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检索条件"机构=Institute for Computer Science II - Computer Graphics"
2471 条 记 录,以下是131-140 订阅
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On approximation accuracy of the Chaos Game's finite-time activity
On approximation accuracy of the Chaos Game's finite-time ac...
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作者: Martyn, Tomek Computer Graphics Laboratory Institute of Computer Science Warsaw University of Technology ul. Nowowiejska 15/19 00-665 Warsaw Poland
This paper describes a method for estimating probability that the Chaos Game generates, within L steps, a sequence of points which approximates the IFS attractor at a given accuracy. The presented algorithm is a hybri... 详细信息
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Optimizations of rough set model
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Fundamenta Informaticae 1998年 第2-3期36卷 265-283页
作者: Stepaniuk, Jaroslaw Institute of Computer Science Bialystok University of Technology Bialystok Poland. e-mail: jstepan@ii.pb.bialystok.pl
Rough set methodology is based on concept (set) approximations constructed from available background knowledge represented in information systems. In many applications only partial knowledge about approximated concept...
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Recognizing cars in aerial imagery to improve orthophotos  07
Recognizing cars in aerial imagery to improve orthophotos
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Proceedings of the 15th annual ACM international symposium on Advances in geographic information systems
作者: Leberl, Franz Bischof, Horst Grabner, Helmut Kluckner, Stefan Institute for Computer Graphics and Vision Graz University of Technology Inffeld. g. 16/II A-8010 Graz Austria
The automatic creation of 3D models of urban spaces has become a very active field of research. This has been inspired by recent applications in the location-awareness on the Internet, as demonstrated in *** and simil... 详细信息
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Texture Atlas Generation for Inconsistent Meshes and Point Sets
Texture Atlas Generation for Inconsistent Meshes and Point S...
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International Conference on Shape Modeling and Applications
作者: Patrick Degener Reinhard Klein Institute of Computer Science II Computer Graphics Group University of Bonn Germany
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations like consistent orientation, watertightn... 详细信息
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A Multi-camera, Multi-projector Super-Resolution Framework for Structured Light
A Multi-camera, Multi-projector Super-Resolution Framework f...
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International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT)
作者: Michael Weinmann Christopher Schwartz Roland Ruiters Reinhard Klein Institute of Computer Science II-Computer Graphics University of Bonn Bonn Germany
In this work, we present a framework for multi-camera, multi-projector object acquisition based on structured light. This approach allows the reconstruction of an object without moving either the object or the acquisi... 详细信息
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Rendering and simulation of liquid foams
Rendering and simulation of liquid foams
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Vision, Modeling and Visualization 2004, VMV 2004
作者: Sunkel, Martin Kautz, Jan Seidel, Hans Peter Max-Planck-Institute for Computer Science Computer Graphics Group Stuhlsatzenhausweg 85 Saarbrücken66123 Germany CambridgeMA United States
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when interacting with each other and with other ... 详细信息
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Blue-c API: A multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
Blue-c API: A multimedia and 3D video enhanced toolkit for c...
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Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
作者: Naef, Martin Staadt, Oliver Gross, Markus Computer Graphics Laboratory Swiss Fed. Institute of Technology Zurich Switzerland Computer Science Department University of California Davis United States
In this paper we present the blue-c application programming interface, a software toolkit for media-rich, collaborative, immersive virtual reality applications. The blue-c API provides easy to use interfaces to all bl... 详细信息
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Facial expression recognition based on feature fusion and sparse representation  2017
Facial expression recognition based on feature fusion and sp...
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9th International Conference on Machine Learning and Computing, ICMLC 2017
作者: Fu, Xiao-Feng Fu, Ke-Bo Zhang, Yu Institute of Graphics and Image School of Computer Science and Technology Hangzhou Dianzi University Hangzhou310018 China
Aiming at the limitation of single feature classification, this paper proposes a facial expression recognition algorithm based on feature fusion and sparse representation residual fusion. The proposed method is compos... 详细信息
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Rendering ocean water of restricted region with twice clip method
Rendering ocean water of restricted region with twice clip m...
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2012 IEEE International Conference on computer science and Automation Engineering, CSAE 2012
作者: Li, Gang Institute of Image and Graphics College of Computer Science University of Sichuan Chengdu Sichuan province 610065 China
The ocean animation is an important part of the visual simulation system. Using the view concerned projection grid can efficiently realize the rendering of ocean without boundary. But when using it to deal with the re... 详细信息
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Real-time droplet modeling using color-space environment matting  09
Real-time droplet modeling using color-space environment mat...
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SIGGRAPH 2009: Posters, SIGGRAPH '09
作者: Choudhury, Biswarup Hao, Pisith Chandran, Sharat Vision Graphics and Imaging Laboratory Department of Computer Science and Engineering Indian Institute of Technology Bombay India
Amongst all atmospheric phenomena, rain is probably the most commonly used effect to create realistic immersive virtual environments, and to set the mood in movie storytelling. Although not immediately obvious, the be... 详细信息
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