咨询与建议

限定检索结果

文献类型

  • 896 篇 会议
  • 422 篇 期刊文献
  • 19 册 图书

馆藏范围

  • 1,337 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 857 篇 工学
    • 648 篇 计算机科学与技术...
    • 510 篇 软件工程
    • 129 篇 生物工程
    • 122 篇 控制科学与工程
    • 114 篇 信息与通信工程
    • 68 篇 生物医学工程(可授...
    • 54 篇 机械工程
    • 51 篇 光学工程
    • 43 篇 电气工程
    • 32 篇 土木工程
    • 31 篇 仪器科学与技术
    • 28 篇 建筑学
    • 23 篇 电子科学与技术(可...
    • 17 篇 化学工程与技术
    • 17 篇 交通运输工程
  • 385 篇 理学
    • 157 篇 生物学
    • 130 篇 数学
    • 105 篇 物理学
    • 52 篇 统计学(可授理学、...
    • 26 篇 系统科学
    • 24 篇 化学
  • 217 篇 管理学
    • 131 篇 图书情报与档案管...
    • 92 篇 管理科学与工程(可...
    • 47 篇 工商管理
  • 107 篇 医学
    • 91 篇 临床医学
    • 59 篇 基础医学(可授医学...
    • 29 篇 药学(可授医学、理...
    • 26 篇 公共卫生与预防医...
  • 67 篇 法学
    • 66 篇 社会学
  • 65 篇 教育学
    • 50 篇 教育学
  • 16 篇 农学
  • 7 篇 经济学
  • 5 篇 文学
  • 4 篇 艺术学
  • 3 篇 军事学
  • 1 篇 哲学
  • 1 篇 历史学

主题

  • 69 篇 computer science
  • 64 篇 human computer i...
  • 53 篇 user interfaces
  • 40 篇 virtual reality
  • 37 篇 visualization
  • 36 篇 humans
  • 32 篇 data visualizati...
  • 22 篇 educational inst...
  • 21 篇 usability
  • 20 篇 semantics
  • 20 篇 students
  • 19 篇 three-dimensiona...
  • 19 篇 speech recogniti...
  • 17 篇 collaboration
  • 16 篇 application soft...
  • 16 篇 prototypes
  • 16 篇 data mining
  • 16 篇 feature extracti...
  • 16 篇 artificial intel...
  • 16 篇 testing

机构

  • 28 篇 human language t...
  • 18 篇 human-computer i...
  • 15 篇 human-computer i...
  • 12 篇 shenzhen key lab...
  • 11 篇 apptek gmbh aach...
  • 10 篇 human language t...
  • 9 篇 human-computer i...
  • 8 篇 tsinghua univers...
  • 8 篇 human-robot inte...
  • 8 篇 department of co...
  • 8 篇 human-computer i...
  • 8 篇 key laboratory o...
  • 7 篇 spoken language ...
  • 7 篇 department of in...
  • 7 篇 human computer i...
  • 6 篇 royal stoke univ...
  • 6 篇 department of bi...
  • 6 篇 university colle...
  • 6 篇 cambridge univer...
  • 6 篇 microsoft resear...

作者

  • 60 篇 ney hermann
  • 36 篇 shneiderman ben
  • 26 篇 ben shneiderman
  • 24 篇 bowman doug a.
  • 23 篇 doug a. bowman
  • 19 篇 bederson benjami...
  • 16 篇 schlüter ralf
  • 14 篇 gao yingbo
  • 14 篇 petrie helen
  • 11 篇 herold christian
  • 11 篇 b. shneiderman
  • 10 篇 bahar parnia
  • 10 篇 plaisant catheri...
  • 10 篇 north chris
  • 9 篇 zhao hai
  • 9 篇 mccrickard d. sc...
  • 8 篇 nijholt anton
  • 8 篇 myers brad a.
  • 7 篇 aleven vincent
  • 7 篇 peter jan-thorst...

语言

  • 1,302 篇 英文
  • 30 篇 其他
  • 3 篇 中文
  • 1 篇 法文
  • 1 篇 荷兰文
检索条件"机构=Human Computer Interaction Group and Department of Computer Science"
1337 条 记 录,以下是61-70 订阅
排序:
Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality
Exploring Multiscale Navigation of Homogeneous and Dense Obj...
收藏 引用
IEEE Annual International Symposium Virtual Reality
作者: Leonardo Pavanatto Alexander Giovannelli Brian Giera Timo Bremer Haichao Miao Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech USA Center for Applied Scientific Computing Lawrence Livermore National Laboratory USA
Locating small features in a large, dense object in virtual reality (VR) poses a significant interaction challenge. While existing multiscale techniques support transitions between various levels of scale, they are no... 详细信息
来源: 评论
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
收藏 引用
Proceedings of the ACM on human-computer interaction 2023年 第CHI PLAY期7卷 1044–1067页
作者: Funke, Jana Franceska Schikorr, Anja Karaosmanoglu, Sukran Hirzle, Teresa Steinicke, Frank Rukzio, Enrico Institute of Media Informatics Ulm University James-Franck Ring Ulm Ulm89081 Germany Human-Computer Interaction Universität Hamburg Hamburg Vogt-Kölln-Straße 30 Hamburg22527 Germany Department of Computer Science University of Copenhagen Copenhagen Universitetsparken 1 Copenhagen2100 Denmark Institute of Media Informatics Ulm University Ulm Germany
Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game ... 详细信息
来源: 评论
InterLink: Linking Text with Code and Output in Computational Notebooks  25
InterLink: Linking Text with Code and Output in Computationa...
收藏 引用
Proceedings of the 2025 CHI Conference on human Factors in Computing Systems
作者: Yanna Lin Leni Yang Haotian Li Huamin Qu Dominik Moritz Department of Computer Science and Engineering The Hong Kong University of Science and Technology Hong Kong China and Human-Computer Interaction Institute Carnegie Mellon University Pittsburgh Pennsylvania USA Department of Computer Science and Engineering The Hong Kong University of Science and Technology Hong Kong China Microsoft Research Asia Beijing China Human-Computer Interaction Institute Carnegie Mellon University Pittsburgh Pennsylvania USA
Computational notebooks, widely used for ad-hoc analysis and often shared with others, can be difficult to understand because the standard linear layout is not optimized for reading. In particular, related text, code,... 详细信息
来源: 评论
Bioderived Hygromorphic Twisted Actuator for Untethered Sustainable Systems  12th
Bioderived Hygromorphic Twisted Actuator for Untethered Sust...
收藏 引用
Proceedings of the 12th International Conference on Biomimetic and Biohybrid Systems, Living Machines 2023
作者: Whatmore, Reece Keely, Emelia Lee, Zoe Minori, Adriane Yao, Lining Department of Materials Science and Engineering Carnegie Mellon University PittsburghPA15218 United States Industrial Design Department Rhode Island School of Design ProvidenceRI02903 United States Human-Computer Interaction Institute School of Computer Science Carnegie Mellon University PittsburghPA15218 United States
Environmentally friendly and hygromorphic actuators have gained increasing attention for energy harvesting, field robotics, seeding and biodegradable active structures and sensors. While recent works have used hygromo... 详细信息
来源: 评论
DFM4SFM - Dense Feature Matching for Structure from Motion
DFM4SFM - Dense Feature Matching for Structure from Motion
收藏 引用
Image Processing Challenges (ICIPC), IEEE International Conference on
作者: Simon Seibt Bartosz Von Rymon Lipinski Thomas Chang Marc Erich Latoschik Game Tech Lab Faculty of Computer Science Nuremberg Institute of Technology Nuremberg Germany Human-Computer Interaction Group Institute of Computer Science University of Wuerzburg Wuerzburg Germany
Structure from motion (SfM) is a fundamental task in computer vision and allows recovering the 3D structure of a stationary scene from an image set. Finding robust and accurate feature matches plays a crucial role in ...
来源: 评论
human AI conversational systems: when humans and machines start to chat
收藏 引用
Personal and Ubiquitous Computing 2024年 第6期28卷 857-860页
作者: Borsci, Simone Chamberlain, Alan Nichele, Elena Bødker, Mads Turchi, Tommaso Department of Learning Data and Technology Human Factors CODE group University of Twente Enschede Netherlands Mixed Reality Lab School of Computer Science University of Nottingham Nottingham United Kingdom Lincoln International Business School College of Arts Social Sciences and Humanities University of Lincoln Lincoln United Kingdom Department of Digitalization at Copenhagen Business School Frederiksberg Denmark Department of Computer Science University of Pisa Pisa Italy Department of Surgery and Cancer Imperial College of London London United Kingdom
来源: 评论
Recommendations in Visual Analytics - An Analytical Approach for Elaboration in science
Recommendations in Visual Analytics - An Analytical Approach...
收藏 引用
International Conference on Information Visualisation (IV)
作者: Midhad Blazevic Lennart B. Sina Cristian A. Secco Kawa Nazemi Department of Media & Department of Computer Science Human-Computer Interaction and Visual Analytics Darmstadt University of Applied Sciences Darmstadt Germany
The huge amount of scientific content increases the workload for evaluating state-of-the-art research and the complexity of creating novel and innovative methods and approaches. Although many approaches exist using re...
来源: 评论
Folk Tales of IoT: Understanding the Impact of Stories on Users' Positive and Negative Perceptions of Smart Home IoT Devices  25
Folk Tales of IoT: Understanding the Impact of Stories on Us...
收藏 引用
Proceedings of the 2025 CHI Conference on human Factors in Computing Systems
作者: Leah Zhang-Kennedy Michaela Valiquette An Bella Chen Hilda Hadan Sangho Suh Stratford School of Interaction Design and Business University of Waterloo Waterloo Ontario Canada Human-Computer Interaction Carleton University Ottawa Ontario Canada Cheriton School of Computer Science University of Waterloo Waterloo Ontario Canada Department of Computer Science University of Toronto Toronto Ontario Canada
This study examines how anecdotal stories from friends, peers, and online sources influence non-experts' perceptions and behaviors toward smart home IoT devices. We surveyed 263 participants, collecting narratives... 详细信息
来源: 评论
Technical Feasibility, Financial Viability, and Clinician Acceptance: On the Many Challenges to AI in Clinical Practice
Technical Feasibility, Financial Viability, and Clinician Ac...
收藏 引用
AAAI 2021 Fall Symposium on human Partnership with Medical AI: Design, Operationalization, and Ethics, AAAI-human 2021
作者: Yildirim, Nur Zimmerman, John Preum, Sarah Human-Computer Interaction Institute Carnegie Mellon University United States Computer Science Department Dartmouth College
Artificial intelligence (AI) applications in healthcare offer the promise of improved decision making for clinicians, and better healthcare outcomes for patients. While technical AI advances in healthcare showcase imp... 详细信息
来源: 评论
Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality
Bringing Instant Neural Graphics Primitives to Immersive Vir...
收藏 引用
Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on
作者: Ke Li Tim Rolff Susanne Schmidt Reinhard Bacher Simone Frintrop Wim Leemans Frank Steinicke Department of Informatics Human-Computer Interaction Group Universität Hamburg Deutsches Elektronen-Synchrotron DESY Germany Department of Informatics Computer Vision Group Universität Hamburg
Neural radiance field (NeRF), in particular, its extension by instant neural graphics primitives is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual sc... 详细信息
来源: 评论