Autonomous robotic grasping has emerged as a valuable capability for automating everyday household tasks like table setting (bossing), cleaning, and meal preparation. Still, accurately detecting and manipulating diver...
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Demand prediction in transportation systems plays a critical role in optimizing resources and improving service efficiency. This study explores demand prediction for Ulaanbaatar's public transportation network usi...
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ISBN:
(纸本)9791188428137
Demand prediction in transportation systems plays a critical role in optimizing resources and improving service efficiency. This study explores demand prediction for Ulaanbaatar's public transportation network using Graph Attention Networks (GATs), Convolutional Neural Networks (CNNs), and Generative Adversarial Networks (GANs). GATs effectively capture spatial relationships, achieving the best performance while GANs struggle with stability and convergence issues. The findings emphasize the potential of using graph-based methods that incorporate key stations in the analysis of public transportation networks for predicting transit demand. Copyright 2025 Global IT Research Institute (GIRI). All rights reserved.
Previous work shows that in some instances artificial agents, such as robots, can elicit higher-order socio-cognitive mechanisms, similar to those elicited by humans. This suggests that these socio-cognitive mechanism...
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This paper presents our solution to the 2023 3DUI Contest challenge. Our goal was to provide an immersive VR experience to engage users in privately securing and accessing information in the Metaverse while improving ...
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This paper presents our solution to the 2023 3DUI Contest challenge. Our goal was to provide an immersive VR experience to engage users in privately securing and accessing information in the Metaverse while improving authentication-related interactions inside our virtual environment. To achieve this goal, we developed an authentication method that uses a virtual environment's individual assets as security tokens. To improve the token selection process, we introduce the HOG interaction technique. HOG combines two classic interaction techniques, Hook and Go-Go, and improves approximate object targeting and further obfuscation of user password token selections. We created an engaging mystery-solving mini-game to demonstrate our authentication method and interaction technique.
In this paper, a new publicly available 1 web-Scraped Iranian Vehicle Dataset (SIVD) for simultaneous real-time vehicle tracking and recognition is proposed. The datasets provided for Iranian cars in the literature ha...
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The ability to collaborate with other people across barriers created by time and/or space is one of the greatest features of modern communication. Immersive technologies are positioned to enhance this ability to colla...
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The ability to collaborate with other people across barriers created by time and/or space is one of the greatest features of modern communication. Immersive technologies are positioned to enhance this ability to collaborate even further. However, we do not have a firm understanding of how specific immersive technologies, or components thereof, alter the ability for two or more people to communicate, and hence collaborate. In this work-in-progress position paper, we propose a new framework for immersive collaboration experiences and provide an example of how it could be used to understand a hybrid collaboration among two co-located users and one remote user. We are seeking feedback from the community before conducting a formal evaluation of the framework. We also present some future work that this framework could facilitate.
A common denominator for most therapy treatments for children who suffer from an anxiety disorder is daily practice routines to learn techniques needed to overcome anxiety. However, applying those techniques while exp...
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ISBN:
(数字)9798350361070
ISBN:
(纸本)9798350361087
A common denominator for most therapy treatments for children who suffer from an anxiety disorder is daily practice routines to learn techniques needed to overcome anxiety. However, applying those techniques while experiencing anxiety can be highly challenging. This paper presents the design, implementation, and pilot study of a tactile hand-held pocket robot “AffectaPocket”, designed to work alongside therapy as a focus object to facilitate coping during an anxiety attack. The robot does not require daily practice to be used, has a small form factor, and has been designed for children 7 to 12 years old. The pocket robot works by sensing when it is being held and attempts to shift the child's focus by presenting them with a simple three-note rhythm-matching game. We conducted a pilot study of the pocket robot involving four children aged 7 to 10 years, and then a main study with 18 children aged 6 to 8 years; neither study involved children with anxiety. Both studies aimed to assess the reliability of the robot's sensor configuration, its design, and the effectiveness of the user tutorial. The results indicate that the morphology and sensor setup performed adequately and the tutorial process enabled the children to use the robot with little practice. This work demonstrates that the presented pocket robot could represent a step toward developing low-cost accessible technologies to help children suffering from anxiety disorders.
Collaboration plays a vital role in both academia and industry whenever we need to browse through a big amount of data to extract meaningful insights. These collaborations often involve people living far from each oth...
Collaboration plays a vital role in both academia and industry whenever we need to browse through a big amount of data to extract meaningful insights. These collaborations often involve people living far from each other, with different levels of access to technology. Effective cross-border collaborations require reliable telepresence systems that provide support for communication, cooperation, and understanding of contextual cues. In the context of collaborative academic writing, while immersive technologies offer novel ways to enhance collaboration and enable efficient information exchange in a shared workspace, traditional devices such as laptops still offer better readability for longer articles. We propose the design of a hybrid cross-reality cross-device networked system that allows the users to harness the advantages of both worlds. Our system allows users to import documents from their personal computers (PC) to an immersive headset, facilitating document sharing and simultaneous collaboration with both colocated colleagues and remote colleagues. Our system also enables a user to seamlessly transition between Virtual Reality, Augmented Reality, and the traditional PC environment, all within a shared workspace. We present the real-world scenario of a global academic team conducting a comprehensive literature review, demonstrating its potential for enhancing cross-reality hybrid collaboration and productivity.
human-AI teams have the potential to produce improved outcomes in various tasks as opposed to each team member working alone. However, there are various factors that influence human-AI team performance which potential...
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This paper presents a lightweight algorithm for feature extraction, classification of seven different emotions, and facial expression recognition in a real-time manner based on static images of the human face. In this...
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