This paper aims at presenting an architectural model proposal for a novel Mobile Payment System, called 4iPay. This work considers the following premises: independence of device, location, carrier and cardholder to me...
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ISBN:
(纸本)9781467313285
This paper aims at presenting an architectural model proposal for a novel Mobile Payment System, called 4iPay. This work considers the following premises: independence of device, location, carrier and cardholder to meet the needs of executing payment transactions in ubiquitous commerce. Our proposal considers the convergence of concepts of ubiquity, unity, universality and unison to form the proposed model. This article describes the model, implementation, preliminary assessments and requirements for mobile payment in ubiquitous environments. We developed a prototype of 4iPay using Android smart phones. The prototype was evaluated in three different scenarios.
Social networks provide a new way of communication that still preserves our human social interaction. Due to the widespread use of mobile devices, people tend to use their smartphone or tablet as the main way to make ...
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Social networks provide a new way of communication that still preserves our human social interaction. Due to the widespread use of mobile devices, people tend to use their smartphone or tablet as the main way to make that interaction. Furthermore, applications developed to these devices are fostering the use of contextual information, such as the location of the user. In this way, this article proposes Mingle, a model for a spontaneous social network targeted at mobile devices. In our proposal, the social network is spontaneous, i.e. involves only people that are physically present in a specific location. Besides presenting the model, we show a developed prototype using Android-based devices. We evaluated Mingle employing two strategies, a usage case and a performance evaluation. The results were encouraging and show the potential of deploying Mingle in real situations.
With the latest technological advancements and the popularization of mobile devices nowadays, software development has evolved towards mobility. One of the main uses of mobile devices is to access social networks. The...
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This paper describes a design of an educational platform for a mobile learning architecture, which is a state of the an topic in distance education. The product will allow users to interact in an efficient, flexible, ...
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This paper describes a design of an educational platform for a mobile learning architecture, which is a state of the an topic in distance education. The product will allow users to interact in an efficient, flexible, and transparent fashion with a web-based education environment, in this case Module Object-Oriented Dynamic Learning Environment (Moodle), using Android mobile devices. In order to provide a strong and lasting architecture, the Service Oriented Architecture (SOA) methodology is used given that it allows easy software re-utilization as well as integration of heterogeneous services. The architecture is based on web services implemented with Representational State Transfer (REST), as it has been demonstrated to be lighter and less consuming than other protocols, for devices with limited resources such as mobile devices. Web services provide the communication means between the server side and the client side of the architecture, whereas agents are used to deliver the services itself. The authors propose the development of an environment that facilitates the integration of various educational resources to support m-learning. An important aspect of the proposal is the offering of a tool to provide customized alerts for students and teachers, enabling them to remain updated about activities taking place in the courses.
With the latest technological advancements and the popularization of mobile devices nowadays, software development has evolved towards mobility. One of the main uses of mobile devices is to access social networks. The...
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With the latest technological advancements and the popularization of mobile devices nowadays, software development has evolved towards mobility. One of the main uses of mobile devices is to access social networks. They are becoming important tools in people's life. In this context, the Mingle project has the objective of creating a spontaneous social networks that is mainly accessed by mobile devices, such as smartphones. Mingle uses the concepts of ubiquitous computing to create a notion of spontaneity, i.e, providing a social network adapted to the persons specific location. This article has the goal of presenting an ontology and the persistence model for managing the information inside a specific location (called “Cell” in our model). To evaluate our proposal, two technics were applied: lexical evaluation and application-level evaluation. The first assessment employs the Levenshtein edit distance and compares Mingle with other popular ontologies in the field, while the second one evaluates if we deal with all Mingle requirements.
Most of the traffic in the Internet nowadays is transmitted using TCP, or transport control protocol. The stability of the Internet depends on the congestion control being performed by this protocol, as well as equiva...
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Most of the traffic in the Internet nowadays is transmitted using TCP, or transport control protocol. The stability of the Internet depends on the congestion control being performed by this protocol, as well as equivalent mechanisms employed by other protocols. The ECN technique (explicit congestion notification), in which packets forwarded by routers are marked whenever congestion is about to occur (or already occurring), allows a transmitter to reduce the sending rate accordingly without relying on packet drops. ECN has not been fully explored, particularly regarding multicast protocols. This paper presents models of poll-based reliable multicast protocols and extends them with a new single-rate congestion control mechanism that harnesses ECN. Simulation results show that it provides fairness between flows from multiple sources, and is TCP-friendly. Further, they demonstrate the substantial efficiency gain obtained with the use of ECN in multicast.
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