The entire world encounters a significant problem which is food availability. 'Zero-hunger' is the second Sustainable Development Goal (SDG) of the goals established by the United Nations in 2015. With the inc...
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This study applies single-valued neutrosophic sets, which extend the frameworks of fuzzy and intuitionistic fuzzy sets, to graph theory. We introduce a new category of graphs called Single-Valued Heptapartitioned Neut...
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The tile-based multiplayer game Mahjong is widely played in Asia and has also become increasingly popular worldwide. Face-to-face or online, each player begins with a hand of 13 tiles and players draw and discard tile...
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The tile-based multiplayer game Mahjong is widely played in Asia and has also become increasingly popular worldwide. Face-to-face or online, each player begins with a hand of 13 tiles and players draw and discard tiles in turn until they complete a winning hand. An important notion in Mahjong is the deficiency number(*** number in Japanese Mahjong) of a hand, which estimates how many tile changes are necessary to complete the hand into a winning hand. The deficiency number plays an essential role in major decision-making tasks such as selecting a tile to discard. This paper proposes a fast algorithm for computing the deficiency number of a Mahjong hand. Compared with the baseline algorithm, the new algorithm is usually 100 times faster and, more importantly,respects the agent's knowledge about available tiles. The algorithm can be used as a basic procedure in all Mahjong variants by both rule-based and machine learning-based Mahjong AI.
Breast Cancer (BC) remains a significant health challenge for women and is one of the leading causes of mortality worldwide. Accurate diagnosis is critical for successful therapy and increased survival rates. Recent a...
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Malware detection is one of the critical tasks of cybersecurity, especially considering the growing popularity of mobile devices. The integrity and security of mobile ecosystems rely on the capacity to identify malwar...
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In the digital era, the escalation of data generation and cyber threats has heightened the importance of network security. Machine Learning-based Intrusion Detection Systems (IDS) play a crucial role in combating thes...
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In a crowd density estimation dataset,the annotation of crowd locations is an extremely laborious task,and they are not taken into the evaluation *** this paper,we aim to reduce the annotation cost of crowd datasets,a...
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In a crowd density estimation dataset,the annotation of crowd locations is an extremely laborious task,and they are not taken into the evaluation *** this paper,we aim to reduce the annotation cost of crowd datasets,and propose a crowd density estimation method based on weakly-supervised learning,in the absence of crowd position supervision information,which directly reduces the number of crowds by using the number of pedestrians in the image as the supervised *** this purpose,we design a new training method,which exploits the correlation between global and local image features by incremental learning to train the ***,we design a parent-child network(PC-Net)focusing on the global and local image respectively,and propose a linear feature calibration structure to train the PC-Net simultaneously,and the child network learns feature transfer factors and feature bias weights,and uses the transfer factors and bias weights to linearly feature calibrate the features extracted from the Parent network,to improve the convergence of the network by using local features hidden in the crowd *** addition,we use the pyramid vision transformer as the backbone of the PC-Net to extract crowd features at different levels,and design a global-local feature loss function(L2).We combine it with a crowd counting loss(LC)to enhance the sensitivity of the network to crowd features during the training process,which effectively improves the accuracy of crowd density *** experimental results show that the PC-Net significantly reduces the gap between fullysupervised and weakly-supervised crowd density estimation,and outperforms the comparison methods on five datasets of Shanghai Tech Part A,ShanghaiTech Part B,UCF_CC_50,UCF_QNRF and JHU-CROWD++.
Symmetric algorithms offer speed but have weaknesses in key distribution, while asymmetric algorithms are secure but less efficient for encrypting and decrypting large text messages. This research aims to secure data ...
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Regular exercise is a crucial aspect of daily life, as it enables individuals to stay physically active, lowers thelikelihood of developing illnesses, and enhances life expectancy. The recognition of workout actions i...
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Regular exercise is a crucial aspect of daily life, as it enables individuals to stay physically active, lowers thelikelihood of developing illnesses, and enhances life expectancy. The recognition of workout actions in videostreams holds significant importance in computer vision research, as it aims to enhance exercise adherence, enableinstant recognition, advance fitness tracking technologies, and optimize fitness routines. However, existing actiondatasets often lack diversity and specificity for workout actions, hindering the development of accurate recognitionmodels. To address this gap, the Workout Action Video dataset (WAVd) has been introduced as a significantcontribution. WAVd comprises a diverse collection of labeled workout action videos, meticulously curated toencompass various exercises performed by numerous individuals in different settings. This research proposes aninnovative framework based on the Attention driven Residual Deep Convolutional-Gated Recurrent Unit (ResDCGRU)network for workout action recognition in video streams. Unlike image-based action recognition, videoscontain spatio-temporal information, making the task more complex and challenging. While substantial progresshas been made in this area, challenges persist in detecting subtle and complex actions, handling occlusions,and managing the computational demands of deep learning approaches. The proposed ResDC-GRU Attentionmodel demonstrated exceptional classification performance with 95.81% accuracy in classifying workout actionvideos and also outperformed various state-of-the-art models. The method also yielded 81.6%, 97.2%, 95.6%, and93.2% accuracy on established benchmark datasets, namely HMDB51, Youtube Actions, UCF50, and UCF101,respectively, showcasing its superiority and robustness in action recognition. The findings suggest practicalimplications in real-world scenarios where precise video action recognition is paramount, addressing the persistingchallenges in the field. TheWAVd datas
The aim of this research is to assess the effectiveness of implementing gamification models with virtual reality (VR) for plant cultivation techniques in constructing hydroponic circuits. The purpose of this study is ...
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