This study investigates the dynamics of jet formation from a viscous, resistive accretion disk around a young stellar object using MHD simulations with the PLUTO code. We conducted an in-depth analysis of electric cur...
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Planning exhibitions of cultural artifacts is always challenging. Artifacts can be very sensitive to the environment and therefore their display can be risky. One way to circumvent this is to build replicas of these a...
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The European Cultural Heritage Strategy for the 21st century has led to an increased demand for fast, efficient and faithful 3D digitization technologies for cultural heritage artefacts. Yet, unlike the digital acquis...
The rapid shift to remote education has presented numerous challenges for educators and students alike. Virtual Reality (VR) has emerged as a promising solution, offering immersive and interactive learning experiences...
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In order to support the work of researchers in the production, processing and interpretation of complex digital objects and the dissemination of valuable and diverse information to a broad spectrum of audience there i...
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Generating flat images from paintings on curved surfaces is an important task in Archaeological analysis of ancient pottery. It allows comparing styles and painting techniques, e.g, for style and workshop attribution,...
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3D line skeletons are simplistic representations of a shape's topology which are used for a wide variety of geometry-processing tasks, including shape recognition, retrieval, and reconstruction. Numerous methods h...
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Interfaces for users on the web are usually created using standard HTML-technologies. Although dynamic text-based features are widely available on the web (e.g. by using DHTML) there are still some limitations in the ...
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ISBN:
(纸本)9789541600405
Interfaces for users on the web are usually created using standard HTML-technologies. Although dynamic text-based features are widely available on the web (e.g. by using DHTML) there are still some limitations in the user experience when using dynamic graphical elements. In this article we focus on a GUI-prototype using Scalable Vector graphics (SVG) as an interface to an existing Digital Library. First we describe the current situation of the running system and explain some of the limitations in the GUI. Thereafter we compare the document-format with other electronic formats. An overview of the prototype and a description of the used framework will be given in the main section of this article. Finally we are going to show an improved version of a search task using an SVG-category viewer. The currently supported SVG-recommendation (SVG 1.1) by the SVG-plugins have some limitations. The upcoming release will solve some of the problems and introduce new features related to data-handling and database access. An outlook of these new features and lessons learned in implementing the prototype will close the article.
A robust fitting and reconstruction algorithm has to cope with two major problems. First of all it has to be able to deal with noisy input data and outliers. Furthermore it should be capable of handling multiple data ...
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In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Vo...
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