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检索条件"机构=Graduate Program in Sound Recording"
71 条 记 录,以下是11-20 订阅
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Implementation of multiple synchronous immersive music recordings into a video game engine  24
Implementation of multiple synchronous immersive music recor...
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24th International Congress on Acoustics, ICA 2022
作者: King, Richard Woszczyk, Wieslaw Kelly, Jack Bridgett, Rob D'Oliveira, Brian Rubilar, Rodrigo Graduate Program in Sound Recording McGill University Canada The Centre for Interdisciplinary Research in Music Media and Technology Canada *** United Kingdom La Hacienda Creative Canada Eidos Montreal Canada
Video game sound and music are now at the forefront of newly emerging spatial audio delivery formats for the mass market. Every developer is working toward 3D spatial audio as a default for players using headphones or... 详细信息
来源: 评论
Reproducing Virtual Acoustic Environments in the recording Studio: Part 2  155
Reproducing Virtual Acoustic Environments in the Recording S...
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AES New York 2023: 155th Audio Engineering Society Convention
作者: Zhang, Kathleen Ying-Ying Aydin, Aybar Baran, Vlad Kelly, Jack King, Richard Woszczyk, Wieslaw The Graduate Program in Sound Recording McGill University MontrealQCH3A 1E3 Canada The Centre for Interdisciplinary Research in Music Media and Technology MontrealQCH3A 1E3 Canada
Following objective analysis on the feasibility of representing a virtual acoustic environment in an existing physical space in Part 1 of this paper series, this pilot study asks what perceptual attributes musicians u... 详细信息
来源: 评论
The Optimization of Microphone Techniques for capturing Virtual Acoustic Environments  155
The Optimization of Microphone Techniques for capturing Virt...
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AES New York 2023: 155th Audio Engineering Society Convention
作者: Baran, Vlad Zhang, Kathleen Ying-Ying Escobar, Carolina Rodriguez Aydin, Aybar King, Richard Woszczyk, Wieslaw The Graduate Program in Sound Recording McGill University MontrealQCH3A 1E3 Canada The Centre for Interdisciplinary Research in Music Media and Technology MontrealQCH3A 1E3 Canada
Loudspeaker-based virtual acoustics allow multiple performers to interact with simulated environments that have been recreated within existing physical spaces. When creating these simulations, steps are taken to minim... 详细信息
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On the use of integral input devices and relative mappings for an immersive audio mixing task. Part II  153
On the use of integral input devices and relative mappings f...
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153rd Audio Engineering Society Convention 2022
作者: Quiroz, Diego Martin, Denis The Graduate Program in Sound Recording McGill University MontrealQCH3A 1E3 Canada MontrealQCH3A 1E3 Canada
Current systems capable of 3D sound reproduction and panning of multi-channel sound sources require the user to employ standard, low-level interaction tools such as knobs and sliders to handle audio sources and reprod... 详细信息
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On the use of integral input devices and relative mappings for an immersive audio mixing task. Part I  152
On the use of integral input devices and relative mappings f...
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AES Europe Spring 2022 - 152nd Audio Engineering Society Convention 2022
作者: Quiroz, Diego Martin, Denis The Graduate Program in Sound Recording McGill University MontrealQCH3A 1E3 Canada MontrealQCH3A 1E3 Canada
This generation of spatial audio systems are capable of 3D sound reproduction and multi-channel sound sources panning and mixing. Currently, these systems require the user to employ standard, low-level interaction too... 详细信息
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Preliminary evaluation of a sound system employing a cancelling auralizer for producing virtual rooms in a modern recording studio
Preliminary evaluation of a sound system employing a cancell...
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Immersive and 3D Audio: from Architecture to Automotive (I3DA)
作者: Gianluca Grazioli Vlad Baran Kathleen Ying-Ying Zhang Aybar Aydin Wieslaw Woszczyk Graduate Program in Sound Recording McGill University CIRMMT Montréal Canada CIRMMT Faculty of Music McGill University Montréal Canada
We investigate the operation of a virtual acoustic system (VAT) in the Immersive Media Laboratory (IMLAB) at McGill University, and the benefits offered by a real-time cancelling auralizer currently under development ...
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A Perceptual Evaluation of Spatial Room Impulse Responses Convolved with Multichannel Direct sound  153
A Perceptual Evaluation of Spatial Room Impulse Responses Co...
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153rd Audio Engineering Society Convention 2022
作者: Kelly, Jack Woszczyk, Wieslaw King, Richard The Graduate Program in Sound Recording McGill University MontrealQCH3A 1E3 Canada The Centre for Interdisciplinary Research in Music Media and Technology MontrealQCH3A 1E3 Canada
In a channel-based paradigm, artificial reverberation can be produced by spatial room impulse response (SRIR) convolution. Many receiver positions are measured using multichannel microphone arrays, typically optimized... 详细信息
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Listen to the Theatre! Exploring Florentine Performative Spaces
Listen to the Theatre! Exploring Florentine Performative Spa...
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Immersive and 3D Audio: from Architecture to Automotive (I3DA)
作者: Andrea Gozzi Gianluca Grazioli Dept. of History Archeology Geography Fine and Performing Arts (SAGAS) University of Florence Florence Italy Graduate Program in Sound Recording Schulich School of Music McGill University Montréal Canada
A music performance space constitutes the frame as well as the content of the listeners’ experience. The acoustic environment forces continuous negotiations that differ according to a listener’s role and position as...
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Comparing immersive sound capture techniques optimized for acoustic music recording through binaural reproduction  150
Comparing immersive sound capture techniques optimized for a...
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150th Audio Engineering Society Convention, AES 2021
作者: Howie, Will Martin, Denis Kamekawa, Toru Kelly, Jack King, Richard CBC/Radio-Canada VancouverBC Canada McGill University Graduate Program in Sound Recording MontréalQC Canada Tokyo University of the Arts Department of Musical Creativity and the Environment Tokyo Japan
A study was undertaken to compare three immersive sound capture techniques optimized for acoustic music recording, within the context of binaural audio reproduction. 3D audio stimuli derived from 9-channel (4+5+0) rec... 详细信息
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Mapping methods of various input devices and immersive audio environments using polar coordinates for panning.  150
Mapping methods of various input devices and immersive audio...
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150th Audio Engineering Society Convention, AES 2021
作者: Quiroz, Diego Martin, Denis The Graduate Program in Sound Recording McGill University MontrealQCH3A 1E3 Canada MontrealQCH3A 1E3 Canada
This study explores different mapping implementations for various input devices for an immersive mixing task within a polar coordinate system mixing space. A test, in which subjects were asked to pan a monophonic soun... 详细信息
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