The increasing data volume given by the exponential growth of digital devices, cloud platforms, and the Internet of Things (IOT) had become an attractive target for attackers. This makes the search for innovative defe...
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This systematic review provides a comprehensive overview of the methods used to integrate genomic and clinical data in cancer prediction. The review includes 19 studies across various cancers, including breast, colore...
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The application of information technology in addition to making internal business processes more effective and efficient, is also to improve customer service. This role is important for companies to maintain the susta...
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This study addresses the Testing Facility Location with Constrained Queue Time Problem. This optimization problem focuses on determining the best places to deploy testing sites and their available testers for infectio...
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ISBN:
(数字)9798331534202
ISBN:
(纸本)9798331534219
This study addresses the Testing Facility Location with Constrained Queue Time Problem. This optimization problem focuses on determining the best places to deploy testing sites and their available testers for infectious diseases, while constraining the maximum time in the queue with a given probability. An integer programming model is introduced and applied to the three biggest counties, in terms of population, of Florida, United States. Moreover, the Monte Carlo method is used to evaluate the model's output, aiming to check if the queueing time constraint is being satisfied. Through the experiments, a testing facility deployment plan can be determined for each county and further validated by the simulation. The results show that the solutions returned by the model behaved successfully when submitted to the Monte Carlo method, not exceeding the time in the queue in more than the predefined probability.
Indonesia has the largest number of people that are active in social media and Indonesia is a country with the most social media users in the world. Social media in general is used to socialize (relate, both, personal...
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Crop Yield Analysis and Prediction is a fast-expanding discipline that is critical for optimizing agricultural methods. A lack of trustworthy data is one of the challenges in estimating crop yields. We develop predict...
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Indonesia has so many local cultures and languages that spread from Sabang to Merauke, and most Indonesians do not know how to speak two or more regional languages in Indonesia. Most Indonesians only know familiar tri...
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Aim/Purpose This study investigated a model of mobile esports acceptance among urban citizens based on an extended Technology Acceptance Model (TAM). Background Currently, esports are increasingly popular and in deman...
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Aim/Purpose This study investigated a model of mobile esports acceptance among urban citizens based on an extended Technology Acceptance Model (TAM). Background Currently, esports are increasingly popular and in demand by the public. Supported by the widespread development of mobile devices, it has become an interactive market trend to play games in a new model, mobile esports. Methodology This study collected data from 400 respondents and analyzed it using partial least squares-structural equation modeling (PLS-SEM). Contribution This study addresses two research gaps. The first gap is limited esports information systems studies, particularly in mobile esports acceptance studies. The second gap is limited exploration of external variables in online gaming acceptance studies. Thus, this study proposed a TAM extended model by integrating the TAM native variables with other external variables such as visual appeal, enjoyment, social interaction, and competition to explore mobile esports acceptance by urban citizens. Findings Nine hypotheses were accepted, and four were rejected. The visual appeal did not affect the acceptance. Meanwhile, social interaction and enjoyment significantly affected both perceived ease of use and usefulness. However, perceived ease of use surprisingly had an insignificant effect on attitude toward using mobile esports. Moreover, competition significantly affected the acceptance, particularly on perceived usefulness. Recommendations Fresh and innovative features, such as new game items or themes, should be frefor Practitioners quently introduced to enhance players’ continued enjoyment. Moreover, mobile esports providers should offer a solid platform to excite players’ interactions to increase the likelihood that users feel content. On the other hand, the national sports ministry/agency or responsible authorities should organize many esports competitions, big or small, to search for new talents. Recommendations Visual appeal in this study did
Purpose - This study aims to identify and analyze the main themes, the countries, the destination category, and the current trend regarding Smart Tourism research through a systematic literature review (SLR). Methodol...
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Wild plants are plants that are not cultivated but wild plants can be easily found in the neighborhood. However, not all wild plants can be utilized as food crops by the community. Therefore, it is necessary to know w...
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ISBN:
(数字)9798350376111
ISBN:
(纸本)9798350376128
Wild plants are plants that are not cultivated but wild plants can be easily found in the neighborhood. However, not all wild plants can be utilized as food crops by the community. Therefore, it is necessary to know what wild plants can be consumed so that people do not have to worry about food availability. The purpose of this study is to determine whether the EfficientNet model can be used to identify wild plants that can be consumed. Experimental results show that the EfficientNet model has an accuracy of 85% in identifying wild plants that can be consumed.
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