The stringent requirements on size and power consumption constrain the conventional hearing aid devices from providing the patients an economic and user friendly solution, specifically for better noise cancellation. W...
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Although wireless hearing aid systems have been proposed by several research groups, no viable whole-system simulation results have been reported so far for better evaluation of this advanced hearing device. In this p...
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Although wireless hearing aid systems have been proposed by several research groups, no viable whole-system simulation results have been reported so far for better evaluation of this advanced hearing device. In this paper, a system-level simulation using ADStrade is presented based on one of the typical wireless hearing aid architecture. The results show that the wireless hearing aid system function can be simulated and verified. And from these results, we can get a very promising performance which can be used for further design
With the increase in adoption of remote work groups and teams working in non-collocated environments, several opportunities for interaction have been lost. Contact with colleagues and discovery of opportunities, previ...
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With the increase in adoption of remote work groups and teams working in non-collocated environments, several opportunities for interaction have been lost. Contact with colleagues and discovery of opportunities, previously easy due to physical proximity, is made harder with distance. In this paper, we describe an agent-based framework to assist users in finding opportunities for interaction that may have been overlooked.
This paper describes targeted reaching experiments conducted using a new augmented reality system. Combining a large-workspace immersive virtual environment with physical force feedback, the system distorted subjects&...
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This paper describes targeted reaching experiments conducted using a new augmented reality system. Combining a large-workspace immersive virtual environment with physical force feedback, the system distorted subjects' movements using a viscous curl force field. Following previous experiments using a different robot, half the subjects were constrained to horizontal, planar movements. The remaining subjects performed unconstrained movements throughout the 3D workspace. Examining after-effects as an indication of learning, we found that constrained subjects learned the force field. However, it was difficult to detect whether the unconstrained subjects learned forces of identical magnitude. Our results found that force fields strengths eliciting constrained 2D adaptation have difficulty exhibiting after-effects for unconstrained 3D movements. The increased motor variability for 3D reaching movements requires consideration for future experimental design.
Active learning enables learners to actively engage in learning. Learning not only transfers material to students for learning, but also encourages greater mental engagement and more extensive student-student and stud...
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Active learning enables learners to actively engage in learning. Learning not only transfers material to students for learning, but also encourages greater mental engagement and more extensive student-student and student-instructor interaction than does a typical lecture class. Peer instruction (PI) engages students in active learning by achieving continuous instructor-student interaction in a physics lecture. However, the methodologies and the effectiveness of implementing PI for elementary school students have seldom been clarified. This study explores the possibility of adopting PI in an elementary science classroom. The research considerations of the study are as follows: (1) how wireless technology can enhance PI in elementary science classroom; (2) how a teacher can engage students in pre-class reading, and (3) whether elementary school students have sufficient social skills to perform a PI discussion? These questions are examined by observing how the PI pedagogical model worked with a wireless response system in elementary science classroom. Based on the observation, this study also proposes a way of improving the PI learning experience of elementary school students by adding experiments and observations during peer discussion to explain concepts and phenomena in physics.
Creativity has become an important asset in today'sfast changing environment. It is especially important indesign, which demands innovative solutions for *** believe that creativity can and should beencouraged in ...
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Creativity has become an important asset in today'sfast changing environment. It is especially important indesign, which demands innovative solutions for *** believe that creativity can and should beencouraged in work groups. In this paper, we proposea framework for supporting creativity in problemsolving. Through the use of problem, domain and usermodels and information retrieval and agent technology,we hope to support creative cooperative work.
作者:
Vivacqua, Ade Souza, JComputer Science Program
Graduate School Engineering Federal University of Rio de Janeiro Rio de Janeiro Brazil DCC
Institute of Mathematics Federal University of Rio de Janeiro Rio de Janeiro Brazil
Creativity has become an important asset in today's fast changing environment. It is especially important in design, which demands innovative solutions for every project. We believe that creativity can and should ...
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ISBN:
(纸本)0780379411
Creativity has become an important asset in today's fast changing environment. It is especially important in design, which demands innovative solutions for every project. We believe that creativity can and should be encouraged in work groups. In this paper, we propose a framework for supporting creativity in problem solving. Through the use of problem, domain and user models and information retrieval and agent technology, we hope to support creative cooperative work.
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