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检索条件"机构=Human-Computer Interaction Laboratory Computing Group"
153 条 记 录,以下是121-130 订阅
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Accelerated greedy network-growing algorithm by gaussian activation functions
Accelerated greedy network-growing algorithm by gaussian act...
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2004 IEEE Conference on Cybernetics and Intelligent Systems
作者: Kamimura, Ryotaro Takeuchi, Haruhiko Information Science Laboratory Fut. Sci. and Technol. Jt. Res. Ctr. Tokai University 1117 Kitakaname Hiratsuka Kanagawa 259-1292 Japan Human-Computer Interaction Group Inst. for Hum. Sci. and Biomed. Eng. Natl. Inst. Adv. Indust. Sci./T. 1-1-1 Higashi Tsukuba 305-8566 Japan
In this paper, we propose a new computational method for a network-growing method called greedy network-growing. We have so far introduced a network-growing algorithm called greedy network-growing based upon informati... 详细信息
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Social cues and awareness for recommendation systems
Social cues and awareness for recommendation systems
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2003 International Conference on Intelligent User Interfaces
作者: Gupta, Punit Pu, Pearl Indian Inst. of Technology Guwahati Guwahati-781039 Assam India Human Computer Interaction Group Global Computing Center Swiss Inst. of Technology Lausanne CH-1015 Ecublens Switzerland
The social navigation types that include recommendations and guides were discussed. The systems goal was to increase visual awareness of social cues that exist in the information space, without levying the final decis... 详细信息
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Block jam: A tangible interface for interactive music
Block jam: A tangible interface for interactive music
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International conference on New Interfaces for Musical Expression, NIME 2003
作者: Newton-Dunn, Henry Nakano, Hiroaki Gibson, James Interaction Laboratory Sony Computer Science Laboratories Inc. 3-14-13 Higashigotanda Shinagawa-ku Tokyo141-0022 Japan Creative Development Group Sony Design Center 6-7-35 Kitashinagawa Shinagawa-ku Tokyo141-0001 Japan Human Interface Design Group Sony Design Center Europe The Heights Brooklands Weybridge SurreyKT13 0XW United Kingdom
In this paper, we introduce Block Jam, a Tangible User Interface that controls a dynamic polyrhythmic sequencer using 26 physical artifacts. These physical artifacts, that we call blocks, are a new type of input devic... 详细信息
来源: 评论
Flexible self-organizing maps by information maximization
Flexible self-organizing maps by information maximization
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International Joint Conference on Neural Networks (IJCNN)
作者: R. Kamimura T. Takeuchi Information Science Laboratory and Future Science and Technology Joint Research Center Tokai University Hiratsuka Kanagawa Japan Human-Computer Interaction Group Institute for Human Science and Biomedical Engineering National Institute for Advanced Industrial Science and Technology Tsukuba Japan
In this paper, we propose a new information theoretic method for self-organizing maps. The method aims to control competitive processes flexibly, that is, to produce different competitive unit activations according to... 详细信息
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Which comes first, usability or utility?
Which comes first, usability or utility?
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IEEE Conference on Visualization
作者: G. Grinstein A. Kobsa C. Plaisant J.T. Stasko Institute for Visualization and Perception Research University of Massachusetts Lowell Lowell MA University of California School of Information and Computer Science Irvine CA Human Computer Interaction Laboratory University of Maryland College Park MD Georgia Institute of Technology College of Computing/GVU Center Atlanta GA
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Grace: An autonomous robot for the AAAI Robot Challenge
Grace: An autonomous robot for the AAAI Robot Challenge
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作者: Simmons, Reid Goldberg, Dani Goode, Adam Montemerlo, Michael Roy, Nicholas Sellner, Brennan Urmson, Chris Schultz, Alan Abramson, Myriam Adams, William Atrash, Amin Bugajska, Magda Coblenz, Michael MacMahon, Matt Perzanowski, Dennis Horswill, Ian Zubek, Robert Kortenkamp, David Milam, Tod Wolfe, Bryn Maxwell, Bruce Robotics and Computer Science Carnegie Mellon University Pittsburgh PA United States Robotics Institute Carnegie Mellon University Pittsburgh PA United States ACT-R Research Group Human-Computer Interaction Institute Carnegie Mellon University Pittsburgh PA United States Carnegie Mellon University Pittsburgh PA United States Carnegie Mellon Robotics Institute Carnegie Mellon University Pittsburgh PA United States Intelligent Systems Section Navy Ctr. Appl. Res. Artif. Intell. Naval Research Laboratory Washington DC United States George Mason University Fairfax VA United States Naval Research Laboratory Washington DC United States Georgia Institute of Technology Atlanta GA United States School of Computer Science Carnegie Mellon University Pittsburgh PA United States Stanford University Austrian Research Institute for AI NASA Johnson Space Center Stanford CA United States Intelligent Multimodal Multimedia G. Navy Ctr. Appl. Res. Artif. Intell. Naval Research Laboratory Washington DC United States
The article discusses an autonomous robot for the AAAI Robot Challenge. In an attempt to solve as much of the AAAI Robot Challenge as possible, five research institutions representing academia, industry and government... 详细信息
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Navigation Patterns and Usability of Zoomable User Interfaces with and without an Overview
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ACM Transactions on computer-human interaction 2002年 第4期9卷 362-389页
作者: Hornbæk, Kasper Bederson, Benjamin B. Plaisant, Catherine University of Copenhagen Department of Computing Copenhagen Ø Universitetsparken 1 DK-2100 Denmark University of Maryland Department of Computer Science Human-Computer Interaction Laboratory United States
The literature on information visualization establishes the usability of interfaces with an overview of the information space, but for zoomable user interfaces, results are *** compare zoomable user interfaces with an... 详细信息
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Improving SMS usability using bayesian networks  2nd
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2nd Hellenic Conference on Artificial Intelligence, SETN 2002
作者: Maragoudakis, Manolis Tselios, Nikolaos K. Fakotakis, Nikolaos Avouris, Nikolaos M. Wire Communications Laboratory University of Patras Patras26500 Greece Human-Computer Interaction Group Dept. of Electrical and Computer Engineering University of Patras Patras26500 Greece
During the last years, the significant increase of mobile communications has resulted in the wide acceptance of a plethora of new services, like communication via written short messages (SMS). The limitations of the d... 详细信息
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Spinner, using non sequential and contextual functions for early learners
Spinner, using non sequential and contextual functions for e...
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Conference on human Factors in computing Systems
作者: Dunn, Henry Newton Gibson, James Interaction Laboratory Sony Computer Science Laboratory Higashigotanda Shinagawa-ku Tokyo 141-0022 Japan Human Interface Design Group Sony Design Center Europe Weybridge Surrey KT13 OXW United Kingdom
Spinner, a media collection, interaction and sharing device for early learners is studied. It promotes play and exploration using a novel set of interactive techniques and designs based around a non sequential, contex... 详细信息
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Greedy information acquisition in multi-layered networks
Greedy information acquisition in multi-layered networks
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International Conference on Neural Information Processing
作者: R. Kamimura H. Takeuchi Information Science Laboratory and Future Science and Technology Joint Research Center Tokai University Hirakata Kanagawa Japan Human-Computer Interaction Group Institute for Human Science and Biomedical Engineering National Institute for Advanced Industrial Science and Technology Tsukuba Japan
In this paper, we extend our greedy information algorithm to multi-layered networks for improved feature detection. We have developed a new information theoretic network-growing model called greedy information acquisi... 详细信息
来源: 评论