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检索条件"机构=Human-Computer Interaction and Department of Computer Science"
5611 条 记 录,以下是241-250 订阅
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How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies  25
How Users Who are Blind or Low Vision Play Mobile Games: Per...
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2025 CHI Conference on human Factors in Computing Systems, CHI 2025
作者: Ran, Zihe Li, Xiyu Xiao, Qing Fan, Xianzhe Li, Franklin Mingzhe Wang, Yanyun Lu, Zhicong Communication University of China Beijing China Human-Computer Interaction Institute Carnegie Mellon University PittsburghPA United States Tsinghua University Beijing China College of Media Communication and Information University of Colorado Boulder BoulderCO United States Department of Computer Science George Mason University FairfaxVA United States
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific expe... 详细信息
来源: 评论
Experience 2.0 and Beyond – from Visuals to human-Centered Multimedia
Experience 2.0 and Beyond – from Visuals to Human-Centered ...
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Companion Proceedings of the 17th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
作者: Gerrit van der Veer Shah Rukh Humayoun Mahmoud Baghdadi Achim Ebert Department of Computer Science Vrije Universiteit Amsterdam Amsterdam Netherlands Computer Science San Francisco State University San Francisco California USA HCI Lab University of Kaiserslautern-Landau Kaiserslautern Germany Human Computer Interaction Lab University of Kaiserslautern-Landau (RPTU) Kaiserslautern Germany
来源: 评论
Designing interactive data visualizations representing recovery progress for patients after stroke
arXiv
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arXiv 2024年
作者: Ouskine, Alicia Chan, Adrian D.C. Rajabiyazdi, Fateme Department of Human-Computer Interaction Carleton University Canada Department of Systems and Computer Engineering Carleton University Affiliate Investigator Bruyère Research Institute Canada Department of Systems and Computer Engineering Carleton University Canada
Stroke is one of the leading causes of disability worldwide. The efficacy of recovery is determined by a variety of factors, including patient adherence to rehabilitation programs. One way to increase patient adherenc... 详细信息
来源: 评论
2D Skeleton-Based Keypoint Generation Method for Grasping Objects with Roughly Uniform Height Variation
2D Skeleton-Based Keypoint Generation Method for Grasping Ob...
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RSI/ISM International Conference on Robotics and Mechatronics (ICROM)
作者: Ali Sabzejou Mehdi Tale Masouleh Ahmad Kalhor School of Electrical and Computer Engineering Department Human and Robot Interaction Laboratory University of Tehran
Robotic grasping poses a fundamental challenge in robotics, particularly when dealing with unknown objects. This skill has always been a focal point in robotics research due to its fundamental importance and inherent ...
来源: 评论
Exploring Auditory Hand Guidance for Eyes-free 3D Path Tracing
Exploring Auditory Hand Guidance for Eyes-free 3D Path Traci...
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2025 CHI Conference on human Factors in Computing Systems, CHI EA 2025
作者: Abe, Yuki Hara, Kotaro Sakamoto, Daisuke Ono, Tetsuo Human-Computer Interaction Lab. Hokkaido University Hokkaido Sapporo Japan School of Computing and Information Systems Singapore Management University Singapore Singapore Division of Computer Science and Information Technology Hokkaido University Hokkaido Sapporo Japan Faculty of Engineering Kyoto Tachibana University Kyoto Japan
Guiding a user’s hand along a 3D path can help individuals avoid obstacles and manipulate everyday items with eyes-free. While prior work focused on haptic approaches using robots, auditory approaches for 3D path gui... 详细信息
来源: 评论
Technology, Movement, and Play Is Hampering and Boosting Interactive Play  23
Technology, Movement, and Play Is Hampering and Boosting Int...
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10th ACM SIGCHI Annual Symposium on computer-human interaction in Play, CHI PLAY 2023
作者: Van Delden, Robby Reidsma, Dennis Postma, Dees Weijdom, Joris Márquez Segura, Elena Turmo Vidal, Laia Vega-Cebrián, José Manuel Tajadura-Jiménez, Ana Waern, Annika Park, Solip Hämäläinen, Perttu Font, José Maria Johnsson, Mats Rasmussen, Lærke Schjødt Elbæk, Lars Human Media Interaction University of Twente Enschede Netherlands Hku Theatre Hku University of the Arts Netherlands Department of Computer Science and Engineering Universidad Carlos Iii de Madrid Madrid Spain Ucl Interaction Centre University College London London United Kingdom Department of Informatics and Media Uppsala University Uppsala Sweden Aalto University Finland Department of Computer Science and Media Technology Faculty of Technology and Society Malmö University Sweden Department of Sport Sciences Faculty of Education and Society Malmö University Sweden Department of Sports Science and Clinical Biomechanics University of Southern Denmark Odense Denmark
In this paper, we highlight how including technology, movement or play can boost a design process but with unbalanced amounts can also hamper the process. We provide a set of examples where we miscalculated the amount... 详细信息
来源: 评论
human AI conversational systems: when humans and machines start to chat
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Personal and Ubiquitous Computing 2024年 第6期28卷 857-860页
作者: Borsci, Simone Chamberlain, Alan Nichele, Elena Bødker, Mads Turchi, Tommaso Department of Learning Data and Technology Human Factors CODE group University of Twente Enschede Netherlands Mixed Reality Lab School of Computer Science University of Nottingham Nottingham United Kingdom Lincoln International Business School College of Arts Social Sciences and Humanities University of Lincoln Lincoln United Kingdom Department of Digitalization at Copenhagen Business School Frederiksberg Denmark Department of Computer Science University of Pisa Pisa Italy Department of Surgery and Cancer Imperial College of London London United Kingdom
来源: 评论
Ennet: Enhanced Interactive Information Network with Zero-Order Optimization
SSRN
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SSRN 2024年
作者: Yang, Pengfei Chen, Yanxin Cheng, Fei Wang, Quan Sun, Jianguo School of Computer Science and Technology Xidian University Xi’an710071 China The Key Laboratory of Smart Human-Computer Interaction and Wearable Technology of Shaanxi Province Xi’an710071 China
Interactive image segmentation extremely accelerates the generation of high-quality annotation image datasets, which are the pillars of the applications of deep learning. However, these methods suffer from the insigni... 详细信息
来源: 评论
One size does not fit all: Investigating strategies for differentially-private learning across NLP tasks
One size does not fit all: Investigating strategies for diff...
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2022 Conference on Empirical Methods in Natural Language Processing, EMNLP 2022
作者: Senge, Manuel Igamberdiev, Timour Habernal, Ivan Trustworthy Human Language Technologies Department of Computer Science Technical University of Darmstadt Germany
Preserving privacy in contemporary NLP models allows us to work with sensitive data, but unfortunately comes at a price. We know that stricter privacy guarantees in differentially-private stochastic gradient descent (... 详细信息
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Privacy-Preserving Models for Legal Natural Language Processing  4
Privacy-Preserving Models for Legal Natural Language Process...
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4th Natural Legal Language Processing Workshop, NLLP 2022, co-located with the 2022 Conference on Empirical Methods in Natural Language Processing, EMNLP 2022
作者: Yin, Ying Habernal, Ivan Trustworthy Human Language Technologies Department of Computer Science Technical University of Darmstadt Germany
Pre-training large transformer models with in-domain data improves domain adaptation and helps gain performance on the domain-specific downstream tasks. However, sharing models pre-trained on potentially sensitive dat... 详细信息
来源: 评论