In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we e...
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In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is n...
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This paper discusses the calculation of bend minimal shapes for non-planar graphs with given topology. Based on the Simple-Kandinsky drawing standard - a simplification of the more complex Kandinsky standard - we show...
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This paper proposes an agent-based model for animating molecular machines. Usually molecular machines are visualized using key-frame animation. Creating large molecular assemblies with key-frame animation in standard ...
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Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination allows using low-resolution light caching...
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The bounded diameter minimum spanning tree problem is an NP-hard combinatorial optimization problem arising for example in network design when quality of service is of concern. We solve a strong integer linear program...
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In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA...
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Frequency domain volume rendering (FVR) is a volume rendering technique with lower computational complexity as compared to other techniques. In this paper the FVR algorithm is accelerated by factor of 17 by mapping th...
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Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the functioning of a technical device, illust...
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