An algorithm for the automatic construction of a 3D model of archaeological vessels is presented. In archeology the determination of the exact volume of arbitrary vessels is of importance since this provides informati...
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(纸本)0769509843
An algorithm for the automatic construction of a 3D model of archaeological vessels is presented. In archeology the determination of the exact volume of arbitrary vessels is of importance since this provides information about the manufacturer and the usage of the vessel. To acquire the shape of objects with handles in 3d is complicated, since occlusions of the object's surface are introduced by the handle and can only be resolved by taking multiple views. Therefore, the 3d reconstruction is based on a sequence of images of the object taken from different viewpoints. The object's silhouette is the only feature which is extracted from an input image. images are acquired by rotating the object on a turntable in front of a stationary camera. The algorithm uses an octree representation of the model, and builds this model incrementally, by performing limited processing of all input images for each level of the octree. Beginning from the root node at the level 0 a rough model of the object is obtained quickly and is refined as the processed level of the octree increases. Results of the algorithm developed are presented for both synthetic and real input images.
The use of plane graphs for the description of image structure and shape representation poses two problems : (1) how to obtain the set of vertices, the set of edges and the incidence relation of the graph, and (2) how...
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The concept of "nearness", which has been dealt with as soon as one started studying digital images, finds one of its rigorous forms in the notion of proximity space. It is this notion, together with "n...
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The activation of ancient vessel-fragments is a time consuming but important task for archaeologists. The basis for classification and reconstruction is the profile which is the cross-section of the fragment in the di...
The activation of ancient vessel-fragments is a time consuming but important task for archaeologists. The basis for classification and reconstruction is the profile which is the cross-section of the fragment in the di...
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The activation of ancient vessel-fragments is a time consuming but important task for archaeologists. The basis for classification and reconstruction is the profile which is the cross-section of the fragment in the direction of the rotational axis of symmetry. Hence the position of a fragment (orientation) on a vessel is important. In this work the estimation of the axis of rotation out of range data by using a Hough inspired method is proposed. In order to avoid outliers a robust method for estimation of the axis is used. Classification and reconstruction are performed in a bottom-up manner using a description language, which holds all features of the fragment as primitives and all properties among features as relations. Classification of newly found fragments of unknown type is performed by comparing the description of the new fragment with the description of already classified fragments by completing graph similarity. The sub-graph with the highest similarity is then used to reconstruct the complete vessel out of the fragment.
This paper presents an application of 3D-reconstruction and graph theory in the field of archaeology. The classification and reconstruction of ancient pots and vessels out of fragments (so-called sherds) is an importa...
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This paper presents an application of 3D-reconstruction and graph theory in the field of archaeology. The classification and reconstruction of ancient pots and vessels out of fragments (so-called sherds) is an important aspect of archaeological research work. Up to now this is a time consuming, inaccurate, and subjective task which leads to tons of unclassified fragments in archives. computeraided classification could help to get a better understanding of ancient cultures, since all data of an excavation would be accessible to the public, not only- selected parts as it is now. We propose a bottom-up strategy to classify fragments. The profile section (which is a section a the fragment in the direction of the rotational axis) is segmented into its primitives (with certain properties like length) and relations among this primitives (like position and curvature of connecting points). These primitives and the relations form a description language, different profiles have different descriptions.
We present a new algorithm based on Dual Graph Contraction (DGC) to transform the Run Graph into its Minimum Line Property Preserving (MLPP) form which, when implemented in parallel, requires O(log(longestcurve)) step...
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It is often difficult to attribute works of art to a certain artist. In the case of paintings, radiological methods like X-ray and infra-red diagnosis, digital radiography, computer-tomography, etc. and color analyzes...
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It is often difficult to attribute works of art to a certain artist. In the case of paintings, radiological methods like X-ray and infra-red diagnosis, digital radiography, computer-tomography, etc. and color analyzes are employed to authenticate works of art. But all these methods do not relate certain characteristics of an art work to a specific artist-the artist's personal style. In order to study this personal style, we examine the "structural signature" based on brush strokes in particular in portrait miniatures. A computer-aided classification and recognition system for portrait miniatures is developed, which enables a semi-automatic classification based on brush strokes. A hierarchically structured classification scheme is introduced which separates the classification into three different levels of information: color, shape of region, and structure of brush strokes.
We study the problem of representing images within a multimedia Database Management System (DBMS), in order to support fast retrieval operations without compromising storage efficiency. To achieve this goal, we propos...
We study the problem of representing images within a multimedia Database Management System (DBMS), in order to support fast retrieval operations without compromising storage efficiency. To achieve this goal, we propose new image coding techniques which combine a wavelet representation, embedded coding of the wavelet coefficients, and segmentation of image-domain regions in the wavelet domain. A bitstream is generated in which each image region is encoded independently of other regions, without having to explicitly store information describing the regions. Simulation results show that our proposed algorithms achieve coding performance which compares favorably, both perceptually and objectively, to that achieved using state-of-the-art image/video coding techniques while additionally providing region-based support.
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