Low-energy carbon Internet of Things (IoT) systems are essential for sustainable development, as they reduce carbon emissions while ensuring efficient device performance. Although classical algorithms manage energy ef...
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The rapid advancements in AI and Machine Learning necessitate a robust computational infrastructure to support cutting-edge research and industrial applications. From the academic and industrial AI community perspecti...
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We present a new combined cellular automaton (CA) model for one-lane traffic flow. In this model, we consider the driver prejudgment according to the state (velocity and brake light) of the leading vehicle. We also co...
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This paper presents a robust visual tracking algorithm by exploiting global and local object's information under a particle filter tracking framework. The proposed algorithm utilize a tow-stage cascade scheme to u...
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A common task in medical image analysis is the alignment of data from different sources, e.g., X-ray images and computed tomography (CT) data. Such a task is generally known as registration. We demonstrate the applica...
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We present a new definition of an implicit surface over a noisy point cloud. It can be evaluated very fast, but, unlike other definitions based on the moving least squares approach, it does not suffer from artifacts. ...
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In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-order approximation of the rendering eq...
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ISBN:
(纸本)3898380580
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-order approximation of the rendering equation in graphics hardware. This is done by accumulating depth tests of vertex fragments as seen from a number of light directions. Our method does not need any preprocessing of the scene elements and introduces no memory overhead. Besides of the handling of large polygonal models, it is suitable for deformable or animated objects under time-varying high-dynamic range illumination at interactive frame rates.
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part for communicating spatial structures ...
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VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this article, we focus on enriching V...
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