Developing efficient underwater communication systems is complex, as multiple factors impact communication quality. While rapid prototyping has been a common approach, it carries a high risk of failure. To address thi...
Developing efficient underwater communication systems is complex, as multiple factors impact communication quality. While rapid prototyping has been a common approach, it carries a high risk of failure. To address this challenge, model-based development and implementation have gained popularity. However, selecting the optimal combination of modulation type, correction properties, synchronization properties, and other parameters remains time-consuming and intricate. This paper presents an innovative approach to streamline the development process by reducing the exploration space. The proposed method evaluates potential solutions based on scenario-specific, application-specific, and performance-related upper and lower bounds for the selectable communication system. These bounds consider common underwater challenges, such as SNR degradation and multiple bounce loss, and distinguish between dynamic and static system analyses. By adopting this approach, existing analysis and development workflow achieve more optimized communication systems and afford more efficient variant selection using narrowing down the solution space and considering the specific requirements of each scenario. The approach’s effectiveness is demonstrated through case studies and evaluations, highlighting the benefits of reducing the exploration space and utilizing scenario-, application-, and performance-based bounds. This enables the development of robust and tailored underwater communication systems, improving communication quality and overall system performance.
In computer vision,emotion recognition using facial expression images is considered an important research *** learning advances in recent years have aided in attaining improved results in this *** to recent studies,mu...
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In computer vision,emotion recognition using facial expression images is considered an important research *** learning advances in recent years have aided in attaining improved results in this *** to recent studies,multiple facial expressions may be included in facial photographs representing a particular type of *** is feasible and useful to convert face photos into collections of visual words and carry out global expression *** main contribution of this paper is to propose a facial expression recognitionmodel(FERM)depending on an optimized Support Vector Machine(SVM).To test the performance of the proposed model(FERM),AffectNet is *** uses 1250 emotion-related keywords in six different languages to search three major search engines and get over 1,000,000 facial photos *** FERM is composed of three main phases:(i)the Data preparation phase,(ii)Applying grid search for optimization,and(iii)the categorization *** discriminant analysis(LDA)is used to categorize the data into eight labels(neutral,happy,sad,surprised,fear,disgust,angry,and contempt).Due to using LDA,the performance of categorization via SVM has been obviously *** search is used to find the optimal values for hyperparameters of SVM(C and gamma).The proposed optimized SVM algorithm has achieved an accuracy of 99%and a 98%F1 score.
real-time multimedia communication applications like video conferencing and screen sharing tools are an integral part of our daily communications. These time-critical services are handled via the Internet, a packet-sw...
real-time multimedia communication applications like video conferencing and screen sharing tools are an integral part of our daily communications. These time-critical services are handled via the Internet, a packet-switched and essentially best-effort network, not explicitly designed for robust real-time communication. From a video conferencing service provider's perspective, network issues cause a lot of user complaints due to various reasons: lossy WLAN channels, poorly configured home routers, or crowded carrier-grade network address translation devices. All of these issues have in common that they are often time-variant and non-deterministic. Furthermore, the end-to-end transmission in these highly inhomogeneous networks often suffers from a mixture of more than one error source. To enable a detailed and impartial analysis of multimedia service quality, it is necessary to analyze packets in defective online scenarios and introduce a broadly similar error pattern in an otherwise stable lab network. In this paper, we present SEDER, a hardware-software design of a layer two transparent Ethernet bridge that can be used for two purposes: error detection and error recreation. Implemented on low-cost hardware, the bridge can be easily deployed anywhere to allow debugging, even at a user's site. It is possible to parameterize our bridge to imitate almost all possible network effects, including complex combinations of more than one effect. In addition, we present two case studies, firstly emphasizing the capabilities of SEDER and secondly showing the need to use SEDER to harden open source Video Conferencing Tools against errors.
The paper presents project and its verification of a prototype integrated circuit containing an analog, programmable finite impulse response (FIR) filter, implemented in CMOS 350 nm technology. The structure of the fi...
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The paper presents a family of novel light blob shape descriptors for use in selected active safety algorithms used in Advanced Driver Assistance systems (ADAS). One of the motivations was to obtain a descriptor that ...
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This study investigates public attitudes towards the COVID-19 vaccine through Twitter data analysis. Using the Twitter API, tweets were collected, preprocessed, and labeled. Features were extracted using the Bag of Wo...
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In the application scenario of robot autonomous tasks, the robot needs to be able to complete calibration online and automatically to achieve self-maintenance, which differs from traditional robot hand-eye calibration...
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Reinforcement Learning (RL), a method of learning skills through trial-and-error, has been successfully used in many robotics applications in recent years. We combine manipulation primitives (MPs), behavior trees (BTs...
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In this paper, Prioritized Experience Replay (PER) strategy and Long Short Term Memory (LSTM) neural network are introduced to the path planning process of mobile robots, which solves the problems of slow convergence ...
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In recent years, Deep Reinforcement Learning (DRL) has emerged as a competitive approach for mobile robot navigation. However, training DRL agents often comes at the cost of difficult and tedious training procedures i...
In recent years, Deep Reinforcement Learning (DRL) has emerged as a competitive approach for mobile robot navigation. However, training DRL agents often comes at the cost of difficult and tedious training procedures in which powerful hardware is required to conduct oftentimes long training runs. Especially, for complex environments, this proves to be a major bottleneck for widespread adoption of DRL approaches into industries. In this paper we integrate an efficient 2D simulator into the Arena-Rosnav framework of our previous work as an alternative simulation platform to train and develop DRL agents. Therefore, we utilized the provided API to integrate necessary components into the ecosystem of Arena-Rosnav. We evaluated our simulator by training a DRL agent within that platform and compared the training and navigational performance against the baseline 2D simulator Flatland, which is the default simulating platform of Arena-Rosnav. Results demonstrate that using our Arena2D simulator results in substantially faster training times and in some scenarios better agents. This proves to be an important step towards resource-efficient DRL training, which accelerates training times and improve the development cycle of DRL agents for navigation tasks. We made our simulator openly available at https://***/Arena-Rosnav/arena2d.
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