Industry-Academy Collaborative Research (IAC) in Software Engineering is being applied and developed widely in practice. These collaborative, research practices help both academic and software industry environments. A...
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Students 'attendance in class is one important success parameter in face-to-face learning processes. Conventional attendance systems, such as paper-based attendance sheets or identity card systems, require a long ...
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The rise of blockchain technology and smart contracts has brought widespread attention due to their capacity to transform multiple industrial sectors through decentralized, transparent, secure transactions. However, d...
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Getting the update news fast is important for journalist. This study uses Twitter data which is fast and rich information for get the update news and useful for journalist. This study starts from collecting data from ...
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This research explores multiple varieties of effective and child-friendly learning approaches for mathematics and memorization among young children in today's increasingly digital age considering their specific de...
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ISBN:
(数字)9798350368802
ISBN:
(纸本)9798350368819
This research explores multiple varieties of effective and child-friendly learning approaches for mathematics and memorization among young children in today's increasingly digital age considering their specific developmental needs. This type of approach includes in-person teaching, engaging online videos, interactive textbooks, and innovative educational games. This research employs a detailed comparative analysis, considering both ‘User Experience’ and measurable learning outcome factors, and spans a range of age groups from preschoolers to elementary school children. Through highlighting the strengths and weaknesses of each method, this research aims to inspire the adoption of efficient, child-centric, and novel teaching techniques by educators and institutions, thereby advancing the quality of education in Indonesia. The results show that using serious game in education presents high usefulness score alongside positive user experience, suggesting its viability for educational purposes.
Due to the disparity in the levels of difficulty presented by the several tasks, doing domain adaptation in an adversarial way may result in an imbalanced learning process. In the MNIST dataset, this phenomenon also m...
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The improvement of some aspects in tourism industry needs further study through aspect-based sentiment analysis based on tourist experience. The aim of this study is presenting the empiric results of aspect-based sent...
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This paper presents a study and development on the thermal mapping of a Three-phase Induction Motor for harsh environments application. These machines’ exceptional performance and precise speed control make them esse...
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ITS is a method of teaching that uses technology to give lessons without the need for an instructor to be there. A systematic literature review (SLR) was conducted in this research to identify the components of an int...
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