Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation o...
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ISBN:
(纸本)9781450305587
Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation of generated models. Various models can be derived with the same set of parametrized rules for geometric operations. Separation of geometry generation and pose synthesis improves design efficiency and reusability. Moreover, by formal analysis of production rules we show how to efficiently update complex kinematic hierarchies created by the skeletons, allowing state-of-the-art interactive visual rule editing.
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we e...
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In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is n...
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This paper discusses the calculation of bend minimal shapes for non-planar graphs with given topology. Based on the Simple-Kandinsky drawing standard - a simplification of the more complex Kandinsky standard - we show...
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This paper proposes an agent-based model for animating molecular machines. Usually molecular machines are visualized using key-frame animation. Creating large molecular assemblies with key-frame animation in standard ...
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Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination allows using low-resolution light caching...
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The bounded diameter minimum spanning tree problem is an NP-hard combinatorial optimization problem arising for example in network design when quality of service is of concern. We solve a strong integer linear program...
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In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA...
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Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g....
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ISBN:
(纸本)8090310079
Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural planning, finding parameter sets for these simple lights to match real-world luminaires is required for realistic work. This paper describes a simple approach to process a luminaire data file in IESNA IES-LM63-95 format to create an approximation using at most 2 OpenGL lights to represent one luminaire. Copyright UNION Agency - Science Press.
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