We address the Multi Layer Hierarchical Ring Network Design Problem. The aim of this problem is to connect nodes that are assigned to different layers using a hierarchy of rings of bounded length. We present a multi-c...
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We present a novel approach for compressing relatively small unordered data sets by means of combinatorial optimization. The application background comes from the field of biometrics, where the embedding of fingerprin...
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We consider a generalization of the Connected Facility Location Problem (ConFL), suitable to model real world network extension scenarios such as fiber-to-the-curb. In addition to choosing a set of facilities and conn...
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It has long been known that ancient temples were frequently oriented along the cardinal directions or to certain points along the horizon where Sun or Moon rise or set on special days of the year. In the last decades,...
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We present a variable neighborhood search (VNS) for the 3-staged 2-dimensional cutting stock problem employing "ruin-and-recreate"-based very large neighborhood search in which parts of the incumbent solutio...
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We consider the NP-hard label number maximization problem LNM: Given a set of rectangular labels, each of which belongs to a point feature in the plane, the task is to find a labeling for a largest subset of the label...
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Logic-based Benders decomposition (BD) extends classic BD by allowing more complex subproblems with integral variables. Metaheuristics like variable neighborhood search are becoming useful here for faster solving the ...
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We consider a generalization of the Prize Collecting Steiner Tree Problem on a graph with special redundancy requirements on a subset of the customer nodes suitable to model a real world problem occurring in the exten...
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A modulator of a graph G to a specified graph class H is a set of vertices whose deletion puts G into H. The cardinality of a modulator to various graph classes has long been used as a structural parameter which can b...
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Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation o...
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ISBN:
(纸本)9781450305587
Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation of generated models. Various models can be derived with the same set of parametrized rules for geometric operations. Separation of geometry generation and pose synthesis improves design efficiency and reusability. Moreover, by formal analysis of production rules we show how to efficiently update complex kinematic hierarchies created by the skeletons, allowing state-of-the-art interactive visual rule editing.
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