweden. Rouse's research focuses on investigating new forms of storytelling with new technologies such as immersive and responsive systems via queer critical feminist perspectives and methods. James Malazita is a co-guest editor for this special issue Critical Game Design. He is an assistant professor of Science & Technology Studies and the associate director of the Games & Simulation Arts & Sciences Program at Rensselaer Polytechnic Institute in Troy NY. His work examines game engines and design through a feminist technoscience studies lens.
This article details a large-scale curricular design project in creating and implementing an MS/PhD in "Critical game design. " Curricular design and critical scholarship in the analysis and design of games ... 详细信息
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Recap of the 2010 AI and interactive digital entertainment conference
Recap of the 2010 AI and interactive digital entertainment c...
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作者: Michael Youngblood, G. Bulitko, Vadim Ben, Weber Game Design and Development Program Department of Computer Science University of North Carolina Charlotte United States Games + Learning Laboratory Department of Computer Science University of North Carolina Charlotte United States Game Intelligence Group Department of Computer Science University of North Carolina Charlotte United States Computer Science University of Alberta Edmonton AB Canada University of California Santa Cruz United States
On October 11-13, 2010, AAAI hosted the sixth annual international AI and Interactive Digital Entertainment (AIIDE) Conference at Stanford University. The report briefly summarizes the conference. Copyright © 201... 详细信息
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