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检索条件"机构=Institute for Computer Graphics and Algorithms"
228 条 记 录,以下是11-20 订阅
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Non-sampled anti-aliasing  18
Non-sampled anti-aliasing
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18th International Workshop on Vision, Modeling and Visualization, VMV 2013
作者: Auzinger, Thomas Musialski, Przemyslaw Preiner, Reinhold Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we e... 详细信息
来源: 评论
BRDF approximation and estimation for Augmented Reality
BRDF approximation and estimation for Augmented Reality
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15th International Conference on System Theory, Control and Computing, ICSTCC 2011
作者: Kühtreiber, Patrick Knecht, Martin Traxler, Christoph Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is n... 详细信息
来源: 评论
Non-planar orthogonal drawings with fixed topology extended abstract
Non-planar orthogonal drawings with fixed topology extended ...
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31st Conference on Current Trends in Theory and Practice of computer Science
作者: Chimani, Markus Klau, Gunnar W. Weiskircher, René Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
This paper discusses the calculation of bend minimal shapes for non-planar graphs with given topology. Based on the Simple-Kandinsky drawing standard - a simplification of the more complex Kandinsky standard - we show... 详细信息
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Visualization of molecular machinery using agent-based animation  17
Visualization of molecular machinery using agent-based anima...
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33rd Spring Conference on computer graphics, SCCG 2017
作者: Gehrer, Daniel Viola, Ivan Institute of Computer Graphics and Algorithms TU Wien Vienna Austria
This paper proposes an agent-based model for animating molecular machines. Usually molecular machines are visualized using key-frame animation. Creating large molecular assemblies with key-frame animation in standard ... 详细信息
来源: 评论
VolumeShop: Interactive direct volume illustration  05
VolumeShop: Interactive direct volume illustration
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International Conference on computer graphics and Interactive Techniques, SIGGRAPH 2005
作者: Bruckner, Stefan Viola, Ivan Eduard Gröller, M. Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
No abstract available.
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Efficient irradiance normal mapping  10
Efficient irradiance normal mapping
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2010 ACM SIGGRAPH Symposium on Interactive 3D graphics and Games, I3D 2010
作者: Habel, Ralf Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination allows using low-resolution light caching... 详细信息
来源: 评论
Heuristic cut separation in a branch&cut approach for the bounded diameter minimum spanning tree problem
Heuristic cut separation in a branch&cut approach for the bo...
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2008 International Symposium on Applications and the Internet, SAINT 2008
作者: Gruber, Martin Raidl, Günther R. Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
The bounded diameter minimum spanning tree problem is an NP-hard combinatorial optimization problem arising for example in network design when quality of service is of concern. We solve a strong integer linear program... 详细信息
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Sampled and analytic rasterization  18
Sampled and analytic rasterization
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18th International Workshop on Vision, Modeling and Visualization, VMV 2013
作者: Auzinger, Thomas Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA... 详细信息
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GPU-based frequency domain volume rendering
GPU-based frequency domain volume rendering
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Spring Conference on computer graphics, SCCG 2004
作者: Viola, Ivan Kanitsar, Armin Gröller, Meister Eduard Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
Frequency domain volume rendering (FVR) is a volume rendering technique with lower computational complexity as compared to other techniques. In this paper the FVR algorithm is accelerated by factor of 17 by mapping th... 详细信息
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VolumeShop: An interactive system for direct volume illustration
VolumeShop: An interactive system for direct volume illustra...
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VIS 05: IEEE Visualization 2005, Proceedings
作者: Bruckner, Stefan Gröller, M. Eduard Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the functioning of a technical device, illust... 详细信息
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