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检索条件"机构=Institute of Computer Graphics and Algorithms"
228 条 记 录,以下是11-20 订阅
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Procedural skeletons: Kinematic extensions to CGA-shape grammars  10
Procedural skeletons: Kinematic extensions to CGA-shape gram...
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Proceedings of the 26th Spring Conference on computer graphics
作者: Ilčík, Martin Fiedler, Stefan Purgathofer, Werner Wimmer, Michael Institute for Computer Graphics and Algorithms Vienna Technical University Austria
Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation o... 详细信息
来源: 评论
Non-sampled anti-aliasing  18
Non-sampled anti-aliasing
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18th International Workshop on Vision, Modeling and Visualization, VMV 2013
作者: Auzinger, Thomas Musialski, Przemyslaw Preiner, Reinhold Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we e... 详细信息
来源: 评论
BRDF approximation and estimation for Augmented Reality
BRDF approximation and estimation for Augmented Reality
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15th International Conference on System Theory, Control and Computing, ICSTCC 2011
作者: Kühtreiber, Patrick Knecht, Martin Traxler, Christoph Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is n... 详细信息
来源: 评论
Non-planar orthogonal drawings with fixed topology extended abstract
Non-planar orthogonal drawings with fixed topology extended ...
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31st Conference on Current Trends in Theory and Practice of computer Science
作者: Chimani, Markus Klau, Gunnar W. Weiskircher, René Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
This paper discusses the calculation of bend minimal shapes for non-planar graphs with given topology. Based on the Simple-Kandinsky drawing standard - a simplification of the more complex Kandinsky standard - we show... 详细信息
来源: 评论
Visualization of molecular machinery using agent-based animation  17
Visualization of molecular machinery using agent-based anima...
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33rd Spring Conference on computer graphics, SCCG 2017
作者: Gehrer, Daniel Viola, Ivan Institute of Computer Graphics and Algorithms TU Wien Vienna Austria
This paper proposes an agent-based model for animating molecular machines. Usually molecular machines are visualized using key-frame animation. Creating large molecular assemblies with key-frame animation in standard ... 详细信息
来源: 评论
VolumeShop: Interactive direct volume illustration  05
VolumeShop: Interactive direct volume illustration
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International Conference on computer graphics and Interactive Techniques, SIGGRAPH 2005
作者: Bruckner, Stefan Viola, Ivan Eduard Gröller, M. Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
No abstract available.
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Efficient irradiance normal mapping  10
Efficient irradiance normal mapping
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2010 ACM SIGGRAPH Symposium on Interactive 3D graphics and Games, I3D 2010
作者: Habel, Ralf Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination allows using low-resolution light caching... 详细信息
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Heuristic cut separation in a branch&cut approach for the bounded diameter minimum spanning tree problem
Heuristic cut separation in a branch&cut approach for the bo...
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2008 International Symposium on Applications and the Internet, SAINT 2008
作者: Gruber, Martin Raidl, Günther R. Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
The bounded diameter minimum spanning tree problem is an NP-hard combinatorial optimization problem arising for example in network design when quality of service is of concern. We solve a strong integer linear program... 详细信息
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Sampled and analytic rasterization  18
Sampled and analytic rasterization
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18th International Workshop on Vision, Modeling and Visualization, VMV 2013
作者: Auzinger, Thomas Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA... 详细信息
来源: 评论
Approximating real-world luminaires with OpenGL lights
Approximating real-world luminaires with OpenGL lights
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13th International Conference in Central Europe on computer graphics, Visualization and computer Vision 2005, WSCG'2005 - In Co-operation with EUROgraphics
作者: Zotti, Georg Neumann, Attila Purgathofer, Werner Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g.... 详细信息
来源: 评论