Feedback delays are inherent attributes of distributed control systems that usually cause unfavorable effect on the stability of the controlled process. Modelling of such systems is essential for traceable controller ...
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The Digital Video Broadcasting second generation Terrestrial (DVB-T2)standard purposes to provide high definition digital video and high rate services forthe same spectrum allocation of the current Digital Video Broad...
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In haptic and telemanipulation devices stability and transparency are contradicting requirements. Due to the network delay the control process may become unstable. In our research we consider the coupled impedance typ...
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An important function of wireless networks is to support mobile computing. Mobile Ad hoc NETworks (MANETs) consist of a collection of mobile stations communicating with each other without the use of any pre-existent i...
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As a result of improvements in wireless communication technologies, a multimedia data streaming service can be provided for mobile clients such as PDAs and cellular phones. Because mobile devices have low computing po...
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A topic dependent class (TDC) language model (LM) is a topic-based LM that uses a semantic extraction method to reveal latent topic information from noun-document relation. Then a clustering for a given context is per...
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A topic dependent class (TDC) language model (LM) is a topic-based LM that uses a semantic extraction method to reveal latent topic information from noun-document relation. Then a clustering for a given context is performed to define topics. Finally, a fixed window of word history is observed to decide the topic of the current event through voting in online manner. Previously, we have shown that TDC overperforms several state-of-the-art baselines in terms of perplexity. In this paper we evaluate TDC on automatic speech recognition experiment (ASR) for rescoring task. Experiments on read speech Wall Street Journal (English ASR system) and Mainichi Shimbun (Japanese ASR system) show that TDC LM improves both perplexity and word-error-rate (WER). The result shows that the proposed model gives improvements 3.0% relative on perplexity and 15.2% relative on WER for English ASR system, and 16.4% relative on perplexity and 24.3% relative on WER for Japanese ASR system.
The concept of monitoring trail (m-trail) has been proposed for achieving Fast and Unambiguous Link-failure Localization (FULL) in all-optical WDM (Wavelength Division Multiplexing) mesh networks. Previous studies on ...
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In this paper, a new fragile watermarking scheme that enables the verification of 3D models for detecting unauthorized alterations is presented. The principal component analysis (PCA) is adopted to produce the PCA coo...
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In this paper, we propose a video scene annotation method based on tag clouds. First, user comments associated with a video are collected from existing video sharing services. Next, a tag cloud is generated from these...
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In this paper, we propose a video scene annotation method based on tag clouds. First, user comments associated with a video are collected from existing video sharing services. Next, a tag cloud is generated from these user comments. The tag cloud is displayed on the video window of the Web browser. When users click on a tag included in the tag cloud while watching the video, the tag gets associated with the time point of the video. Users can share the information on the tags that have already been clicked. We confirmed that the coverage of annotations generated by this method is higher than that of the existing methods, and users are motivated to add tags by sharing tag clouds. This method will contribute to advanced video applications.
This paper reports on experience with modifications to National University's "Wireless engineering Software" and "Radio Systems Modeling" courses to enable students to gain experience in wirele...
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This paper reports on experience with modifications to National University's "Wireless engineering Software" and "Radio Systems Modeling" courses to enable students to gain experience in wireless communications engineering through designing, building and then using simulation games for network design and radio design. Game design has been incorporated as a primary learning tool into these courses in the Master of Science in Wireless Communications degree program. Laboratory experiments and simulations are already used in some engineering curricula. The introduction of interactive simulation games in virtual environments goes a step further. The games simulate real world engineering dynamics and improve retention of complex concepts. Furthermore, the depth of learning increases as the students design and build the games, instead of just playing them. The processes and principles of game design have been adapted from National University's School of media and Communications (SOMC). SOMC currently uses this approach to successfully teach game design in its digital entertainment and interactive arts program, with the core objective of creating "playcentric" video games. To expand this process to engineering courses, faculty from SOMC and the School of engineering and technology (SOET), collaborated to combine engineering processes with game design techniques to teach interactive games for designing a cellular communications network and digital radio design to engineering students. Game rules, built by the students, must incorporate principles of mathematics, physics, and engineering, including the dynamics of wave propagation, binary logic, and the architecture of wireless systems. Students become game designers as they create original games including content from the STEM (Science, technology, engineering and Math) curriculum. This process makes students more effective system designers by bridging experience to the real world. Teams of students design and build the game
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